/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include <functional> #include "GrGLTestInterface.h" namespace { template<typename R, typename... A> std::function<R(A...)> bind_to_member(GrGLTestInterface* interface, R (GrGLTestInterface::*member)(A...)) { return [interface, member] (A... a) -> R { return (interface->*member)(a...); }; } } // anonymous namespace GrGLTestInterface::GrGLTestInterface() { fFunctions.fActiveTexture = bind_to_member(this, &GrGLTestInterface::activeTexture); fFunctions.fAttachShader = bind_to_member(this, &GrGLTestInterface::attachShader); fFunctions.fBeginQuery = bind_to_member(this, &GrGLTestInterface::beginQuery); fFunctions.fBindAttribLocation = bind_to_member(this, &GrGLTestInterface::bindAttribLocation); fFunctions.fBindBuffer = bind_to_member(this, &GrGLTestInterface::bindBuffer); fFunctions.fBindFramebuffer = bind_to_member(this, &GrGLTestInterface::bindFramebuffer); fFunctions.fBindRenderbuffer = bind_to_member(this, &GrGLTestInterface::bindRenderbuffer); fFunctions.fBindTexture = bind_to_member(this, &GrGLTestInterface::bindTexture); fFunctions.fBindFragDataLocation = bind_to_member(this, &GrGLTestInterface::bindFragDataLocation); fFunctions.fBindFragDataLocationIndexed = bind_to_member(this, &GrGLTestInterface::bindFragDataLocationIndexed); fFunctions.fBindVertexArray = bind_to_member(this, &GrGLTestInterface::bindVertexArray); fFunctions.fBlendBarrier = bind_to_member(this, &GrGLTestInterface::blendBarrier); fFunctions.fBlendColor = bind_to_member(this, &GrGLTestInterface::blendColor); fFunctions.fBlendEquation = bind_to_member(this, &GrGLTestInterface::blendEquation); fFunctions.fBlendFunc = bind_to_member(this, &GrGLTestInterface::blendFunc); fFunctions.fBlitFramebuffer = bind_to_member(this, &GrGLTestInterface::blitFramebuffer); fFunctions.fBufferData = bind_to_member(this, &GrGLTestInterface::bufferData); fFunctions.fBufferSubData = bind_to_member(this, &GrGLTestInterface::bufferSubData); fFunctions.fCheckFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkFramebufferStatus); fFunctions.fClear = bind_to_member(this, &GrGLTestInterface::clear); fFunctions.fClearColor = bind_to_member(this, &GrGLTestInterface::clearColor); fFunctions.fClearStencil = bind_to_member(this, &GrGLTestInterface::clearStencil); fFunctions.fColorMask = bind_to_member(this, &GrGLTestInterface::colorMask); fFunctions.fCompileShader = bind_to_member(this, &GrGLTestInterface::compileShader); fFunctions.fCompressedTexImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexImage2D); fFunctions.fCompressedTexSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexSubImage2D); fFunctions.fCopyTexSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTexSubImage2D); fFunctions.fCreateProgram = bind_to_member(this, &GrGLTestInterface::createProgram); fFunctions.fCreateShader = bind_to_member(this, &GrGLTestInterface::createShader); fFunctions.fCullFace = bind_to_member(this, &GrGLTestInterface::cullFace); fFunctions.fDeleteBuffers = bind_to_member(this, &GrGLTestInterface::deleteBuffers); fFunctions.fDeleteFramebuffers = bind_to_member(this, &GrGLTestInterface::deleteFramebuffers); fFunctions.fDeleteProgram = bind_to_member(this, &GrGLTestInterface::deleteProgram); fFunctions.fDeleteQueries = bind_to_member(this, &GrGLTestInterface::deleteQueries); fFunctions.fDeleteRenderbuffers = bind_to_member(this, &GrGLTestInterface::deleteRenderbuffers); fFunctions.fDeleteShader = bind_to_member(this, &GrGLTestInterface::deleteShader); fFunctions.fDeleteTextures = bind_to_member(this, &GrGLTestInterface::deleteTextures); fFunctions.fDeleteVertexArrays = bind_to_member(this, &GrGLTestInterface::deleteVertexArrays); fFunctions.fDepthMask = bind_to_member(this, &GrGLTestInterface::depthMask); fFunctions.fDisable = bind_to_member(this, &GrGLTestInterface::disable); fFunctions.fDisableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::disableVertexAttribArray); fFunctions.fDrawArrays = bind_to_member(this, &GrGLTestInterface::drawArrays); fFunctions.fDrawArraysInstanced = bind_to_member(this, &GrGLTestInterface::drawArraysInstanced); fFunctions.fDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::drawArraysIndirect); fFunctions.fDrawBuffer = bind_to_member(this, &GrGLTestInterface::drawBuffer); fFunctions.fDrawBuffers = bind_to_member(this, &GrGLTestInterface::drawBuffers); fFunctions.fDrawElements = bind_to_member(this, &GrGLTestInterface::drawElements); fFunctions.fDrawElementsInstanced = bind_to_member(this, &GrGLTestInterface::drawElementsInstanced); fFunctions.fDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::drawElementsIndirect); fFunctions.fDrawRangeElements = bind_to_member(this, &GrGLTestInterface::drawRangeElements); fFunctions.fEnable = bind_to_member(this, &GrGLTestInterface::enable); fFunctions.fEnableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::enableVertexAttribArray); fFunctions.fEndQuery = bind_to_member(this, &GrGLTestInterface::endQuery); fFunctions.fFinish = bind_to_member(this, &GrGLTestInterface::finish); fFunctions.fFlush = bind_to_member(this, &GrGLTestInterface::flush); fFunctions.fFlushMappedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedBufferRange); fFunctions.fFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::framebufferRenderbuffer); fFunctions.fFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::framebufferTexture2D); fFunctions.fFramebufferTexture2DMultisample = bind_to_member(this, &GrGLTestInterface::framebufferTexture2DMultisample); fFunctions.fFrontFace = bind_to_member(this, &GrGLTestInterface::frontFace); fFunctions.fGenBuffers = bind_to_member(this, &GrGLTestInterface::genBuffers); fFunctions.fGenFramebuffers = bind_to_member(this, &GrGLTestInterface::genFramebuffers); fFunctions.fGenerateMipmap = bind_to_member(this, &GrGLTestInterface::generateMipmap); fFunctions.fGenQueries = bind_to_member(this, &GrGLTestInterface::genQueries); fFunctions.fGenRenderbuffers = bind_to_member(this, &GrGLTestInterface::genRenderbuffers); fFunctions.fGenTextures = bind_to_member(this, &GrGLTestInterface::genTextures); fFunctions.fGenVertexArrays = bind_to_member(this, &GrGLTestInterface::genVertexArrays); fFunctions.fGetBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getBufferParameteriv); fFunctions.fGetError = bind_to_member(this, &GrGLTestInterface::getError); fFunctions.fGetFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferAttachmentParameteriv); fFunctions.fGetIntegerv = bind_to_member(this, &GrGLTestInterface::getIntegerv); fFunctions.fGetMultisamplefv = bind_to_member(this, &GrGLTestInterface::getMultisamplefv); fFunctions.fGetProgramInfoLog = bind_to_member(this, &GrGLTestInterface::getProgramInfoLog); fFunctions.fGetProgramiv = bind_to_member(this, &GrGLTestInterface::getProgramiv); fFunctions.fGetQueryiv = bind_to_member(this, &GrGLTestInterface::getQueryiv); fFunctions.fGetQueryObjecti64v = bind_to_member(this, &GrGLTestInterface::getQueryObjecti64v); fFunctions.fGetQueryObjectiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectiv); fFunctions.fGetQueryObjectui64v = bind_to_member(this, &GrGLTestInterface::getQueryObjectui64v); fFunctions.fGetQueryObjectuiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectuiv); fFunctions.fGetRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getRenderbufferParameteriv); fFunctions.fGetShaderInfoLog = bind_to_member(this, &GrGLTestInterface::getShaderInfoLog); fFunctions.fGetShaderiv = bind_to_member(this, &GrGLTestInterface::getShaderiv); fFunctions.fGetShaderPrecisionFormat = bind_to_member(this, &GrGLTestInterface::getShaderPrecisionFormat); fFunctions.fGetString = bind_to_member(this, &GrGLTestInterface::getString); fFunctions.fGetStringi = bind_to_member(this, &GrGLTestInterface::getStringi); fFunctions.fGetTexLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTexLevelParameteriv); fFunctions.fGetUniformLocation = bind_to_member(this, &GrGLTestInterface::getUniformLocation); fFunctions.fInsertEventMarker = bind_to_member(this, &GrGLTestInterface::insertEventMarker); fFunctions.fInvalidateBufferData = bind_to_member(this, &GrGLTestInterface::invalidateBufferData); fFunctions.fInvalidateBufferSubData = bind_to_member(this, &GrGLTestInterface::invalidateBufferSubData); fFunctions.fInvalidateFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateFramebuffer); fFunctions.fInvalidateSubFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateSubFramebuffer); fFunctions.fInvalidateTexImage = bind_to_member(this, &GrGLTestInterface::invalidateTexImage); fFunctions.fInvalidateTexSubImage = bind_to_member(this, &GrGLTestInterface::invalidateTexSubImage); fFunctions.fIsTexture = bind_to_member(this, &GrGLTestInterface::isTexture); fFunctions.fLineWidth = bind_to_member(this, &GrGLTestInterface::lineWidth); fFunctions.fLinkProgram = bind_to_member(this, &GrGLTestInterface::linkProgram); fFunctions.fMapBuffer = bind_to_member(this, &GrGLTestInterface::mapBuffer); fFunctions.fMapBufferRange = bind_to_member(this, &GrGLTestInterface::mapBufferRange); fFunctions.fMapBufferSubData = bind_to_member(this, &GrGLTestInterface::mapBufferSubData); fFunctions.fMapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::mapTexSubImage2D); fFunctions.fMinSampleShading = bind_to_member(this, &GrGLTestInterface::minSampleShading); fFunctions.fPixelStorei = bind_to_member(this, &GrGLTestInterface::pixelStorei); fFunctions.fPopGroupMarker = bind_to_member(this, &GrGLTestInterface::popGroupMarker); fFunctions.fPushGroupMarker = bind_to_member(this, &GrGLTestInterface::pushGroupMarker); fFunctions.fQueryCounter = bind_to_member(this, &GrGLTestInterface::queryCounter); fFunctions.fRasterSamples = bind_to_member(this, &GrGLTestInterface::rasterSamples); fFunctions.fReadBuffer = bind_to_member(this, &GrGLTestInterface::readBuffer); fFunctions.fReadPixels = bind_to_member(this, &GrGLTestInterface::readPixels); fFunctions.fRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::renderbufferStorage); fFunctions.fRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::renderbufferStorageMultisample); fFunctions.fResolveMultisampleFramebuffer = bind_to_member(this, &GrGLTestInterface::resolveMultisampleFramebuffer); fFunctions.fScissor = bind_to_member(this, &GrGLTestInterface::scissor); fFunctions.fBindUniformLocation = bind_to_member(this, &GrGLTestInterface::bindUniformLocation); fFunctions.fShaderSource = bind_to_member(this, &GrGLTestInterface::shaderSource); fFunctions.fStencilFunc = bind_to_member(this, &GrGLTestInterface::stencilFunc); fFunctions.fStencilFuncSeparate = bind_to_member(this, &GrGLTestInterface::stencilFuncSeparate); fFunctions.fStencilMask = bind_to_member(this, &GrGLTestInterface::stencilMask); fFunctions.fStencilMaskSeparate = bind_to_member(this, &GrGLTestInterface::stencilMaskSeparate); fFunctions.fStencilOp = bind_to_member(this, &GrGLTestInterface::stencilOp); fFunctions.fStencilOpSeparate = bind_to_member(this, &GrGLTestInterface::stencilOpSeparate); fFunctions.fTexBuffer = bind_to_member(this, &GrGLTestInterface::texBuffer); fFunctions.fTexImage2D = bind_to_member(this, &GrGLTestInterface::texImage2D); fFunctions.fTexParameteri = bind_to_member(this, &GrGLTestInterface::texParameteri); fFunctions.fTexParameteriv = bind_to_member(this, &GrGLTestInterface::texParameteriv); fFunctions.fTexStorage2D = bind_to_member(this, &GrGLTestInterface::texStorage2D); fFunctions.fDiscardFramebuffer = bind_to_member(this, &GrGLTestInterface::discardFramebuffer); fFunctions.fTexSubImage2D = bind_to_member(this, &GrGLTestInterface::texSubImage2D); fFunctions.fTextureBarrier = bind_to_member(this, &GrGLTestInterface::textureBarrier); fFunctions.fUniform1f = bind_to_member(this, &GrGLTestInterface::uniform1f); fFunctions.fUniform1i = bind_to_member(this, &GrGLTestInterface::uniform1i); fFunctions.fUniform1fv = bind_to_member(this, &GrGLTestInterface::uniform1fv); fFunctions.fUniform1iv = bind_to_member(this, &GrGLTestInterface::uniform1iv); fFunctions.fUniform2f = bind_to_member(this, &GrGLTestInterface::uniform2f); fFunctions.fUniform2i = bind_to_member(this, &GrGLTestInterface::uniform2i); fFunctions.fUniform2fv = bind_to_member(this, &GrGLTestInterface::uniform2fv); fFunctions.fUniform2iv = bind_to_member(this, &GrGLTestInterface::uniform2iv); fFunctions.fUniform3f = bind_to_member(this, &GrGLTestInterface::uniform3f); fFunctions.fUniform3i = bind_to_member(this, &GrGLTestInterface::uniform3i); fFunctions.fUniform3fv = bind_to_member(this, &GrGLTestInterface::uniform3fv); fFunctions.fUniform3iv = bind_to_member(this, &GrGLTestInterface::uniform3iv); fFunctions.fUniform4f = bind_to_member(this, &GrGLTestInterface::uniform4f); fFunctions.fUniform4i = bind_to_member(this, &GrGLTestInterface::uniform4i); fFunctions.fUniform4fv = bind_to_member(this, &GrGLTestInterface::uniform4fv); fFunctions.fUniform4iv = bind_to_member(this, &GrGLTestInterface::uniform4iv); fFunctions.fUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix2fv); fFunctions.fUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix3fv); fFunctions.fUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix4fv); fFunctions.fUnmapBuffer = bind_to_member(this, &GrGLTestInterface::unmapBuffer); fFunctions.fUnmapBufferSubData = bind_to_member(this, &GrGLTestInterface::unmapBufferSubData); fFunctions.fUnmapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::unmapTexSubImage2D); fFunctions.fUseProgram = bind_to_member(this, &GrGLTestInterface::useProgram); fFunctions.fVertexAttrib1f = bind_to_member(this, &GrGLTestInterface::vertexAttrib1f); fFunctions.fVertexAttrib2fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib2fv); fFunctions.fVertexAttrib3fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib3fv); fFunctions.fVertexAttrib4fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib4fv); fFunctions.fVertexAttribDivisor = bind_to_member(this, &GrGLTestInterface::vertexAttribDivisor); fFunctions.fVertexAttribIPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribIPointer); fFunctions.fVertexAttribPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribPointer); fFunctions.fViewport = bind_to_member(this, &GrGLTestInterface::viewport); fFunctions.fMatrixLoadf = bind_to_member(this, &GrGLTestInterface::matrixLoadf); fFunctions.fMatrixLoadIdentity = bind_to_member(this, &GrGLTestInterface::matrixLoadIdentity); fFunctions.fPathCommands = bind_to_member(this, &GrGLTestInterface::pathCommands); fFunctions.fPathParameteri = bind_to_member(this, &GrGLTestInterface::pathParameteri); fFunctions.fPathParameterf = bind_to_member(this, &GrGLTestInterface::pathParameterf); fFunctions.fGenPaths = bind_to_member(this, &GrGLTestInterface::genPaths); fFunctions.fDeletePaths = bind_to_member(this, &GrGLTestInterface::deletePaths); fFunctions.fIsPath = bind_to_member(this, &GrGLTestInterface::isPath); fFunctions.fPathStencilFunc = bind_to_member(this, &GrGLTestInterface::pathStencilFunc); fFunctions.fStencilFillPath = bind_to_member(this, &GrGLTestInterface::stencilFillPath); fFunctions.fStencilStrokePath = bind_to_member(this, &GrGLTestInterface::stencilStrokePath); fFunctions.fStencilFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilFillPathInstanced); fFunctions.fStencilStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilStrokePathInstanced); fFunctions.fCoverFillPath = bind_to_member(this, &GrGLTestInterface::coverFillPath); fFunctions.fCoverStrokePath = bind_to_member(this, &GrGLTestInterface::coverStrokePath); fFunctions.fCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::coverFillPathInstanced); fFunctions.fCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::coverStrokePathInstanced); fFunctions.fStencilThenCoverFillPath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPath); fFunctions.fStencilThenCoverStrokePath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePath); fFunctions.fStencilThenCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPathInstanced); fFunctions.fStencilThenCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePathInstanced); fFunctions.fProgramPathFragmentInputGen = bind_to_member(this, &GrGLTestInterface::programPathFragmentInputGen); fFunctions.fBindFragmentInputLocation = bind_to_member(this, &GrGLTestInterface::bindFragmentInputLocation); fFunctions.fGetProgramResourceLocation = bind_to_member(this, &GrGLTestInterface::getProgramResourceLocation); fFunctions.fCoverageModulation = bind_to_member(this, &GrGLTestInterface::coverageModulation); fFunctions.fMultiDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawArraysIndirect); fFunctions.fMultiDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawElementsIndirect); fFunctions.fGetTextureHandle = bind_to_member(this, &GrGLTestInterface::getTextureHandle); fFunctions.fGetTextureSamplerHandle = bind_to_member(this, &GrGLTestInterface::getTextureSamplerHandle); fFunctions.fMakeTextureHandleResident = bind_to_member(this, &GrGLTestInterface::makeTextureHandleResident); fFunctions.fMakeTextureHandleNonResident = bind_to_member(this, &GrGLTestInterface::makeTextureHandleNonResident); fFunctions.fGetImageHandle = bind_to_member(this, &GrGLTestInterface::getImageHandle); fFunctions.fMakeImageHandleResident = bind_to_member(this, &GrGLTestInterface::makeImageHandleResident); fFunctions.fMakeImageHandleNonResident = bind_to_member(this, &GrGLTestInterface::makeImageHandleNonResident); fFunctions.fIsTextureHandleResident = bind_to_member(this, &GrGLTestInterface::isTextureHandleResident); fFunctions.fIsImageHandleResident = bind_to_member(this, &GrGLTestInterface::isImageHandleResident); fFunctions.fUniformHandleui64 = bind_to_member(this, &GrGLTestInterface::uniformHandleui64); fFunctions.fUniformHandleui64v = bind_to_member(this, &GrGLTestInterface::uniformHandleui64v); fFunctions.fProgramUniformHandleui64 = bind_to_member(this, &GrGLTestInterface::programUniformHandleui64); fFunctions.fProgramUniformHandleui64v = bind_to_member(this, &GrGLTestInterface::programUniformHandleui64v); fFunctions.fTextureParameteri = bind_to_member(this, &GrGLTestInterface::textureParameteri); fFunctions.fTextureParameteriv = bind_to_member(this, &GrGLTestInterface::textureParameteriv); fFunctions.fTextureParameterf = bind_to_member(this, &GrGLTestInterface::textureParameterf); fFunctions.fTextureParameterfv = bind_to_member(this, &GrGLTestInterface::textureParameterfv); fFunctions.fTextureImage1D = bind_to_member(this, &GrGLTestInterface::textureImage1D); fFunctions.fTextureImage2D = bind_to_member(this, &GrGLTestInterface::textureImage2D); fFunctions.fTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::textureSubImage1D); fFunctions.fTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::textureSubImage2D); fFunctions.fCopyTextureImage1D = bind_to_member(this, &GrGLTestInterface::copyTextureImage1D); fFunctions.fCopyTextureImage2D = bind_to_member(this, &GrGLTestInterface::copyTextureImage2D); fFunctions.fCopyTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage1D); fFunctions.fCopyTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage2D); fFunctions.fGetTextureImage = bind_to_member(this, &GrGLTestInterface::getTextureImage); fFunctions.fGetTextureParameterfv = bind_to_member(this, &GrGLTestInterface::getTextureParameterfv); fFunctions.fGetTextureParameteriv = bind_to_member(this, &GrGLTestInterface::getTextureParameteriv); fFunctions.fGetTextureLevelParameterfv = bind_to_member(this, &GrGLTestInterface::getTextureLevelParameterfv); fFunctions.fGetTextureLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTextureLevelParameteriv); fFunctions.fTextureImage3D = bind_to_member(this, &GrGLTestInterface::textureImage3D); fFunctions.fTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::textureSubImage3D); fFunctions.fCopyTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage3D); fFunctions.fCompressedTextureImage3D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage3D); fFunctions.fCompressedTextureImage2D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage2D); fFunctions.fCompressedTextureImage1D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage1D); fFunctions.fCompressedTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage3D); fFunctions.fCompressedTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage2D); fFunctions.fCompressedTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage1D); fFunctions.fGetCompressedTextureImage = bind_to_member(this, &GrGLTestInterface::getCompressedTextureImage); fFunctions.fNamedBufferData = bind_to_member(this, &GrGLTestInterface::namedBufferData); fFunctions.fNamedBufferSubData = bind_to_member(this, &GrGLTestInterface::namedBufferSubData); fFunctions.fMapNamedBuffer = bind_to_member(this, &GrGLTestInterface::mapNamedBuffer); fFunctions.fUnmapNamedBuffer = bind_to_member(this, &GrGLTestInterface::unmapNamedBuffer); fFunctions.fGetNamedBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedBufferParameteriv); fFunctions.fGetNamedBufferPointerv = bind_to_member(this, &GrGLTestInterface::getNamedBufferPointerv); fFunctions.fGetNamedBufferSubData = bind_to_member(this, &GrGLTestInterface::getNamedBufferSubData); fFunctions.fProgramUniform1f = bind_to_member(this, &GrGLTestInterface::programUniform1f); fFunctions.fProgramUniform2f = bind_to_member(this, &GrGLTestInterface::programUniform2f); fFunctions.fProgramUniform3f = bind_to_member(this, &GrGLTestInterface::programUniform3f); fFunctions.fProgramUniform4f = bind_to_member(this, &GrGLTestInterface::programUniform4f); fFunctions.fProgramUniform1i = bind_to_member(this, &GrGLTestInterface::programUniform1i); fFunctions.fProgramUniform2i = bind_to_member(this, &GrGLTestInterface::programUniform2i); fFunctions.fProgramUniform3i = bind_to_member(this, &GrGLTestInterface::programUniform3i); fFunctions.fProgramUniform4i = bind_to_member(this, &GrGLTestInterface::programUniform4i); fFunctions.fProgramUniform1fv = bind_to_member(this, &GrGLTestInterface::programUniform1fv); fFunctions.fProgramUniform2fv = bind_to_member(this, &GrGLTestInterface::programUniform2fv); fFunctions.fProgramUniform3fv = bind_to_member(this, &GrGLTestInterface::programUniform3fv); fFunctions.fProgramUniform4fv = bind_to_member(this, &GrGLTestInterface::programUniform4fv); fFunctions.fProgramUniform1iv = bind_to_member(this, &GrGLTestInterface::programUniform1iv); fFunctions.fProgramUniform2iv = bind_to_member(this, &GrGLTestInterface::programUniform2iv); fFunctions.fProgramUniform3iv = bind_to_member(this, &GrGLTestInterface::programUniform3iv); fFunctions.fProgramUniform4iv = bind_to_member(this, &GrGLTestInterface::programUniform4iv); fFunctions.fProgramUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2fv); fFunctions.fProgramUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3fv); fFunctions.fProgramUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4fv); fFunctions.fProgramUniformMatrix2x3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2x3fv); fFunctions.fProgramUniformMatrix3x2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3x2fv); fFunctions.fProgramUniformMatrix2x4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2x4fv); fFunctions.fProgramUniformMatrix4x2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4x2fv); fFunctions.fProgramUniformMatrix3x4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3x4fv); fFunctions.fProgramUniformMatrix4x3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4x3fv); fFunctions.fNamedRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::namedRenderbufferStorage); fFunctions.fGetNamedRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedRenderbufferParameteriv); fFunctions.fNamedRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::namedRenderbufferStorageMultisample); fFunctions.fCheckNamedFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkNamedFramebufferStatus); fFunctions.fNamedFramebufferTexture1D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture1D); fFunctions.fNamedFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture2D); fFunctions.fNamedFramebufferTexture3D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture3D); fFunctions.fNamedFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::namedFramebufferRenderbuffer); fFunctions.fGetNamedFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedFramebufferAttachmentParameteriv); fFunctions.fGenerateTextureMipmap = bind_to_member(this, &GrGLTestInterface::generateTextureMipmap); fFunctions.fFramebufferDrawBuffer = bind_to_member(this, &GrGLTestInterface::framebufferDrawBuffer); fFunctions.fFramebufferDrawBuffers = bind_to_member(this, &GrGLTestInterface::framebufferDrawBuffers); fFunctions.fFramebufferReadBuffer = bind_to_member(this, &GrGLTestInterface::framebufferReadBuffer); fFunctions.fGetFramebufferParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferParameteriv); fFunctions.fNamedCopyBufferSubData = bind_to_member(this, &GrGLTestInterface::namedCopyBufferSubData); fFunctions.fVertexArrayVertexOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexOffset); fFunctions.fVertexArrayColorOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayColorOffset); fFunctions.fVertexArrayEdgeFlagOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayEdgeFlagOffset); fFunctions.fVertexArrayIndexOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayIndexOffset); fFunctions.fVertexArrayNormalOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayNormalOffset); fFunctions.fVertexArrayTexCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayTexCoordOffset); fFunctions.fVertexArrayMultiTexCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayMultiTexCoordOffset); fFunctions.fVertexArrayFogCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayFogCoordOffset); fFunctions.fVertexArraySecondaryColorOffset = bind_to_member(this, &GrGLTestInterface::vertexArraySecondaryColorOffset); fFunctions.fVertexArrayVertexAttribOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexAttribOffset); fFunctions.fVertexArrayVertexAttribIOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexAttribIOffset); fFunctions.fEnableVertexArray = bind_to_member(this, &GrGLTestInterface::enableVertexArray); fFunctions.fDisableVertexArray = bind_to_member(this, &GrGLTestInterface::disableVertexArray); fFunctions.fEnableVertexArrayAttrib = bind_to_member(this, &GrGLTestInterface::enableVertexArrayAttrib); fFunctions.fDisableVertexArrayAttrib = bind_to_member(this, &GrGLTestInterface::disableVertexArrayAttrib); fFunctions.fGetVertexArrayIntegerv = bind_to_member(this, &GrGLTestInterface::getVertexArrayIntegerv); fFunctions.fGetVertexArrayPointerv = bind_to_member(this, &GrGLTestInterface::getVertexArrayPointerv); fFunctions.fGetVertexArrayIntegeri_v = bind_to_member(this, &GrGLTestInterface::getVertexArrayIntegeri_v); fFunctions.fGetVertexArrayPointeri_v = bind_to_member(this, &GrGLTestInterface::getVertexArrayPointeri_v); fFunctions.fMapNamedBufferRange = bind_to_member(this, &GrGLTestInterface::mapNamedBufferRange); fFunctions.fFlushMappedNamedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedNamedBufferRange); fFunctions.fTextureBuffer = bind_to_member(this, &GrGLTestInterface::textureBuffer); fFunctions.fFenceSync = bind_to_member(this, &GrGLTestInterface::fenceSync); fFunctions.fClientWaitSync = bind_to_member(this, &GrGLTestInterface::clientWaitSync); fFunctions.fWaitSync = bind_to_member(this, &GrGLTestInterface::waitSync); fFunctions.fDeleteSync = bind_to_member(this, &GrGLTestInterface::deleteSync); fFunctions.fDebugMessageControl = bind_to_member(this, &GrGLTestInterface::debugMessageControl); fFunctions.fDebugMessageInsert = bind_to_member(this, &GrGLTestInterface::debugMessageInsert); fFunctions.fDebugMessageCallback = bind_to_member(this, &GrGLTestInterface::debugMessageCallback); fFunctions.fGetDebugMessageLog = bind_to_member(this, &GrGLTestInterface::getDebugMessageLog); fFunctions.fPushDebugGroup = bind_to_member(this, &GrGLTestInterface::pushDebugGroup); fFunctions.fPopDebugGroup = bind_to_member(this, &GrGLTestInterface::popDebugGroup); fFunctions.fObjectLabel = bind_to_member(this, &GrGLTestInterface::objectLabel); }