// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef D3D9_Direct3DTexture9_hpp #define D3D9_Direct3DTexture9_hpp #include "Direct3DBaseTexture9.hpp" #include "Config.hpp" #include <d3d9.h> namespace D3D9 { class Direct3DSurface9; class Direct3DTexture9 : public IDirect3DTexture9, public Direct3DBaseTexture9 { public: Direct3DTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool); virtual ~Direct3DTexture9(); // IUnknown methods long __stdcall QueryInterface(const IID &iid, void **object); unsigned long __stdcall AddRef(); unsigned long __stdcall Release(); // IDirect3DResource9 methods long __stdcall GetDevice(IDirect3DDevice9 **device); long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags); long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size); long __stdcall FreePrivateData(const GUID &guid); unsigned long __stdcall SetPriority(unsigned long newPriority); unsigned long __stdcall GetPriority(); void __stdcall PreLoad(); D3DRESOURCETYPE __stdcall GetType(); // IDirect3DBaseTexture9 methods unsigned long __stdcall SetLOD(unsigned long newLOD); unsigned long __stdcall GetLOD(); unsigned long __stdcall GetLevelCount(); long __stdcall SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType); D3DTEXTUREFILTERTYPE __stdcall GetAutoGenFilterType(); void __stdcall GenerateMipSubLevels(); // IDirect3DTexture9 methods long __stdcall GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description); long __stdcall GetSurfaceLevel(unsigned int level, IDirect3DSurface9 **surface); long __stdcall LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags); long __stdcall UnlockRect(unsigned int level); long __stdcall AddDirtyRect(const RECT *dirtyRect); // Internal methods Direct3DSurface9 *getInternalSurfaceLevel(unsigned int level); private: // Creation parameters const unsigned int width; const unsigned int height; Direct3DSurface9 *surfaceLevel[sw::MIPMAP_LEVELS]; }; } #endif // D3D9_Direct3DTexture9_hpp