/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkCanvas.h" #include "SkTLazy.h" #include "SkSVGRenderContext.h" #include "SkSVGPoly.h" #include "SkSVGValue.h" SkSVGPoly::SkSVGPoly(SkSVGTag t) : INHERITED(t) {} void SkSVGPoly::setPoints(const SkSVGPointsType& pts) { fPath.reset(); fPath.addPoly(pts.value().begin(), pts.value().count(), this->tag() == SkSVGTag::kPolygon); // only polygons are auto-closed } void SkSVGPoly::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) { switch (attr) { case SkSVGAttribute::kPoints: if (const auto* pts = v.as<SkSVGPointsValue>()) { this->setPoints(*pts); } break; default: this->INHERITED::onSetAttribute(attr, v); } } void SkSVGPoly::onDraw(SkCanvas* canvas, const SkSVGLengthContext&, const SkPaint& paint, SkPath::FillType fillType) const { // the passed fillType follows inheritance rules and needs to be applied at draw time. fPath.setFillType(fillType); canvas->drawPath(fPath, paint); } SkPath SkSVGPoly::onAsPath(const SkSVGRenderContext& ctx) const { // the computed fillType follows inheritance rules and needs to be applied at draw time. fPath.setFillType(FillRuleToFillType(*ctx.presentationContext().fInherited.fFillRule.get())); SkPath path = fPath; this->mapToParent(&path); return path; }