/********************************************************** * Copyright 2009-2011 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * ********************************************************* * Authors: * Zack Rusin <zackr-at-vmware-dot-com> */ #include "xa_priv.h" #include "pipe/p_format.h" #include "pipe/p_context.h" #include "pipe/p_state.h" #include "pipe/p_shader_tokens.h" #include "util/u_memory.h" #include "tgsi/tgsi_ureg.h" #include "cso_cache/cso_context.h" #include "cso_cache/cso_hash.h" /* Vertex shader: * IN[0] = vertex pos * IN[1] = src tex coord | solid fill color * IN[2] = mask tex coord * IN[3] = dst tex coord * CONST[0] = (2/dst_width, 2/dst_height, 1, 1) * CONST[1] = (-1, -1, 0, 0) * * OUT[0] = vertex pos * OUT[1] = src tex coord | solid fill color * OUT[2] = mask tex coord * OUT[3] = dst tex coord */ /* Fragment shader: * SAMP[0] = src * SAMP[1] = mask * SAMP[2] = dst * IN[0] = pos src | solid fill color * IN[1] = pos mask * IN[2] = pos dst * CONST[0] = (0, 0, 0, 1) * * OUT[0] = color */ static void print_fs_traits(int fs_traits) { const char *strings[] = { "FS_COMPOSITE", /* = 1 << 0, */ "FS_MASK", /* = 1 << 1, */ "FS_SOLID_FILL", /* = 1 << 2, */ "FS_LINGRAD_FILL", /* = 1 << 3, */ "FS_RADGRAD_FILL", /* = 1 << 4, */ "FS_CA_FULL", /* = 1 << 5, *//* src.rgba * mask.rgba */ "FS_CA_SRCALPHA", /* = 1 << 6, *//* src.aaaa * mask.rgba */ "FS_YUV", /* = 1 << 7, */ "FS_SRC_REPEAT_NONE", /* = 1 << 8, */ "FS_MASK_REPEAT_NONE", /* = 1 << 9, */ "FS_SRC_SWIZZLE_RGB", /* = 1 << 10, */ "FS_MASK_SWIZZLE_RGB", /* = 1 << 11, */ "FS_SRC_SET_ALPHA", /* = 1 << 12, */ "FS_MASK_SET_ALPHA", /* = 1 << 13, */ "FS_SRC_LUMINANCE", /* = 1 << 14, */ "FS_MASK_LUMINANCE", /* = 1 << 15, */ "FS_DST_LUMINANCE", /* = 1 << 15, */ }; int i, k; debug_printf("%s: ", __func__); for (i = 0, k = 1; k < (1 << 16); i++, k <<= 1) { if (fs_traits & k) debug_printf("%s, ", strings[i]); } debug_printf("\n"); } struct xa_shaders { struct xa_context *r; struct cso_hash *vs_hash; struct cso_hash *fs_hash; }; static INLINE void src_in_mask(struct ureg_program *ureg, struct ureg_dst dst, struct ureg_src src, struct ureg_src mask, unsigned component_alpha, unsigned mask_luminance) { if (component_alpha == FS_CA_FULL) { ureg_MUL(ureg, dst, src, mask); } else if (component_alpha == FS_CA_SRCALPHA) { ureg_MUL(ureg, dst, ureg_scalar(src, TGSI_SWIZZLE_W), mask); } else { if (mask_luminance) ureg_MUL(ureg, dst, src, ureg_scalar(mask, TGSI_SWIZZLE_X)); else ureg_MUL(ureg, dst, src, ureg_scalar(mask, TGSI_SWIZZLE_W)); } } static struct ureg_src vs_normalize_coords(struct ureg_program *ureg, struct ureg_src coords, struct ureg_src const0, struct ureg_src const1) { struct ureg_dst tmp = ureg_DECL_temporary(ureg); struct ureg_src ret; ureg_MAD(ureg, tmp, coords, const0, const1); ret = ureg_src(tmp); ureg_release_temporary(ureg, tmp); return ret; } static void linear_gradient(struct ureg_program *ureg, struct ureg_dst out, struct ureg_src pos, struct ureg_src sampler, struct ureg_src coords, struct ureg_src const0124, struct ureg_src matrow0, struct ureg_src matrow1, struct ureg_src matrow2) { struct ureg_dst temp0 = ureg_DECL_temporary(ureg); struct ureg_dst temp1 = ureg_DECL_temporary(ureg); struct ureg_dst temp2 = ureg_DECL_temporary(ureg); struct ureg_dst temp3 = ureg_DECL_temporary(ureg); struct ureg_dst temp4 = ureg_DECL_temporary(ureg); struct ureg_dst temp5 = ureg_DECL_temporary(ureg); ureg_MOV(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_XY), pos); ureg_MOV(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_Z), ureg_scalar(const0124, TGSI_SWIZZLE_Y)); ureg_DP3(ureg, temp1, matrow0, ureg_src(temp0)); ureg_DP3(ureg, temp2, matrow1, ureg_src(temp0)); ureg_DP3(ureg, temp3, matrow2, ureg_src(temp0)); ureg_RCP(ureg, temp3, ureg_src(temp3)); ureg_MUL(ureg, temp1, ureg_src(temp1), ureg_src(temp3)); ureg_MUL(ureg, temp2, ureg_src(temp2), ureg_src(temp3)); ureg_MOV(ureg, ureg_writemask(temp4, TGSI_WRITEMASK_X), ureg_src(temp1)); ureg_MOV(ureg, ureg_writemask(temp4, TGSI_WRITEMASK_Y), ureg_src(temp2)); ureg_MUL(ureg, temp0, ureg_scalar(coords, TGSI_SWIZZLE_Y), ureg_scalar(ureg_src(temp4), TGSI_SWIZZLE_Y)); ureg_MAD(ureg, temp1, ureg_scalar(coords, TGSI_SWIZZLE_X), ureg_scalar(ureg_src(temp4), TGSI_SWIZZLE_X), ureg_src(temp0)); ureg_MUL(ureg, temp2, ureg_src(temp1), ureg_scalar(coords, TGSI_SWIZZLE_Z)); ureg_TEX(ureg, out, TGSI_TEXTURE_1D, ureg_src(temp2), sampler); ureg_release_temporary(ureg, temp0); ureg_release_temporary(ureg, temp1); ureg_release_temporary(ureg, temp2); ureg_release_temporary(ureg, temp3); ureg_release_temporary(ureg, temp4); ureg_release_temporary(ureg, temp5); } static void radial_gradient(struct ureg_program *ureg, struct ureg_dst out, struct ureg_src pos, struct ureg_src sampler, struct ureg_src coords, struct ureg_src const0124, struct ureg_src matrow0, struct ureg_src matrow1, struct ureg_src matrow2) { struct ureg_dst temp0 = ureg_DECL_temporary(ureg); struct ureg_dst temp1 = ureg_DECL_temporary(ureg); struct ureg_dst temp2 = ureg_DECL_temporary(ureg); struct ureg_dst temp3 = ureg_DECL_temporary(ureg); struct ureg_dst temp4 = ureg_DECL_temporary(ureg); struct ureg_dst temp5 = ureg_DECL_temporary(ureg); ureg_MOV(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_XY), pos); ureg_MOV(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_Z), ureg_scalar(const0124, TGSI_SWIZZLE_Y)); ureg_DP3(ureg, temp1, matrow0, ureg_src(temp0)); ureg_DP3(ureg, temp2, matrow1, ureg_src(temp0)); ureg_DP3(ureg, temp3, matrow2, ureg_src(temp0)); ureg_RCP(ureg, temp3, ureg_src(temp3)); ureg_MUL(ureg, temp1, ureg_src(temp1), ureg_src(temp3)); ureg_MUL(ureg, temp2, ureg_src(temp2), ureg_src(temp3)); ureg_MOV(ureg, ureg_writemask(temp5, TGSI_WRITEMASK_X), ureg_src(temp1)); ureg_MOV(ureg, ureg_writemask(temp5, TGSI_WRITEMASK_Y), ureg_src(temp2)); ureg_MUL(ureg, temp0, ureg_scalar(coords, TGSI_SWIZZLE_Y), ureg_scalar(ureg_src(temp5), TGSI_SWIZZLE_Y)); ureg_MAD(ureg, temp1, ureg_scalar(coords, TGSI_SWIZZLE_X), ureg_scalar(ureg_src(temp5), TGSI_SWIZZLE_X), ureg_src(temp0)); ureg_ADD(ureg, temp1, ureg_src(temp1), ureg_src(temp1)); ureg_MUL(ureg, temp3, ureg_scalar(ureg_src(temp5), TGSI_SWIZZLE_Y), ureg_scalar(ureg_src(temp5), TGSI_SWIZZLE_Y)); ureg_MAD(ureg, temp4, ureg_scalar(ureg_src(temp5), TGSI_SWIZZLE_X), ureg_scalar(ureg_src(temp5), TGSI_SWIZZLE_X), ureg_src(temp3)); ureg_MOV(ureg, temp4, ureg_negate(ureg_src(temp4))); ureg_MUL(ureg, temp2, ureg_scalar(coords, TGSI_SWIZZLE_Z), ureg_src(temp4)); ureg_MUL(ureg, temp0, ureg_scalar(const0124, TGSI_SWIZZLE_W), ureg_src(temp2)); ureg_MUL(ureg, temp3, ureg_src(temp1), ureg_src(temp1)); ureg_SUB(ureg, temp2, ureg_src(temp3), ureg_src(temp0)); ureg_RSQ(ureg, temp2, ureg_abs(ureg_src(temp2))); ureg_RCP(ureg, temp2, ureg_src(temp2)); ureg_SUB(ureg, temp1, ureg_src(temp2), ureg_src(temp1)); ureg_ADD(ureg, temp0, ureg_scalar(coords, TGSI_SWIZZLE_Z), ureg_scalar(coords, TGSI_SWIZZLE_Z)); ureg_RCP(ureg, temp0, ureg_src(temp0)); ureg_MUL(ureg, temp2, ureg_src(temp1), ureg_src(temp0)); ureg_TEX(ureg, out, TGSI_TEXTURE_1D, ureg_src(temp2), sampler); ureg_release_temporary(ureg, temp0); ureg_release_temporary(ureg, temp1); ureg_release_temporary(ureg, temp2); ureg_release_temporary(ureg, temp3); ureg_release_temporary(ureg, temp4); ureg_release_temporary(ureg, temp5); } static void * create_vs(struct pipe_context *pipe, unsigned vs_traits) { struct ureg_program *ureg; struct ureg_src src; struct ureg_dst dst; struct ureg_src const0, const1; boolean is_fill = (vs_traits & VS_FILL) != 0; boolean is_composite = (vs_traits & VS_COMPOSITE) != 0; boolean has_mask = (vs_traits & VS_MASK) != 0; boolean is_yuv = (vs_traits & VS_YUV) != 0; unsigned input_slot = 0; ureg = ureg_create(TGSI_PROCESSOR_VERTEX); if (ureg == NULL) return 0; const0 = ureg_DECL_constant(ureg, 0); const1 = ureg_DECL_constant(ureg, 1); /* it has to be either a fill or a composite op */ debug_assert((is_fill ^ is_composite) ^ is_yuv); src = ureg_DECL_vs_input(ureg, input_slot++); dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0); src = vs_normalize_coords(ureg, src, const0, const1); ureg_MOV(ureg, dst, src); if (is_yuv) { src = ureg_DECL_vs_input(ureg, input_slot++); dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 0); ureg_MOV(ureg, dst, src); } if (is_composite) { src = ureg_DECL_vs_input(ureg, input_slot++); dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 0); ureg_MOV(ureg, dst, src); } if (is_fill) { src = ureg_DECL_vs_input(ureg, input_slot++); dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); ureg_MOV(ureg, dst, src); } if (has_mask) { src = ureg_DECL_vs_input(ureg, input_slot++); dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 1); ureg_MOV(ureg, dst, src); } ureg_END(ureg); return ureg_create_shader_and_destroy(ureg, pipe); } static void * create_yuv_shader(struct pipe_context *pipe, struct ureg_program *ureg) { struct ureg_src y_sampler, u_sampler, v_sampler; struct ureg_src pos; struct ureg_src matrow0, matrow1, matrow2, matrow3; struct ureg_dst y, u, v, rgb; struct ureg_dst out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); pos = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_PERSPECTIVE); rgb = ureg_DECL_temporary(ureg); y = ureg_DECL_temporary(ureg); u = ureg_DECL_temporary(ureg); v = ureg_DECL_temporary(ureg); y_sampler = ureg_DECL_sampler(ureg, 0); u_sampler = ureg_DECL_sampler(ureg, 1); v_sampler = ureg_DECL_sampler(ureg, 2); matrow0 = ureg_DECL_constant(ureg, 0); matrow1 = ureg_DECL_constant(ureg, 1); matrow2 = ureg_DECL_constant(ureg, 2); matrow3 = ureg_DECL_constant(ureg, 3); ureg_TEX(ureg, y, TGSI_TEXTURE_2D, pos, y_sampler); ureg_TEX(ureg, u, TGSI_TEXTURE_2D, pos, u_sampler); ureg_TEX(ureg, v, TGSI_TEXTURE_2D, pos, v_sampler); ureg_MOV(ureg, rgb, matrow3); ureg_MAD(ureg, rgb, ureg_scalar(ureg_src(y), TGSI_SWIZZLE_X), matrow0, ureg_src(rgb)); ureg_MAD(ureg, rgb, ureg_scalar(ureg_src(u), TGSI_SWIZZLE_X), matrow1, ureg_src(rgb)); ureg_MAD(ureg, rgb, ureg_scalar(ureg_src(v), TGSI_SWIZZLE_X), matrow2, ureg_src(rgb)); ureg_MOV(ureg, out, ureg_src(rgb)); ureg_release_temporary(ureg, rgb); ureg_release_temporary(ureg, y); ureg_release_temporary(ureg, u); ureg_release_temporary(ureg, v); ureg_END(ureg); return ureg_create_shader_and_destroy(ureg, pipe); } static INLINE void xrender_tex(struct ureg_program *ureg, struct ureg_dst dst, struct ureg_src coords, struct ureg_src sampler, struct ureg_src imm0, boolean repeat_none, boolean swizzle, boolean set_alpha) { if (repeat_none) { struct ureg_dst tmp0 = ureg_DECL_temporary(ureg); struct ureg_dst tmp1 = ureg_DECL_temporary(ureg); ureg_SGT(ureg, tmp1, ureg_swizzle(coords, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y), ureg_scalar(imm0, TGSI_SWIZZLE_X)); ureg_SLT(ureg, tmp0, ureg_swizzle(coords, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y), ureg_scalar(imm0, TGSI_SWIZZLE_W)); ureg_MIN(ureg, tmp0, ureg_src(tmp0), ureg_src(tmp1)); ureg_MIN(ureg, tmp0, ureg_scalar(ureg_src(tmp0), TGSI_SWIZZLE_X), ureg_scalar(ureg_src(tmp0), TGSI_SWIZZLE_Y)); ureg_TEX(ureg, tmp1, TGSI_TEXTURE_2D, coords, sampler); if (swizzle) ureg_MOV(ureg, tmp1, ureg_swizzle(ureg_src(tmp1), TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X, TGSI_SWIZZLE_W)); if (set_alpha) ureg_MOV(ureg, ureg_writemask(tmp1, TGSI_WRITEMASK_W), ureg_scalar(imm0, TGSI_SWIZZLE_W)); ureg_MUL(ureg, dst, ureg_src(tmp1), ureg_src(tmp0)); ureg_release_temporary(ureg, tmp0); ureg_release_temporary(ureg, tmp1); } else { if (swizzle) { struct ureg_dst tmp = ureg_DECL_temporary(ureg); ureg_TEX(ureg, tmp, TGSI_TEXTURE_2D, coords, sampler); ureg_MOV(ureg, dst, ureg_swizzle(ureg_src(tmp), TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X, TGSI_SWIZZLE_W)); ureg_release_temporary(ureg, tmp); } else { ureg_TEX(ureg, dst, TGSI_TEXTURE_2D, coords, sampler); } if (set_alpha) ureg_MOV(ureg, ureg_writemask(dst, TGSI_WRITEMASK_W), ureg_scalar(imm0, TGSI_SWIZZLE_W)); } } static void * create_fs(struct pipe_context *pipe, unsigned fs_traits) { struct ureg_program *ureg; struct ureg_src /*dst_sampler, */ src_sampler, mask_sampler; struct ureg_src /*dst_pos, */ src_input, mask_pos; struct ureg_dst src, mask; struct ureg_dst out; struct ureg_src imm0 = { 0 }; unsigned has_mask = (fs_traits & FS_MASK) != 0; unsigned is_fill = (fs_traits & FS_FILL) != 0; unsigned is_composite = (fs_traits & FS_COMPOSITE) != 0; unsigned is_solid = (fs_traits & FS_SOLID_FILL) != 0; unsigned is_lingrad = (fs_traits & FS_LINGRAD_FILL) != 0; unsigned is_radgrad = (fs_traits & FS_RADGRAD_FILL) != 0; unsigned comp_alpha_mask = fs_traits & FS_COMPONENT_ALPHA; unsigned is_yuv = (fs_traits & FS_YUV) != 0; unsigned src_repeat_none = (fs_traits & FS_SRC_REPEAT_NONE) != 0; unsigned mask_repeat_none = (fs_traits & FS_MASK_REPEAT_NONE) != 0; unsigned src_swizzle = (fs_traits & FS_SRC_SWIZZLE_RGB) != 0; unsigned mask_swizzle = (fs_traits & FS_MASK_SWIZZLE_RGB) != 0; unsigned src_set_alpha = (fs_traits & FS_SRC_SET_ALPHA) != 0; unsigned mask_set_alpha = (fs_traits & FS_MASK_SET_ALPHA) != 0; unsigned src_luminance = (fs_traits & FS_SRC_LUMINANCE) != 0; unsigned mask_luminance = (fs_traits & FS_MASK_LUMINANCE) != 0; unsigned dst_luminance = (fs_traits & FS_DST_LUMINANCE) != 0; #if 0 print_fs_traits(fs_traits); #else (void)print_fs_traits; #endif ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT); if (ureg == NULL) return 0; /* it has to be either a fill, a composite op or a yuv conversion */ debug_assert((is_fill ^ is_composite) ^ is_yuv); (void)is_yuv; out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); if (src_repeat_none || mask_repeat_none || src_set_alpha || mask_set_alpha || src_luminance) { imm0 = ureg_imm4f(ureg, 0, 0, 0, 1); } if (is_composite) { src_sampler = ureg_DECL_sampler(ureg, 0); src_input = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_PERSPECTIVE); } else if (is_fill) { if (is_solid) src_input = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_COLOR, 0, TGSI_INTERPOLATE_PERSPECTIVE); else src_input = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_POSITION, 0, TGSI_INTERPOLATE_PERSPECTIVE); } else { debug_assert(is_yuv); return create_yuv_shader(pipe, ureg); } if (has_mask) { mask_sampler = ureg_DECL_sampler(ureg, 1); mask_pos = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_PERSPECTIVE); } #if 0 /* unused right now */ dst_sampler = ureg_DECL_sampler(ureg, 2); dst_pos = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_POSITION, 2, TGSI_INTERPOLATE_PERSPECTIVE); #endif if (is_composite) { if (has_mask || src_luminance || dst_luminance) src = ureg_DECL_temporary(ureg); else src = out; xrender_tex(ureg, src, src_input, src_sampler, imm0, src_repeat_none, src_swizzle, src_set_alpha); } else if (is_fill) { if (is_solid) { if (has_mask || src_luminance || dst_luminance) src = ureg_dst(src_input); else ureg_MOV(ureg, out, src_input); } else if (is_lingrad || is_radgrad) { struct ureg_src coords, const0124, matrow0, matrow1, matrow2; if (has_mask || src_luminance || dst_luminance) src = ureg_DECL_temporary(ureg); else src = out; coords = ureg_DECL_constant(ureg, 0); const0124 = ureg_DECL_constant(ureg, 1); matrow0 = ureg_DECL_constant(ureg, 2); matrow1 = ureg_DECL_constant(ureg, 3); matrow2 = ureg_DECL_constant(ureg, 4); if (is_lingrad) { linear_gradient(ureg, src, src_input, src_sampler, coords, const0124, matrow0, matrow1, matrow2); } else if (is_radgrad) { radial_gradient(ureg, src, src_input, src_sampler, coords, const0124, matrow0, matrow1, matrow2); } } else debug_assert(!"Unknown fill type!"); } if (src_luminance) { ureg_MOV(ureg, src, ureg_scalar(ureg_src(src), TGSI_SWIZZLE_X)); ureg_MOV(ureg, ureg_writemask(src, TGSI_WRITEMASK_XYZ), ureg_scalar(imm0, TGSI_SWIZZLE_X)); if (!has_mask && !dst_luminance) ureg_MOV(ureg, out, ureg_src(src)); } if (has_mask) { mask = ureg_DECL_temporary(ureg); xrender_tex(ureg, mask, mask_pos, mask_sampler, imm0, mask_repeat_none, mask_swizzle, mask_set_alpha); /* src IN mask */ src_in_mask(ureg, (dst_luminance) ? src : out, ureg_src(src), ureg_src(mask), comp_alpha_mask, mask_luminance); ureg_release_temporary(ureg, mask); } if (dst_luminance) { /* * Make sure the alpha channel goes into the output L8 surface. */ ureg_MOV(ureg, out, ureg_scalar(ureg_src(src), TGSI_SWIZZLE_W)); } ureg_END(ureg); return ureg_create_shader_and_destroy(ureg, pipe); } struct xa_shaders * xa_shaders_create(struct xa_context *r) { struct xa_shaders *sc = CALLOC_STRUCT(xa_shaders); sc->r = r; sc->vs_hash = cso_hash_create(); sc->fs_hash = cso_hash_create(); return sc; } static void cache_destroy(struct cso_context *cso, struct cso_hash *hash, unsigned processor) { struct cso_hash_iter iter = cso_hash_first_node(hash); while (!cso_hash_iter_is_null(iter)) { void *shader = (void *)cso_hash_iter_data(iter); if (processor == PIPE_SHADER_FRAGMENT) { cso_delete_fragment_shader(cso, shader); } else if (processor == PIPE_SHADER_VERTEX) { cso_delete_vertex_shader(cso, shader); } iter = cso_hash_erase(hash, iter); } cso_hash_delete(hash); } void xa_shaders_destroy(struct xa_shaders *sc) { cache_destroy(sc->r->cso, sc->vs_hash, PIPE_SHADER_VERTEX); cache_destroy(sc->r->cso, sc->fs_hash, PIPE_SHADER_FRAGMENT); FREE(sc); } static INLINE void * shader_from_cache(struct pipe_context *pipe, unsigned type, struct cso_hash *hash, unsigned key) { void *shader = 0; struct cso_hash_iter iter = cso_hash_find(hash, key); if (cso_hash_iter_is_null(iter)) { if (type == PIPE_SHADER_VERTEX) shader = create_vs(pipe, key); else shader = create_fs(pipe, key); cso_hash_insert(hash, key, shader); } else shader = (void *)cso_hash_iter_data(iter); return shader; } struct xa_shader xa_shaders_get(struct xa_shaders *sc, unsigned vs_traits, unsigned fs_traits) { struct xa_shader shader = { NULL, NULL }; void *vs, *fs; vs = shader_from_cache(sc->r->pipe, PIPE_SHADER_VERTEX, sc->vs_hash, vs_traits); fs = shader_from_cache(sc->r->pipe, PIPE_SHADER_FRAGMENT, sc->fs_hash, fs_traits); debug_assert(vs && fs); if (!vs || !fs) return shader; shader.vs = vs; shader.fs = fs; return shader; }