/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include <stdbool.h> #include "glheader.h" #include "api_validate.h" #include "bufferobj.h" #include "context.h" #include "imports.h" #include "mfeatures.h" #include "mtypes.h" #include "enums.h" #include "vbo/vbo.h" #include <stdbool.h> /** * \return number of bytes in array [count] of type. */ static GLsizei index_bytes(GLenum type, GLsizei count) { if (type == GL_UNSIGNED_INT) { return count * sizeof(GLuint); } else if (type == GL_UNSIGNED_BYTE) { return count * sizeof(GLubyte); } else { ASSERT(type == GL_UNSIGNED_SHORT); return count * sizeof(GLushort); } } /** * Find the max index in the given element/index buffer */ GLuint _mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type, const void *indices, struct gl_buffer_object *elementBuf) { const GLubyte *map = NULL; GLuint max = 0; GLuint i; if (_mesa_is_bufferobj(elementBuf)) { /* elements are in a user-defined buffer object. need to map it */ map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size, GL_MAP_READ_BIT, elementBuf); /* Actual address is the sum of pointers */ indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices); } if (type == GL_UNSIGNED_INT) { for (i = 0; i < count; i++) if (((GLuint *) indices)[i] > max) max = ((GLuint *) indices)[i]; } else if (type == GL_UNSIGNED_SHORT) { for (i = 0; i < count; i++) if (((GLushort *) indices)[i] > max) max = ((GLushort *) indices)[i]; } else { ASSERT(type == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) if (((GLubyte *) indices)[i] > max) max = ((GLubyte *) indices)[i]; } if (map) { ctx->Driver.UnmapBuffer(ctx, elementBuf); } return max; } /** * Check if OK to draw arrays/elements. */ static GLboolean check_valid_to_render(struct gl_context *ctx, const char *function) { if (!_mesa_valid_to_render(ctx, function)) { return GL_FALSE; } switch (ctx->API) { #if FEATURE_es2_glsl case API_OPENGLES2: /* For ES2, we can draw if any vertex array is enabled (and we * should always have a vertex program/shader). */ if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current) return GL_FALSE; break; #endif #if FEATURE_ES1 case API_OPENGLES: /* For OpenGL ES, only draw if we have vertex positions */ if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) return GL_FALSE; break; #endif #if FEATURE_GL case API_OPENGL: case API_OPENGL_CORE: { const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus); GLboolean haveVertexProgram = ctx->VertexProgram._Enabled; if (haveVertexShader || haveVertexProgram) { /* Draw regardless of whether or not we have any vertex arrays. * (Ex: could draw a point using a constant vertex pos) */ return GL_TRUE; } else { /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic * array [0]). */ return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled || ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled); } } break; #endif default: ASSERT_NO_FEATURE(); } return GL_TRUE; } /** * Do bounds checking on array element indexes. Check that the vertices * pointed to by the indices don't lie outside buffer object bounds. * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds */ static GLboolean check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { struct _mesa_prim prim; struct _mesa_index_buffer ib; GLuint min, max; /* Only the X Server needs to do this -- otherwise, accessing outside * array/BO bounds allows application termination. */ if (!ctx->Const.CheckArrayBounds) return GL_TRUE; memset(&prim, 0, sizeof(prim)); prim.count = count; memset(&ib, 0, sizeof(ib)); ib.type = type; ib.ptr = indices; ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj; vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1); if ((int)(min + basevertex) < 0 || max + basevertex >= ctx->Array.ArrayObj->_MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement); return GL_FALSE; } return GL_TRUE; } /** * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(), * etc? The set of legal values depends on whether geometry shaders/programs * are supported. */ GLboolean _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) { bool valid_enum; switch (mode) { case GL_POINTS: case GL_LINES: case GL_LINE_LOOP: case GL_LINE_STRIP: case GL_TRIANGLES: case GL_TRIANGLE_STRIP: case GL_TRIANGLE_FAN: valid_enum = true; break; case GL_QUADS: case GL_QUAD_STRIP: case GL_POLYGON: valid_enum = (ctx->API == API_OPENGL); break; case GL_LINES_ADJACENCY: case GL_LINE_STRIP_ADJACENCY: case GL_TRIANGLES_ADJACENCY: case GL_TRIANGLE_STRIP_ADJACENCY: valid_enum = _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4; break; default: valid_enum = false; break; } if (!valid_enum) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode); return GL_FALSE; } /* From the GL_EXT_transform_feedback spec: * * "The error INVALID_OPERATION is generated if Begin, or any command * that performs an explicit Begin, is called when: * * * a geometry shader is not active and <mode> does not match the * allowed begin modes for the current transform feedback state as * given by table X.1. * * * a geometry shader is active and the output primitive type of the * geometry shader does not match the allowed begin modes for the * current transform feedback state as given by table X.1. * */ if (ctx->TransformFeedback.CurrentObject->Active && !ctx->TransformFeedback.CurrentObject->Paused) { GLboolean pass = GL_TRUE; switch (mode) { case GL_POINTS: pass = ctx->TransformFeedback.Mode == GL_POINTS; break; case GL_LINES: case GL_LINE_STRIP: case GL_LINE_LOOP: pass = ctx->TransformFeedback.Mode == GL_LINES; break; default: pass = ctx->TransformFeedback.Mode == GL_TRIANGLES; break; } if (!pass) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(mode=%s vs transform feedback %s)", name, _mesa_lookup_prim_by_nr(mode), _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode)); return GL_FALSE; } } return GL_TRUE; } /** * Verify that the element type is valid. * * Generates \c GL_INVALID_ENUM and returns \c false if it is not. */ static bool valid_elements_type(struct gl_context *ctx, GLenum type, const char *name) { switch (type) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT: case GL_UNSIGNED_INT: return true; default: _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name, _mesa_lookup_enum_by_nr(type)); return false; } } /** * Error checking for glDrawElements(). Includes parameter checking * and VBO bounds checking. * \return GL_TRUE if OK to render, GL_FALSE if error found */ GLboolean _mesa_validate_DrawElements(struct gl_context *ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); FLUSH_CURRENT(ctx, 0); if (count <= 0) { if (count < 0) _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" ); return GL_FALSE; } if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) { return GL_FALSE; } if (!valid_elements_type(ctx, type, "glDrawElements")) return GL_FALSE; if (!check_valid_to_render(ctx, "glDrawElements")) return GL_FALSE; /* Vertex buffer object tests */ if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); return GL_FALSE; } } else { /* not using a VBO */ if (!indices) return GL_FALSE; } if (!check_index_bounds(ctx, count, type, indices, basevertex)) return GL_FALSE; return GL_TRUE; } /** * Error checking for glMultiDrawElements(). Includes parameter checking * and VBO bounds checking. * \return GL_TRUE if OK to render, GL_FALSE if error found */ GLboolean _mesa_validate_MultiDrawElements(struct gl_context *ctx, GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLuint primcount, const GLint *basevertex) { unsigned i; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); FLUSH_CURRENT(ctx, 0); for (i = 0; i < primcount; i++) { if (count[i] <= 0) { if (count[i] < 0) _mesa_error(ctx, GL_INVALID_VALUE, "glMultiDrawElements(count)" ); return GL_FALSE; } } if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) { return GL_FALSE; } if (!valid_elements_type(ctx, type, "glMultiDrawElements")) return GL_FALSE; if (!check_valid_to_render(ctx, "glMultiDrawElements")) return GL_FALSE; /* Vertex buffer object tests */ if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ for (i = 0; i < primcount; i++) { if (index_bytes(type, count[i]) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glMultiDrawElements index out of buffer bounds"); return GL_FALSE; } } } else { /* not using a VBO */ for (i = 0; i < primcount; i++) { if (!indices[i]) return GL_FALSE; } } for (i = 0; i < primcount; i++) { if (!check_index_bounds(ctx, count[i], type, indices[i], basevertex ? basevertex[i] : 0)) return GL_FALSE; } return GL_TRUE; } /** * Error checking for glDrawRangeElements(). Includes parameter checking * and VBO bounds checking. * \return GL_TRUE if OK to render, GL_FALSE if error found */ GLboolean _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); FLUSH_CURRENT(ctx, 0); if (count <= 0) { if (count < 0) _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" ); return GL_FALSE; } if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) { return GL_FALSE; } if (end < start) { _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)"); return GL_FALSE; } if (!valid_elements_type(ctx, type, "glDrawRangeElements")) return GL_FALSE; if (!check_valid_to_render(ctx, "glDrawRangeElements")) return GL_FALSE; /* Vertex buffer object tests */ if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds"); return GL_FALSE; } } else { /* not using a VBO */ if (!indices) return GL_FALSE; } if (!check_index_bounds(ctx, count, type, indices, basevertex)) return GL_FALSE; return GL_TRUE; } /** * Called from the tnl module to error check the function parameters and * verify that we really can draw something. * \return GL_TRUE if OK to render, GL_FALSE if error found */ GLboolean _mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLint start, GLsizei count) { ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); FLUSH_CURRENT(ctx, 0); if (count <= 0) { if (count < 0) _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" ); return GL_FALSE; } if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) { return GL_FALSE; } if (!check_valid_to_render(ctx, "glDrawArrays")) return GL_FALSE; if (ctx->Const.CheckArrayBounds) { if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement) return GL_FALSE; } return GL_TRUE; } GLboolean _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first, GLsizei count, GLsizei numInstances) { ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); FLUSH_CURRENT(ctx, 0); if (count <= 0) { if (count < 0) _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArraysInstanced(count=%d)", count); return GL_FALSE; } if (first < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArraysInstanced(start=%d)", first); return GL_FALSE; } if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) { return GL_FALSE; } if (numInstances <= 0) { if (numInstances < 0) _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArraysInstanced(numInstances=%d)", numInstances); return GL_FALSE; } if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)")) return GL_FALSE; if (ctx->Const.CheckArrayBounds) { if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement) return GL_FALSE; } return GL_TRUE; } GLboolean _mesa_validate_DrawElementsInstanced(struct gl_context *ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei numInstances, GLint basevertex) { ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); FLUSH_CURRENT(ctx, 0); if (count <= 0) { if (count < 0) _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElementsInstanced(count=%d)", count); return GL_FALSE; } if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) { return GL_FALSE; } if (!valid_elements_type(ctx, type, "glDrawElementsInstanced")) return GL_FALSE; if (numInstances <= 0) { if (numInstances < 0) _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElementsInstanced(numInstances=%d)", numInstances); return GL_FALSE; } if (!check_valid_to_render(ctx, "glDrawElementsInstanced")) return GL_FALSE; /* Vertex buffer object tests */ if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawElementsInstanced index out of buffer bounds"); return GL_FALSE; } } else { /* not using a VBO */ if (!indices) return GL_FALSE; } if (!check_index_bounds(ctx, count, type, indices, basevertex)) return GL_FALSE; return GL_TRUE; } #if FEATURE_EXT_transform_feedback GLboolean _mesa_validate_DrawTransformFeedback(struct gl_context *ctx, GLenum mode, struct gl_transform_feedback_object *obj, GLuint stream, GLsizei numInstances) { ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); FLUSH_CURRENT(ctx, 0); if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) { return GL_FALSE; } if (!obj) { _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)"); return GL_FALSE; } if (!obj->EndedAnytime) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*"); return GL_FALSE; } if (stream >= ctx->Const.MaxVertexStreams) { _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedbackStream*(index>=MaxVertexStream)"); return GL_FALSE; } if (numInstances <= 0) { if (numInstances < 0) _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*Instanced(numInstances=%d)", numInstances); return GL_FALSE; } if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) { return GL_FALSE; } return GL_TRUE; } #endif