/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrVkPipelineState.h" #include "GrPipeline.h" #include "GrTexturePriv.h" #include "GrVkCommandBuffer.h" #include "GrVkDescriptorPool.h" #include "GrVkDescriptorSet.h" #include "GrVkGpu.h" #include "GrVkImageView.h" #include "GrVkMemory.h" #include "GrVkPipeline.h" #include "GrVkRenderTarget.h" #include "GrVkSampler.h" #include "GrVkTexture.h" #include "GrVkUniformBuffer.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLGeometryProcessor.h" #include "glsl/GrGLSLXferProcessor.h" #include "SkMipMap.h" GrVkPipelineState::GrVkPipelineState(GrVkGpu* gpu, const GrVkPipelineState::Desc& desc, GrVkPipeline* pipeline, VkPipelineLayout layout, const GrVkDescriptorSetManager::Handle& samplerDSHandle, const BuiltinUniformHandles& builtinUniformHandles, const UniformInfoArray& uniforms, uint32_t vertexUniformSize, uint32_t fragmentUniformSize, uint32_t numSamplers, GrGLSLPrimitiveProcessor* geometryProcessor, GrGLSLXferProcessor* xferProcessor, const GrGLSLFragProcs& fragmentProcessors) : fPipeline(pipeline) , fPipelineLayout(layout) , fUniformDescriptorSet(nullptr) , fSamplerDescriptorSet(nullptr) , fSamplerDSHandle(samplerDSHandle) , fStartDS(SK_MaxS32) , fDSCount(0) , fBuiltinUniformHandles(builtinUniformHandles) , fGeometryProcessor(geometryProcessor) , fXferProcessor(xferProcessor) , fFragmentProcessors(fragmentProcessors) , fDesc(desc) , fDataManager(uniforms, vertexUniformSize, fragmentUniformSize) { fSamplers.setReserve(numSamplers); fTextureViews.setReserve(numSamplers); fTextures.setReserve(numSamplers); fDescriptorSets[0] = VK_NULL_HANDLE; fDescriptorSets[1] = VK_NULL_HANDLE; // Currently we are always binding a descriptor set for uniform buffers. if (vertexUniformSize || fragmentUniformSize) { fDSCount++; fStartDS = GrVkUniformHandler::kUniformBufferDescSet; } if (numSamplers) { fDSCount++; fStartDS = SkTMin(fStartDS, (int)GrVkUniformHandler::kSamplerDescSet); } fVertexUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, vertexUniformSize)); fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformSize)); fNumSamplers = numSamplers; } GrVkPipelineState::~GrVkPipelineState() { // Must have freed all GPU resources before this is destroyed SkASSERT(!fPipeline); SkASSERT(!fPipelineLayout); SkASSERT(!fSamplers.count()); SkASSERT(!fTextureViews.count()); SkASSERT(!fTextures.count()); for (int i = 0; i < fFragmentProcessors.count(); ++i) { delete fFragmentProcessors[i]; } } void GrVkPipelineState::freeTempResources(const GrVkGpu* gpu) { for (int i = 0; i < fSamplers.count(); ++i) { fSamplers[i]->unref(gpu); } fSamplers.rewind(); for (int i = 0; i < fTextureViews.count(); ++i) { fTextureViews[i]->unref(gpu); } fTextureViews.rewind(); for (int i = 0; i < fTextures.count(); ++i) { fTextures[i]->unref(gpu); } fTextures.rewind(); } void GrVkPipelineState::freeGPUResources(const GrVkGpu* gpu) { if (fPipeline) { fPipeline->unref(gpu); fPipeline = nullptr; } if (fPipelineLayout) { GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), fPipelineLayout, nullptr)); fPipelineLayout = VK_NULL_HANDLE; } if (fVertexUniformBuffer) { fVertexUniformBuffer->release(gpu); } if (fFragmentUniformBuffer) { fFragmentUniformBuffer->release(gpu); } if (fUniformDescriptorSet) { fUniformDescriptorSet->recycle(const_cast<GrVkGpu*>(gpu)); fUniformDescriptorSet = nullptr; } if (fSamplerDescriptorSet) { fSamplerDescriptorSet->recycle(const_cast<GrVkGpu*>(gpu)); fSamplerDescriptorSet = nullptr; } this->freeTempResources(gpu); } void GrVkPipelineState::abandonGPUResources() { fPipeline->unrefAndAbandon(); fPipeline = nullptr; fPipelineLayout = VK_NULL_HANDLE; fVertexUniformBuffer->abandon(); fFragmentUniformBuffer->abandon(); for (int i = 0; i < fSamplers.count(); ++i) { fSamplers[i]->unrefAndAbandon(); } fSamplers.rewind(); for (int i = 0; i < fTextureViews.count(); ++i) { fTextureViews[i]->unrefAndAbandon(); } fTextureViews.rewind(); for (int i = 0; i < fTextures.count(); ++i) { fTextures[i]->unrefAndAbandon(); } fTextures.rewind(); if (fUniformDescriptorSet) { fUniformDescriptorSet->unrefAndAbandon(); fUniformDescriptorSet = nullptr; } if (fSamplerDescriptorSet) { fSamplerDescriptorSet->unrefAndAbandon(); fSamplerDescriptorSet = nullptr; } } static void append_texture_bindings(const GrProcessor& processor, SkTArray<const GrProcessor::TextureSampler*>* textureBindings) { // We don't support image storages in VK. SkASSERT(!processor.numImageStorages()); if (int numTextureSamplers = processor.numTextureSamplers()) { const GrProcessor::TextureSampler** bindings = textureBindings->push_back_n(numTextureSamplers); int i = 0; do { bindings[i] = &processor.textureSampler(i); } while (++i < numTextureSamplers); } } void GrVkPipelineState::setData(GrVkGpu* gpu, const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline) { // This is here to protect against someone calling setData multiple times in a row without // freeing the tempData between calls. this->freeTempResources(gpu); this->setRenderTargetState(pipeline); SkSTArray<8, const GrProcessor::TextureSampler*> textureBindings; fGeometryProcessor->setData(fDataManager, primProc, GrFragmentProcessor::CoordTransformIter(pipeline)); append_texture_bindings(primProc, &textureBindings); GrFragmentProcessor::Iter iter(pipeline); GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(), fFragmentProcessors.count()); const GrFragmentProcessor* fp = iter.next(); GrGLSLFragmentProcessor* glslFP = glslIter.next(); while (fp && glslFP) { glslFP->setData(fDataManager, *fp); append_texture_bindings(*fp, &textureBindings); fp = iter.next(); glslFP = glslIter.next(); } SkASSERT(!fp && !glslFP); fXferProcessor->setData(fDataManager, pipeline.getXferProcessor()); append_texture_bindings(pipeline.getXferProcessor(), &textureBindings); // Get new descriptor sets if (fNumSamplers) { if (fSamplerDescriptorSet) { fSamplerDescriptorSet->recycle(gpu); } fSamplerDescriptorSet = gpu->resourceProvider().getSamplerDescriptorSet(fSamplerDSHandle); int samplerDSIdx = GrVkUniformHandler::kSamplerDescSet; fDescriptorSets[samplerDSIdx] = fSamplerDescriptorSet->descriptorSet(); this->writeSamplers(gpu, textureBindings, pipeline.getAllowSRGBInputs()); } if (fVertexUniformBuffer.get() || fFragmentUniformBuffer.get()) { if (fDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer.get(), fFragmentUniformBuffer.get()) || !fUniformDescriptorSet) { if (fUniformDescriptorSet) { fUniformDescriptorSet->recycle(gpu); } fUniformDescriptorSet = gpu->resourceProvider().getUniformDescriptorSet(); int uniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet; fDescriptorSets[uniformDSIdx] = fUniformDescriptorSet->descriptorSet(); this->writeUniformBuffers(gpu); } } } void GrVkPipelineState::writeUniformBuffers(const GrVkGpu* gpu) { VkWriteDescriptorSet descriptorWrites[2]; memset(descriptorWrites, 0, 2 * sizeof(VkWriteDescriptorSet)); uint32_t firstUniformWrite = 0; uint32_t uniformBindingUpdateCount = 0; VkDescriptorBufferInfo vertBufferInfo; // Vertex Uniform Buffer if (fVertexUniformBuffer.get()) { ++uniformBindingUpdateCount; memset(&vertBufferInfo, 0, sizeof(VkDescriptorBufferInfo)); vertBufferInfo.buffer = fVertexUniformBuffer->buffer(); vertBufferInfo.offset = fVertexUniformBuffer->offset(); vertBufferInfo.range = fVertexUniformBuffer->size(); descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; descriptorWrites[0].pNext = nullptr; descriptorWrites[0].dstSet = fDescriptorSets[GrVkUniformHandler::kUniformBufferDescSet]; descriptorWrites[0].dstBinding = GrVkUniformHandler::kVertexBinding; descriptorWrites[0].dstArrayElement = 0; descriptorWrites[0].descriptorCount = 1; descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; descriptorWrites[0].pImageInfo = nullptr; descriptorWrites[0].pBufferInfo = &vertBufferInfo; descriptorWrites[0].pTexelBufferView = nullptr; } VkDescriptorBufferInfo fragBufferInfo; // Fragment Uniform Buffer if (fFragmentUniformBuffer.get()) { if (0 == uniformBindingUpdateCount) { firstUniformWrite = 1; } ++uniformBindingUpdateCount; memset(&fragBufferInfo, 0, sizeof(VkDescriptorBufferInfo)); fragBufferInfo.buffer = fFragmentUniformBuffer->buffer(); fragBufferInfo.offset = fFragmentUniformBuffer->offset(); fragBufferInfo.range = fFragmentUniformBuffer->size(); descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; descriptorWrites[1].pNext = nullptr; descriptorWrites[1].dstSet = fDescriptorSets[GrVkUniformHandler::kUniformBufferDescSet]; descriptorWrites[1].dstBinding = GrVkUniformHandler::kFragBinding;; descriptorWrites[1].dstArrayElement = 0; descriptorWrites[1].descriptorCount = 1; descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; descriptorWrites[1].pImageInfo = nullptr; descriptorWrites[1].pBufferInfo = &fragBufferInfo; descriptorWrites[1].pTexelBufferView = nullptr; } if (uniformBindingUpdateCount) { GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), uniformBindingUpdateCount, &descriptorWrites[firstUniformWrite], 0, nullptr)); } } void GrVkPipelineState::writeSamplers( GrVkGpu* gpu, const SkTArray<const GrProcessor::TextureSampler*>& textureBindings, bool allowSRGBInputs) { SkASSERT(fNumSamplers == textureBindings.count()); for (int i = 0; i < textureBindings.count(); ++i) { const GrSamplerParams& params = textureBindings[i]->params(); GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->texture()); fSamplers.push(gpu->resourceProvider().findOrCreateCompatibleSampler(params, texture->texturePriv().maxMipMapLevel())); const GrVkResource* textureResource = texture->resource(); textureResource->ref(); fTextures.push(textureResource); const GrVkImageView* textureView = texture->textureView(allowSRGBInputs); textureView->ref(); fTextureViews.push(textureView); VkDescriptorImageInfo imageInfo; memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo)); imageInfo.sampler = fSamplers[i]->sampler(); imageInfo.imageView = textureView->imageView(); imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; VkWriteDescriptorSet writeInfo; memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet)); writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writeInfo.pNext = nullptr; writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet]; writeInfo.dstBinding = i; writeInfo.dstArrayElement = 0; writeInfo.descriptorCount = 1; writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; writeInfo.pImageInfo = &imageInfo; writeInfo.pBufferInfo = nullptr; writeInfo.pTexelBufferView = nullptr; GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), 1, &writeInfo, 0, nullptr)); } } void GrVkPipelineState::setRenderTargetState(const GrPipeline& pipeline) { // Load the RT height uniform if it is needed to y-flip gl_FragCoord. if (fBuiltinUniformHandles.fRTHeightUni.isValid() && fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget()->height()) { fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(pipeline.getRenderTarget()->height())); } // set RT adjustment const GrRenderTarget* rt = pipeline.getRenderTarget(); SkISize size; size.set(rt->width(), rt->height()); SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); if (fRenderTargetState.fRenderTargetOrigin != rt->origin() || fRenderTargetState.fRenderTargetSize != size) { fRenderTargetState.fRenderTargetSize = size; fRenderTargetState.fRenderTargetOrigin = rt->origin(); float rtAdjustmentVec[4]; fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); } } void GrVkPipelineState::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) { commandBuffer->bindPipeline(gpu, fPipeline); if (fDSCount) { commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout, fStartDS, fDSCount, &fDescriptorSets[fStartDS], 0, nullptr); } } void GrVkPipelineState::addUniformResources(GrVkCommandBuffer& commandBuffer) { if (fUniformDescriptorSet) { commandBuffer.addRecycledResource(fUniformDescriptorSet); } if (fSamplerDescriptorSet) { commandBuffer.addRecycledResource(fSamplerDescriptorSet); } if (fVertexUniformBuffer.get()) { commandBuffer.addRecycledResource(fVertexUniformBuffer->resource()); } if (fFragmentUniformBuffer.get()) { commandBuffer.addRecycledResource(fFragmentUniformBuffer->resource()); } for (int i = 0; i < fSamplers.count(); ++i) { commandBuffer.addResource(fSamplers[i]); } for (int i = 0; i < fTextureViews.count(); ++i) { commandBuffer.addResource(fTextureViews[i]); } for (int i = 0; i < fTextures.count(); ++i) { commandBuffer.addResource(fTextures[i]); } } //////////////////////////////////////////////////////////////////////////////// void GrVkPipelineState::DescriptorPoolManager::getNewPool(GrVkGpu* gpu) { if (fPool) { fPool->unref(gpu); uint32_t newPoolSize = fMaxDescriptors + ((fMaxDescriptors + 1) >> 1); if (newPoolSize < kMaxDescLimit) { fMaxDescriptors = newPoolSize; } else { fMaxDescriptors = kMaxDescLimit; } } if (fMaxDescriptors) { fPool = gpu->resourceProvider().findOrCreateCompatibleDescriptorPool(fDescType, fMaxDescriptors); } SkASSERT(fPool || !fMaxDescriptors); } void GrVkPipelineState::DescriptorPoolManager::getNewDescriptorSet(GrVkGpu* gpu, VkDescriptorSet* ds) { if (!fMaxDescriptors) { return; } fCurrentDescriptorCount += fDescCountPerSet; if (fCurrentDescriptorCount > fMaxDescriptors) { this->getNewPool(gpu); fCurrentDescriptorCount = fDescCountPerSet; } VkDescriptorSetAllocateInfo dsAllocateInfo; memset(&dsAllocateInfo, 0, sizeof(VkDescriptorSetAllocateInfo)); dsAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; dsAllocateInfo.pNext = nullptr; dsAllocateInfo.descriptorPool = fPool->descPool(); dsAllocateInfo.descriptorSetCount = 1; dsAllocateInfo.pSetLayouts = &fDescLayout; GR_VK_CALL_ERRCHECK(gpu->vkInterface(), AllocateDescriptorSets(gpu->device(), &dsAllocateInfo, ds)); } void GrVkPipelineState::DescriptorPoolManager::freeGPUResources(const GrVkGpu* gpu) { if (fDescLayout) { GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDescLayout, nullptr)); fDescLayout = VK_NULL_HANDLE; } if (fPool) { fPool->unref(gpu); fPool = nullptr; } } void GrVkPipelineState::DescriptorPoolManager::abandonGPUResources() { fDescLayout = VK_NULL_HANDLE; if (fPool) { fPool->unrefAndAbandon(); fPool = nullptr; } } uint32_t get_blend_info_key(const GrPipeline& pipeline) { GrXferProcessor::BlendInfo blendInfo; pipeline.getXferProcessor().getBlendInfo(&blendInfo); static const uint32_t kBlendWriteShift = 1; static const uint32_t kBlendCoeffShift = 5; GR_STATIC_ASSERT(kLast_GrBlendCoeff < (1 << kBlendCoeffShift)); GR_STATIC_ASSERT(kFirstAdvancedGrBlendEquation - 1 < 4); uint32_t key = blendInfo.fWriteColor; key |= (blendInfo.fSrcBlend << kBlendWriteShift); key |= (blendInfo.fDstBlend << (kBlendWriteShift + kBlendCoeffShift)); key |= (blendInfo.fEquation << (kBlendWriteShift + 2 * kBlendCoeffShift)); return key; } bool GrVkPipelineState::Desc::Build(Desc* desc, const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline, const GrStencilSettings& stencil, GrPrimitiveType primitiveType, const GrShaderCaps& caps) { if (!INHERITED::Build(desc, primProc, primitiveType == kPoints_GrPrimitiveType, pipeline, caps)) { return false; } GrProcessorKeyBuilder b(&desc->key()); GrVkRenderTarget* vkRT = (GrVkRenderTarget*)pipeline.getRenderTarget(); vkRT->simpleRenderPass()->genKey(&b); stencil.genKey(&b); SkASSERT(sizeof(GrDrawFace) <= sizeof(uint32_t)); b.add32((int32_t)pipeline.getDrawFace()); b.add32(get_blend_info_key(pipeline)); b.add32(primitiveType); return true; }