/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLTexture_DEFINED #define GrGLTexture_DEFINED #include "GrGpu.h" #include "GrTexture.h" #include "GrGLUtil.h" class GrGLGpu; class GrGLTexture : public GrTexture { public: struct TexParams { GrGLenum fMinFilter; GrGLenum fMagFilter; GrGLenum fWrapS; GrGLenum fWrapT; GrGLenum fMaxMipMapLevel; GrGLenum fSwizzleRGBA[4]; GrGLenum fSRGBDecode; void invalidate() { memset(this, 0xff, sizeof(TexParams)); } }; struct IDDesc { GrGLTextureInfo fInfo; GrBackendObjectOwnership fOwnership; }; GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&); GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, bool wasMipMapDataProvided); GrBackendObject getTextureHandle() const override; void textureParamsModified() override { fTexParams.invalidate(); } // These functions are used to track the texture parameters associated with the texture. const TexParams& getCachedTexParams(GrGpu::ResetTimestamp* timestamp) const { *timestamp = fTexParamsTimestamp; return fTexParams; } void setCachedTexParams(const TexParams& texParams, GrGpu::ResetTimestamp timestamp) { fTexParams = texParams; fTexParamsTimestamp = timestamp; } GrGLuint textureID() const { return fInfo.fID; } GrGLenum target() const { return fInfo.fTarget; } static sk_sp<GrGLTexture> MakeWrapped(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); protected: // Constructor for subclasses. GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, bool wasMipMapDataProvided); enum Wrapped { kWrapped }; // Constructor for instances wrapping backend objects. GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, const IDDesc&); void init(const GrSurfaceDesc&, const IDDesc&); void onAbandon() override; void onRelease() override; void setMemoryBacking(SkTraceMemoryDump* traceMemoryDump, const SkString& dumpName) const override; std::unique_ptr<GrExternalTextureData> detachBackendTexture() override; private: TexParams fTexParams; GrGpu::ResetTimestamp fTexParamsTimestamp; // Holds the texture target and ID. A pointer to this may be shared to external clients for // direct interaction with the GL object. GrGLTextureInfo fInfo; GrBackendObjectOwnership fTextureIDOwnership; typedef GrTexture INHERITED; }; #endif