/************************************************************************** * * Copyright 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "vg_state.h" #include <string.h> void vg_init_state(struct vg_state *state) { state->matrix_mode = VG_MATRIX_PATH_USER_TO_SURFACE; state->fill_rule = VG_EVEN_ODD; state->image_quality = VG_IMAGE_QUALITY_FASTER; state->rendering_quality = VG_RENDERING_QUALITY_BETTER; state->blend_mode = VG_BLEND_SRC_OVER; state->image_mode = VG_DRAW_IMAGE_NORMAL; memset(state->scissor_rects, 0, sizeof(state->scissor_rects)); state->scissor_rects_num = 0; state->color_transform = VG_FALSE; state->color_transform_values[0] = 1.0f; state->color_transform_values[1] = 1.0f; state->color_transform_values[2] = 1.0f; state->color_transform_values[3] = 1.0f; state->color_transform_values[4] = 0.0f; state->color_transform_values[5] = 0.0f; state->color_transform_values[6] = 0.0f; state->color_transform_values[7] = 0.0f; /* Stroke parameters */ state->stroke.line_width.f = 1.0f; state->stroke.line_width.i = 1; state->stroke.cap_style = VG_CAP_BUTT; state->stroke.join_style = VG_JOIN_MITER; state->stroke.miter_limit.f = 4.0f; state->stroke.miter_limit.i = 4; state->stroke.dash_pattern_num = 0; state->stroke.dash_phase.f = 0.0f; state->stroke.dash_phase.i = 0; state->stroke.dash_phase_reset = VG_FALSE; /* Edge fill color for VG_TILE_FILL tiling mode */ state->tile_fill_color[0] = 0.0f; state->tile_fill_color[1] = 0.0f; state->tile_fill_color[2] = 0.0f; state->tile_fill_color[3] = 0.0f; /* Color for vgClear */ state->clear_color[0] = 0.0f; state->clear_color[1] = 0.0f; state->clear_color[2] = 0.0f; state->clear_color[3] = 0.0f; /* Glyph origin */ state->glyph_origin[0].f = 0.0f; state->glyph_origin[1].f = 0.0f; state->glyph_origin[0].i = 0; state->glyph_origin[1].i = 0; /* Enable/disable alpha masking and scissoring */ state->masking = VG_FALSE; state->scissoring = VG_FALSE; /* Pixel layout information */ state->pixel_layout = VG_PIXEL_LAYOUT_UNKNOWN; state->screen_layout = VG_PIXEL_LAYOUT_UNKNOWN; /* Source format selection for image filters */ state->filter_format_linear = VG_FALSE; state->filter_format_premultiplied = VG_FALSE; /* Destination write enable mask for image filters */ state->filter_channel_mask = (VG_RED | VG_GREEN | VG_BLUE | VG_ALPHA); matrix_load_identity(&state->path_user_to_surface_matrix); matrix_load_identity(&state->image_user_to_surface_matrix); matrix_load_identity(&state->fill_paint_to_user_matrix); matrix_load_identity(&state->stroke_paint_to_user_matrix); matrix_load_identity(&state->glyph_user_to_surface_matrix); } struct matrix *vg_state_matrix(struct vg_state *state) { switch(state->matrix_mode) { case VG_MATRIX_PATH_USER_TO_SURFACE: return &state->path_user_to_surface_matrix; case VG_MATRIX_IMAGE_USER_TO_SURFACE: return &state->image_user_to_surface_matrix; case VG_MATRIX_FILL_PAINT_TO_USER: return &state->fill_paint_to_user_matrix; case VG_MATRIX_STROKE_PAINT_TO_USER: return &state->stroke_paint_to_user_matrix; #ifdef OPENVG_VERSION_1_1 case VG_MATRIX_GLYPH_USER_TO_SURFACE: return &state->glyph_user_to_surface_matrix; #endif default: break; } return NULL; }