/* * Mesa 3-D graphics library * Version: 7.3 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * New (3.1) transformation code written by Keith Whitwell. */ #ifndef _M_VECTOR_H_ #define _M_VECTOR_H_ #include "main/glheader.h" #define VEC_DIRTY_0 0x1 #define VEC_DIRTY_1 0x2 #define VEC_DIRTY_2 0x4 #define VEC_DIRTY_3 0x8 #define VEC_MALLOC 0x10 /* storage field points to self-allocated mem*/ #define VEC_NOT_WRITEABLE 0x40 /* writable elements to hold clipped data */ #define VEC_BAD_STRIDE 0x100 /* matches tnl's prefered stride */ #define VEC_SIZE_1 VEC_DIRTY_0 #define VEC_SIZE_2 (VEC_DIRTY_0|VEC_DIRTY_1) #define VEC_SIZE_3 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2) #define VEC_SIZE_4 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2|VEC_DIRTY_3) /** * Wrap all the information about vectors up in a struct. Has * additional fields compared to the other vectors to help us track of * different vertex sizes, and whether we need to clean columns out * because they contain non-(0,0,0,1) values. * * The start field is used to reserve data for copied vertices at the * end of _mesa_transform_vb, and avoids the need for a multiplication in * the transformation routines. */ typedef struct { GLfloat (*data)[4]; /**< may be malloc'd or point to client data */ GLfloat *start; /**< points somewhere inside of <data> */ GLuint count; /**< size of the vector (in elements) */ GLuint stride; /**< stride from one element to the next (in bytes) */ GLuint size; /**< 2-4 for vertices and 1-4 for texcoords */ GLbitfield flags; /**< bitmask of VEC_x flags */ void *storage; /**< self-allocated storage */ GLuint storage_count; /**< storage size in elements */ } GLvector4f; extern void _mesa_vector4f_init( GLvector4f *v, GLbitfield flags, GLfloat (*storage)[4] ); extern void _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count, GLuint alignment ); extern void _mesa_vector4f_free( GLvector4f *v ); extern void _mesa_vector4f_print( const GLvector4f *v, const GLubyte *, GLboolean ); extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt ); /** * Given vector <v>, return a pointer (cast to <type *> to the <i>-th element. * * End up doing a lot of slow imuls if not careful. */ #define VEC_ELT( v, type, i ) \ ( (type *) ( ((GLbyte *) ((v)->data)) + (i) * (v)->stride) ) #endif