/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrShaderCaps.h" #include "GrContextOptions.h" //////////////////////////////////////////////////////////////////////////////////////////// static const char* shader_type_to_string(GrShaderType type) { switch (type) { case kVertex_GrShaderType: return "vertex"; case kGeometry_GrShaderType: return "geometry"; case kFragment_GrShaderType: return "fragment"; } return ""; } static const char* precision_to_string(GrSLPrecision p) { switch (p) { case kLow_GrSLPrecision: return "low"; case kMedium_GrSLPrecision: return "medium"; case kHigh_GrSLPrecision: return "high"; } return ""; } GrShaderCaps::GrShaderCaps(const GrContextOptions& options) { fGLSLGeneration = k330_GrGLSLGeneration; fShaderDerivativeSupport = false; fGeometryShaderSupport = false; fPathRenderingSupport = false; fDstReadInShaderSupport = false; fDualSourceBlendingSupport = false; fIntegerSupport = false; fTexelBufferSupport = false; fImageLoadStoreSupport = false; fShaderPrecisionVaries = false; fDropsTileOnZeroDivide = false; fFBFetchSupport = false; fFBFetchNeedsCustomOutput = false; fBindlessTextureSupport = false; fUsesPrecisionModifiers = false; fCanUseAnyFunctionInShader = true; fCanUseMinAndAbsTogether = true; fMustForceNegatedAtanParamToFloat = false; fAtan2ImplementedAsAtanYOverX = false; fRequiresLocalOutputColorForFBFetch = false; fMustImplementGSInvocationsWithLoop = false; fFlatInterpolationSupport = false; fNoPerspectiveInterpolationSupport = false; fMultisampleInterpolationSupport = false; fSampleVariablesSupport = false; fSampleMaskOverrideCoverageSupport = false; fExternalTextureSupport = false; fTexelFetchSupport = false; fVersionDeclString = nullptr; fShaderDerivativeExtensionString = nullptr; fFragCoordConventionsExtensionString = nullptr; fSecondaryOutputExtensionString = nullptr; fExternalTextureExtensionString = nullptr; fTexelBufferExtensionString = nullptr; fNoPerspectiveInterpolationExtensionString = nullptr; fMultisampleInterpolationExtensionString = nullptr; fSampleVariablesExtensionString = nullptr; fFBFetchColorName = nullptr; fFBFetchExtensionString = nullptr; fImageLoadStoreExtensionString = nullptr; fMaxVertexSamplers = 0; fMaxGeometrySamplers = 0; fMaxFragmentSamplers = 0; fMaxCombinedSamplers = 0; fMaxVertexImageStorages = 0; fMaxGeometryImageStorages = 0; fMaxFragmentImageStorages = 0; fMaxCombinedImageStorages = 0; fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction; } SkString GrShaderCaps::dump() const { SkString r; static const char* gNY[] = { "NO", "YES" }; r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivativeSupport]); r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport]); r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSupport]); r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderSupport]); r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendingSupport]); r.appendf("Integer Support : %s\n", gNY[fIntegerSupport]); r.appendf("Texel Buffer Support : %s\n", gNY[fTexelBufferSupport]); r.appendf("Image Load Store Support : %s\n", gNY[fImageLoadStoreSupport]); r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVaries]); for (int s = 0; s < kGrShaderTypeCount; ++s) { GrShaderType shaderType = static_cast<GrShaderType>(s); r.appendf("\t%s:\n", shader_type_to_string(shaderType)); for (int p = 0; p < kGrSLPrecisionCount; ++p) { if (fFloatPrecisions[s][p].supported()) { GrSLPrecision precision = static_cast<GrSLPrecision>(p); r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", precision_to_string(precision), fFloatPrecisions[s][p].fLogRangeLow, fFloatPrecisions[s][p].fLogRangeHigh, fFloatPrecisions[s][p].fBits); } } } static const char* kAdvBlendEqInteractionStr[] = { "Not Supported", "Automatic", "General Enable", "Specific Enables", }; GR_STATIC_ASSERT(0 == kNotSupported_AdvBlendEqInteraction); GR_STATIC_ASSERT(1 == kAutomatic_AdvBlendEqInteraction); GR_STATIC_ASSERT(2 == kGeneralEnable_AdvBlendEqInteraction); GR_STATIC_ASSERT(3 == kSpecificEnables_AdvBlendEqInteraction); GR_STATIC_ASSERT(SK_ARRAY_COUNT(kAdvBlendEqInteractionStr) == kLast_AdvBlendEqInteraction + 1); r.appendf("--- GLSL-Specific ---\n"); r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO")); r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO")); r.appendf("Bindless texture support: %s\n", (fBindlessTextureSupport ? "YES" : "NO")); r.appendf("Uses precision modifiers: %s\n", (fUsesPrecisionModifiers ? "YES" : "NO")); r.appendf("Can use any() function: %s\n", (fCanUseAnyFunctionInShader ? "YES" : "NO")); r.appendf("Can use min() and abs() together: %s\n", (fCanUseMinAndAbsTogether ? "YES" : "NO")); r.appendf("Must force negated atan param to float: %s\n", (fMustForceNegatedAtanParamToFloat ? "YES" : "NO")); r.appendf("Must use local out color for FBFetch: %s\n", (fRequiresLocalOutputColorForFBFetch ? "YES" : "NO")); r.appendf("Must implement geo shader invocations with loop : %s\n", (fMustImplementGSInvocationsWithLoop ? "YES" : "NO")); r.appendf("Flat interpolation support: %s\n", (fFlatInterpolationSupport ? "YES" : "NO")); r.appendf("No perspective interpolation support: %s\n", (fNoPerspectiveInterpolationSupport ? "YES" : "NO")); r.appendf("Multisample interpolation support: %s\n", (fMultisampleInterpolationSupport ? "YES" : "NO")); r.appendf("Sample variables support: %s\n", (fSampleVariablesSupport ? "YES" : "NO")); r.appendf("Sample mask override coverage support: %s\n", (fSampleMaskOverrideCoverageSupport ? "YES" : "NO")); r.appendf("External texture support: %s\n", (fExternalTextureSupport ? "YES" : "NO")); r.appendf("texelFetch support: %s\n", (fTexelFetchSupport ? "YES" : "NO")); r.appendf("Max VS Samplers: %d\n", fMaxVertexSamplers); r.appendf("Max GS Samplers: %d\n", fMaxGeometrySamplers); r.appendf("Max FS Samplers: %d\n", fMaxFragmentSamplers); r.appendf("Max Combined Samplers: %d\n", fMaxFragmentSamplers); r.appendf("Max VS Image Storages: %d\n", fMaxVertexImageStorages); r.appendf("Max GS Image Storages: %d\n", fMaxGeometryImageStorages); r.appendf("Max FS Image Storages: %d\n", fMaxFragmentImageStorages); r.appendf("Max Combined Image Storages: %d\n", fMaxFragmentImageStorages); r.appendf("Advanced blend equation interaction: %s\n", kAdvBlendEqInteractionStr[fAdvBlendEqInteraction]); return r; } void GrShaderCaps::initSamplerPrecisionTable() { // Determine the largest precision qualifiers that are effectively the same as lowp/mediump. // e.g. if lowp == mediump, then use mediump instead of lowp. GrSLPrecision effectiveMediumP[kGrShaderTypeCount]; GrSLPrecision effectiveLowP[kGrShaderTypeCount]; for (int s = 0; s < kGrShaderTypeCount; ++s) { const PrecisionInfo* info = fFloatPrecisions[s]; effectiveMediumP[s] = info[kHigh_GrSLPrecision] == info[kMedium_GrSLPrecision] ? kHigh_GrSLPrecision : kMedium_GrSLPrecision; effectiveLowP[s] = info[kMedium_GrSLPrecision] == info[kLow_GrSLPrecision] ? effectiveMediumP[s] : kLow_GrSLPrecision; } // Determine which precision qualifiers should be used with samplers. for (int visibility = 0; visibility < (1 << kGrShaderTypeCount); ++visibility) { GrSLPrecision mediump = kHigh_GrSLPrecision; GrSLPrecision lowp = kHigh_GrSLPrecision; for (int s = 0; s < kGrShaderTypeCount; ++s) { if (visibility & (1 << s)) { mediump = SkTMin(mediump, effectiveMediumP[s]); lowp = SkTMin(lowp, effectiveLowP[s]); } GR_STATIC_ASSERT(0 == kLow_GrSLPrecision); GR_STATIC_ASSERT(1 == kMedium_GrSLPrecision); GR_STATIC_ASSERT(2 == kHigh_GrSLPrecision); GR_STATIC_ASSERT((1 << kVertex_GrShaderType) == kVertex_GrShaderFlag); GR_STATIC_ASSERT((1 << kGeometry_GrShaderType) == kGeometry_GrShaderFlag); GR_STATIC_ASSERT((1 << kFragment_GrShaderType) == kFragment_GrShaderFlag); GR_STATIC_ASSERT(3 == kGrShaderTypeCount); } uint8_t* table = fSamplerPrecisions[visibility]; table[kUnknown_GrPixelConfig] = kDefault_GrSLPrecision; table[kAlpha_8_GrPixelConfig] = lowp; table[kGray_8_GrPixelConfig] = lowp; table[kRGB_565_GrPixelConfig] = lowp; table[kRGBA_4444_GrPixelConfig] = lowp; table[kRGBA_8888_GrPixelConfig] = lowp; table[kBGRA_8888_GrPixelConfig] = lowp; table[kSRGBA_8888_GrPixelConfig] = lowp; table[kSBGRA_8888_GrPixelConfig] = lowp; table[kRGBA_8888_sint_GrPixelConfig] = lowp; table[kETC1_GrPixelConfig] = lowp; table[kRGBA_float_GrPixelConfig] = kHigh_GrSLPrecision; table[kRG_float_GrPixelConfig] = kHigh_GrSLPrecision; table[kAlpha_half_GrPixelConfig] = mediump; table[kRGBA_half_GrPixelConfig] = mediump; GR_STATIC_ASSERT(15 == kGrPixelConfigCnt); } } void GrShaderCaps::applyOptionsOverrides(const GrContextOptions& options) { fDualSourceBlendingSupport = fDualSourceBlendingSupport && !options.fSuppressDualSourceBlending; }