/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef gr_instanced_InstancedRendering_DEFINED #define gr_instanced_InstancedRendering_DEFINED #include "../private/GrInstancedPipelineInfo.h" #include "GrGpu.h" #include "GrMemoryPool.h" #include "SkTInternalLList.h" #include "instanced/InstancedRenderingTypes.h" #include "ops/GrDrawOp.h" class GrResourceProvider; namespace gr_instanced { class InstanceProcessor; /** * This class serves as a centralized clearinghouse for instanced rendering. It accumulates data for * instanced draws into one location, and creates special ops that pull from this data. The * nature of instanced rendering allows these ops to combine well and render efficiently. * * During a flush, this class assembles the accumulated draw data into a single vertex and texel * buffer, and its subclass draws the ops using backend-specific instanced rendering APIs. * * This class is responsible for the CPU side of instanced rendering. Shaders are implemented by * InstanceProcessor. */ class InstancedRendering : public SkNoncopyable { public: virtual ~InstancedRendering() { SkASSERT(State::kRecordingDraws == fState); } GrGpu* gpu() const { return fGpu.get(); } /** * These methods make a new record internally for an instanced draw, and return an op that is * effectively just an index to that record. The returned op is not self-contained, but * rather relies on this class to handle the rendering. The client must call beginFlush() on * this class before attempting to flush ops returned by it. It is invalid to record new * draws between beginFlush() and endFlush(). */ std::unique_ptr<GrDrawOp> SK_WARN_UNUSED_RESULT recordRect(const SkRect&, const SkMatrix&, GrPaint&&, GrAA, const GrInstancedPipelineInfo&); std::unique_ptr<GrDrawOp> SK_WARN_UNUSED_RESULT recordRect(const SkRect&, const SkMatrix&, GrPaint&&, const SkRect& localRect, GrAA, const GrInstancedPipelineInfo&); std::unique_ptr<GrDrawOp> SK_WARN_UNUSED_RESULT recordRect(const SkRect&, const SkMatrix&, GrPaint&&, const SkMatrix& localMatrix, GrAA, const GrInstancedPipelineInfo&); std::unique_ptr<GrDrawOp> SK_WARN_UNUSED_RESULT recordOval(const SkRect&, const SkMatrix&, GrPaint&&, GrAA, const GrInstancedPipelineInfo&); std::unique_ptr<GrDrawOp> SK_WARN_UNUSED_RESULT recordRRect(const SkRRect&, const SkMatrix&, GrPaint&&, GrAA, const GrInstancedPipelineInfo&); std::unique_ptr<GrDrawOp> SK_WARN_UNUSED_RESULT recordDRRect(const SkRRect& outer, const SkRRect& inner, const SkMatrix&, GrPaint&&, GrAA, const GrInstancedPipelineInfo&); /** * Compiles all recorded draws into GPU buffers and allows the client to begin flushing the * ops created by this class. */ void beginFlush(GrResourceProvider*); /** * Called once the ops created previously by this class have all been released. Allows the * client to begin recording draws again. */ void endFlush(); enum class ResetType : bool { kDestroy, kAbandon }; /** * Resets all GPU resources, including those that are held long term. They will be lazily * reinitialized if the class begins to be used again. */ void resetGpuResources(ResetType); protected: class Op : public GrDrawOp { public: SK_DECLARE_INTERNAL_LLIST_INTERFACE(Op); ~Op() override; const char* name() const override { return "InstancedRendering::Op"; } SkString dumpInfo() const override { SkString string; string.printf( "AA: %d, ShapeTypes: 0x%02x, IShapeTypes: 0x%02x, Persp %d, " "NonSquare: %d, PLoad: %0.2f, Tracked: %d, NumDraws: %d, " "GeomChanges: %d\n", (unsigned)fInfo.fAAType, fInfo.fShapeTypes, fInfo.fInnerShapeTypes, fInfo.fHasPerspective, fInfo.fNonSquare, fPixelLoad, fIsTracked, fNumDraws, fNumChangesInGeometry); string.append(INHERITED::dumpInfo()); return string; } struct Draw { Instance fInstance; IndexRange fGeometry; Draw* fNext; }; Draw& getSingleDraw() const { SkASSERT(fHeadDraw && !fHeadDraw->fNext); return *fHeadDraw; } Instance& getSingleInstance() const { return this->getSingleDraw().fInstance; } void appendRRectParams(const SkRRect&); void appendParamsTexel(const SkScalar* vals, int count); void appendParamsTexel(SkScalar x, SkScalar y, SkScalar z, SkScalar w); void appendParamsTexel(SkScalar x, SkScalar y, SkScalar z); FixedFunctionFlags fixedFunctionFlags() const override { return GrAATypeIsHW(fInfo.aaType()) ? FixedFunctionFlags::kUsesHWAA : FixedFunctionFlags::kNone; } bool xpRequiresDstTexture(const GrCaps&, const GrAppliedClip*) override; // Registers the op with the InstancedRendering list of tracked ops. void wasRecorded() override; protected: Op(uint32_t classID, GrPaint&&, InstancedRendering*); InstancedRendering* const fInstancedRendering; OpInfo fInfo; SkScalar fPixelLoad; GrProcessorSet fProcessors; SkSTArray<5, ParamsTexel, true> fParams; bool fIsTracked : 1; bool fDrawColorsAreOpaque : 1; bool fDrawColorsAreSame : 1; int fNumDraws; int fNumChangesInGeometry; Draw* fHeadDraw; Draw* fTailDraw; private: bool onCombineIfPossible(GrOp* other, const GrCaps& caps) override; void onPrepare(GrOpFlushState*) override {} void onExecute(GrOpFlushState*) override; typedef GrDrawOp INHERITED; friend class InstancedRendering; }; typedef SkTInternalLList<Op> OpList; InstancedRendering(GrGpu* gpu); const OpList& trackedOps() const { return fTrackedOps; } const GrBuffer* vertexBuffer() const { SkASSERT(fVertexBuffer); return fVertexBuffer.get(); } const GrBuffer* indexBuffer() const { SkASSERT(fIndexBuffer); return fIndexBuffer.get(); } virtual void onBeginFlush(GrResourceProvider*) = 0; virtual void onDraw(const GrPipeline&, const InstanceProcessor&, const Op*) = 0; virtual void onEndFlush() = 0; virtual void onResetGpuResources(ResetType) = 0; private: enum class State : bool { kRecordingDraws, kFlushing }; std::unique_ptr<Op> SK_WARN_UNUSED_RESULT recordShape(ShapeType, const SkRect& bounds, const SkMatrix& viewMatrix, GrPaint&&, const SkRect& localRect, GrAA aa, const GrInstancedPipelineInfo&); bool selectAntialiasMode(const SkMatrix& viewMatrix, GrAA aa, const GrInstancedPipelineInfo&, GrAAType*); virtual std::unique_ptr<Op> makeOp(GrPaint&&) = 0; const sk_sp<GrGpu> fGpu; State fState; GrObjectMemoryPool<Op::Draw> fDrawPool; SkSTArray<1024, ParamsTexel, true> fParams; OpList fTrackedOps; sk_sp<const GrBuffer> fVertexBuffer; sk_sp<const GrBuffer> fIndexBuffer; sk_sp<GrBuffer> fParamsBuffer; }; } #endif