/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSweepGradient_DEFINED #define SkSweepGradient_DEFINED #include "SkGradientShaderPriv.h" class SkSweepGradient : public SkGradientShaderBase { public: SkSweepGradient(SkScalar cx, SkScalar cy, const Descriptor&); class SweepGradientContext : public SkGradientShaderBase::GradientShaderBaseContext { public: SweepGradientContext(const SkSweepGradient& shader, const ContextRec&); void shadeSpan(int x, int y, SkPMColor dstC[], int count) override; private: typedef SkGradientShaderBase::GradientShaderBaseContext INHERITED; }; GradientType asAGradient(GradientInfo* info) const override; #if SK_SUPPORT_GPU sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override; #endif SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkSweepGradient) protected: void flatten(SkWriteBuffer& buffer) const override; Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override; private: const SkPoint fCenter; friend class SkGradientShader; typedef SkGradientShaderBase INHERITED; }; #endif