/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkGradientShader.h" #include "SkSVGLinearGradient.h" #include "SkSVGRenderContext.h" #include "SkSVGStop.h" #include "SkSVGValue.h" SkSVGLinearGradient::SkSVGLinearGradient() : INHERITED(SkSVGTag::kLinearGradient) {} void SkSVGLinearGradient::setHref(const SkSVGStringType& href) { fHref = std::move(href); } void SkSVGLinearGradient::setGradientTransform(const SkSVGTransformType& t) { fGradientTransform = t; } void SkSVGLinearGradient::setSpreadMethod(const SkSVGSpreadMethod& spread) { fSpreadMethod = spread; } void SkSVGLinearGradient::setX1(const SkSVGLength& x1) { fX1 = x1; } void SkSVGLinearGradient::setY1(const SkSVGLength& y1) { fY1 = y1; } void SkSVGLinearGradient::setX2(const SkSVGLength& x2) { fX2 = x2; } void SkSVGLinearGradient::setY2(const SkSVGLength& y2) { fY2 = y2; } void SkSVGLinearGradient::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) { switch (attr) { case SkSVGAttribute::kGradientTransform: if (const auto* t = v.as<SkSVGTransformValue>()) { this->setGradientTransform(*t); } break; case SkSVGAttribute::kHref: if (const auto* href = v.as<SkSVGStringValue>()) { this->setHref(*href); } break; case SkSVGAttribute::kSpreadMethod: if (const auto* spread = v.as<SkSVGSpreadMethodValue>()) { this->setSpreadMethod(*spread); } break; case SkSVGAttribute::kX1: if (const auto* x1 = v.as<SkSVGLengthValue>()) { this->setX1(*x1); } break; case SkSVGAttribute::kY1: if (const auto* y1 = v.as<SkSVGLengthValue>()) { this->setY1(*y1); } break; case SkSVGAttribute::kX2: if (const auto* x2 = v.as<SkSVGLengthValue>()) { this->setX2(*x2); } break; case SkSVGAttribute::kY2: if (const auto* y2 = v.as<SkSVGLengthValue>()) { this->setY2(*y2); } break; default: this->INHERITED::onSetAttribute(attr, v); } } // https://www.w3.org/TR/SVG/pservers.html#LinearGradientElementHrefAttribute void SkSVGLinearGradient::collectColorStops(const SkSVGRenderContext& ctx, SkSTArray<2, SkScalar, true>* pos, SkSTArray<2, SkColor, true>* colors) const { // Used to resolve percentage offsets. const SkSVGLengthContext ltx(SkSize::Make(1, 1)); for (const auto& child : fChildren) { if (child->tag() != SkSVGTag::kStop) { continue; } const auto& stop = static_cast<const SkSVGStop&>(*child); colors->push_back(SkColorSetA(stop.stopColor(), SkScalarRoundToInt(stop.stopOpacity() * 255))); pos->push_back(SkTPin(ltx.resolve(stop.offset(), SkSVGLengthContext::LengthType::kOther), 0.f, 1.f)); } SkASSERT(colors->count() == pos->count()); if (pos->empty() && !fHref.value().isEmpty()) { const auto* ref = ctx.findNodeById(fHref); if (ref && ref->tag() == SkSVGTag::kLinearGradient) { static_cast<const SkSVGLinearGradient*>(ref)->collectColorStops(ctx, pos, colors); } } } bool SkSVGLinearGradient::onAsPaint(const SkSVGRenderContext& ctx, SkPaint* paint) const { const auto& lctx = ctx.lengthContext(); const auto x1 = lctx.resolve(fX1, SkSVGLengthContext::LengthType::kHorizontal); const auto y1 = lctx.resolve(fY1, SkSVGLengthContext::LengthType::kVertical); const auto x2 = lctx.resolve(fX2, SkSVGLengthContext::LengthType::kHorizontal); const auto y2 = lctx.resolve(fY2, SkSVGLengthContext::LengthType::kVertical); const SkPoint pts[2] = { {x1, y1}, {x2, y2}}; SkSTArray<2, SkColor , true> colors; SkSTArray<2, SkScalar, true> pos; this->collectColorStops(ctx, &pos, &colors); // TODO: // * stop (lazy?) sorting // * href loop detection // * href attribute inheritance (not just color stops) // * objectBoundingBox units support static_assert(static_cast<SkShader::TileMode>(SkSVGSpreadMethod::Type::kPad) == SkShader::kClamp_TileMode, "SkSVGSpreadMethod::Type is out of sync"); static_assert(static_cast<SkShader::TileMode>(SkSVGSpreadMethod::Type::kRepeat) == SkShader::kRepeat_TileMode, "SkSVGSpreadMethod::Type is out of sync"); static_assert(static_cast<SkShader::TileMode>(SkSVGSpreadMethod::Type::kReflect) == SkShader::kMirror_TileMode, "SkSVGSpreadMethod::Type is out of sync"); const auto tileMode = static_cast<SkShader::TileMode>(fSpreadMethod.type()); paint->setShader(SkGradientShader::MakeLinear(pts, colors.begin(), pos.begin(), colors.count(), tileMode, 0, &fGradientTransform.value())); return true; }