/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell <keith@tungstengraphics.com> * Brian Paul * Zack Rusin */ #include <assert.h> #include "st_context.h" #include "st_atom.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "cso_cache/cso_context.h" /** * Convert an OpenGL compare mode to a pipe tokens. */ GLuint st_compare_func_to_pipe(GLenum func) { /* Same values, just biased */ STATIC_ASSERT(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER); STATIC_ASSERT(PIPE_FUNC_LESS == GL_LESS - GL_NEVER); STATIC_ASSERT(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER); STATIC_ASSERT(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER); STATIC_ASSERT(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER); STATIC_ASSERT(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER); STATIC_ASSERT(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER); STATIC_ASSERT(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER); assert(func >= GL_NEVER); assert(func <= GL_ALWAYS); return func - GL_NEVER; } /** * Convert GLenum stencil op tokens to pipe tokens. */ static GLuint gl_stencil_op_to_pipe(GLenum func) { switch (func) { case GL_KEEP: return PIPE_STENCIL_OP_KEEP; case GL_ZERO: return PIPE_STENCIL_OP_ZERO; case GL_REPLACE: return PIPE_STENCIL_OP_REPLACE; case GL_INCR: return PIPE_STENCIL_OP_INCR; case GL_DECR: return PIPE_STENCIL_OP_DECR; case GL_INCR_WRAP: return PIPE_STENCIL_OP_INCR_WRAP; case GL_DECR_WRAP: return PIPE_STENCIL_OP_DECR_WRAP; case GL_INVERT: return PIPE_STENCIL_OP_INVERT; default: assert("invalid GL token in gl_stencil_op_to_pipe()" == NULL); return 0; } } static void update_depth_stencil_alpha(struct st_context *st) { struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil; struct pipe_stencil_ref sr; struct gl_context *ctx = st->ctx; memset(dsa, 0, sizeof(*dsa)); memset(&sr, 0, sizeof(sr)); if (ctx->Depth.Test && ctx->DrawBuffer->Visual.depthBits > 0) { dsa->depth.enabled = 1; dsa->depth.writemask = ctx->Depth.Mask; dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func); } if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) { dsa->stencil[0].enabled = 1; dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]); dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]); dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]); dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]); dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff; dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; sr.ref_value[0] = ctx->Stencil.Ref[0] & 0xff; if (ctx->Stencil._TestTwoSide) { const GLuint back = ctx->Stencil._BackFace; dsa->stencil[1].enabled = 1; dsa->stencil[1].func = st_compare_func_to_pipe(ctx->Stencil.Function[back]); dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]); dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]); dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]); dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff; dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff; sr.ref_value[1] = ctx->Stencil.Ref[back] & 0xff; } else { /* This should be unnecessary. Drivers must not expect this to * contain valid data, except the enabled bit */ dsa->stencil[1] = dsa->stencil[0]; dsa->stencil[1].enabled = 0; sr.ref_value[1] = sr.ref_value[0]; } } if (ctx->Color.AlphaEnabled) { dsa->alpha.enabled = 1; dsa->alpha.func = st_compare_func_to_pipe(ctx->Color.AlphaFunc); dsa->alpha.ref_value = ctx->Color.AlphaRefUnclamped; } cso_set_depth_stencil_alpha(st->cso_context, dsa); cso_set_stencil_ref(st->cso_context, &sr); } const struct st_tracked_state st_update_depth_stencil_alpha = { "st_update_depth_stencil", /* name */ { /* dirty */ (_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR), /* mesa */ 0, /* st */ }, update_depth_stencil_alpha /* update */ };