/************************************************************************** * * Copyright 2010-2012 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * **************************************************************************/ #ifndef LP_BLD_LIMITS_H_ #define LP_BLD_LIMITS_H_ #include <limits.h> #include "pipe/p_state.h" #include "pipe/p_defines.h" /* * TGSI translation limits. * * Some are slightly above SM 3.0 requirements to give some wiggle room to * the state trackers. */ #define LP_MAX_TGSI_TEMPS 256 #define LP_MAX_TGSI_ADDRS 16 #define LP_MAX_TGSI_IMMEDIATES 256 #define LP_MAX_TGSI_PREDS 16 /** * Maximum control flow nesting * * SM3.0 requires 24 */ #define LP_MAX_TGSI_NESTING 32 /** * Maximum iterations before loop termination * Shared between every loop in a TGSI shader */ #define LP_MAX_TGSI_LOOP_ITERATIONS 65535 /** * Some of these limits are actually infinite (i.e., only limited by available * memory), however advertising INT_MAX would cause some test problems to * actually try to allocate the maximum and run out of memory and crash. So * stick with something reasonable here. */ static INLINE int gallivm_get_shader_param(enum pipe_shader_cap param) { switch(param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return 1 * 1024 * 1024; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return LP_MAX_TGSI_NESTING; case PIPE_SHADER_CAP_MAX_INPUTS: return PIPE_MAX_SHADER_INPUTS; case PIPE_SHADER_CAP_MAX_CONSTS: return 16 * 2024; case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return PIPE_MAX_CONSTANT_BUFFERS; case PIPE_SHADER_CAP_MAX_TEMPS: return LP_MAX_TGSI_TEMPS; case PIPE_SHADER_CAP_MAX_ADDRS: return LP_MAX_TGSI_ADDRS; case PIPE_SHADER_CAP_MAX_PREDS: return LP_MAX_TGSI_PREDS; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: return 1; case PIPE_SHADER_CAP_SUBROUTINES: return 1; case PIPE_SHADER_CAP_INTEGERS: return 1; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: return PIPE_MAX_SAMPLERS; default: return 0; } } #endif /* LP_BLD_LIMITS_H_ */