/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkTypes.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrPath.h" #include "GrShape.h" #include "SkBitmap.h" #include "SkCanvas.h" #include "SkColor.h" #include "SkPaint.h" #include "SkPath.h" #include "SkDashPathEffect.h" #include "SkRRect.h" #include "SkRect.h" #include "SkSurface.h" #include "Test.h" #include <initializer_list> static void test_drawPathEmpty(skiatest::Reporter*, SkCanvas* canvas) { // Filling an empty path should not crash. SkPaint paint; SkRect emptyRect = SkRect::MakeEmpty(); canvas->drawRect(emptyRect, paint); canvas->drawPath(SkPath(), paint); canvas->drawOval(emptyRect, paint); canvas->drawRect(emptyRect, paint); canvas->drawRRect(SkRRect::MakeRect(emptyRect), paint); // Stroking an empty path should not crash. paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); paint.setColor(SK_ColorGRAY); paint.setStrokeWidth(SkIntToScalar(20)); paint.setStrokeJoin(SkPaint::kRound_Join); canvas->drawRect(emptyRect, paint); canvas->drawPath(SkPath(), paint); canvas->drawOval(emptyRect, paint); canvas->drawRect(emptyRect, paint); canvas->drawRRect(SkRRect::MakeRect(emptyRect), paint); } static void fill_and_stroke(SkCanvas* canvas, const SkPath& p1, const SkPath& p2, sk_sp<SkPathEffect> effect) { SkPaint paint; paint.setAntiAlias(true); paint.setPathEffect(effect); canvas->drawPath(p1, paint); canvas->drawPath(p2, paint); paint.setStyle(SkPaint::kStroke_Style); canvas->drawPath(p1, paint); canvas->drawPath(p2, paint); } static void test_drawSameRectOvals(skiatest::Reporter*, SkCanvas* canvas) { // Drawing ovals with similar bounds but different points order should not crash. SkPath oval1, oval2; const SkRect rect = SkRect::MakeWH(100, 50); oval1.addOval(rect, SkPath::kCW_Direction); oval2.addOval(rect, SkPath::kCCW_Direction); fill_and_stroke(canvas, oval1, oval2, nullptr); const SkScalar intervals[] = { 1, 1 }; fill_and_stroke(canvas, oval1, oval2, SkDashPathEffect::Make(intervals, 2, 0)); } DEF_GPUTEST_FOR_ALL_GL_CONTEXTS(GpuDrawPath, reporter, ctxInfo) { for (auto& test_func : { &test_drawPathEmpty, &test_drawSameRectOvals }) { for (auto& sampleCount : {0, 4, 16}) { SkImageInfo info = SkImageInfo::MakeN32Premul(255, 255); auto surface( SkSurface::MakeRenderTarget(ctxInfo.grContext(), SkBudgeted::kNo, info, sampleCount, nullptr)); if (!surface) { continue; } test_func(reporter, surface->getCanvas()); } } } DEF_GPUTEST(GrPathKeys, reporter, /*factory*/) { SkPaint strokePaint; strokePaint.setStyle(SkPaint::kStroke_Style); strokePaint.setStrokeWidth(10.f); GrStyle styles[] = { GrStyle::SimpleFill(), GrStyle::SimpleHairline(), GrStyle(strokePaint) }; for (const GrStyle& style : styles) { // Keys should not ignore conic weights. SkPath path1, path2; SkPoint p0 = SkPoint::Make(100, 0); SkPoint p1 = SkPoint::Make(100, 100); path1.conicTo(p0, p1, .5f); path2.conicTo(p0, p1, .7f); GrUniqueKey key1, key2; // We expect these small paths to be keyed based on their data. bool isVolatile; GrPath::ComputeKey(GrShape(path1, GrStyle::SimpleFill()), &key1, &isVolatile); REPORTER_ASSERT(reporter, !isVolatile); REPORTER_ASSERT(reporter, key1.isValid()); GrPath::ComputeKey(GrShape(path2, GrStyle::SimpleFill()), &key2, &isVolatile); REPORTER_ASSERT(reporter, !isVolatile); REPORTER_ASSERT(reporter, key1.isValid()); REPORTER_ASSERT(reporter, key1 != key2); { GrUniqueKey tempKey; path1.setIsVolatile(true); GrPath::ComputeKey(GrShape(path1, style), &key1, &isVolatile); REPORTER_ASSERT(reporter, isVolatile); REPORTER_ASSERT(reporter, !tempKey.isValid()); } // Ensure that recreating the GrShape doesn't change the key. { GrUniqueKey tempKey; GrPath::ComputeKey(GrShape(path2, GrStyle::SimpleFill()), &tempKey, &isVolatile); REPORTER_ASSERT(reporter, key2 == tempKey); } // Try a large path that is too big to be keyed off its data. SkPath path3; SkPath path4; for (int i = 0; i < 1000; ++i) { SkScalar s = SkIntToScalar(i); path3.conicTo(s, 3.f * s / 4, s + 1.f, s, 0.5f + s / 2000.f); path4.conicTo(s, 3.f * s / 4, s + 1.f, s, 0.3f + s / 2000.f); } GrUniqueKey key3, key4; // These aren't marked volatile and so should have keys GrPath::ComputeKey(GrShape(path3, style), &key3, &isVolatile); REPORTER_ASSERT(reporter, !isVolatile); REPORTER_ASSERT(reporter, key3.isValid()); GrPath::ComputeKey(GrShape(path4, style), &key4, &isVolatile); REPORTER_ASSERT(reporter, !isVolatile); REPORTER_ASSERT(reporter, key4.isValid()); REPORTER_ASSERT(reporter, key3 != key4); { GrUniqueKey tempKey; path3.setIsVolatile(true); GrPath::ComputeKey(GrShape(path3, style), &key1, &isVolatile); REPORTER_ASSERT(reporter, isVolatile); REPORTER_ASSERT(reporter, !tempKey.isValid()); } } } #endif