/************************************************************************** * * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell <keith@tungstengraphics.com> * Brian Paul */ #include "util/u_math.h" #include "util/u_memory.h" #include "pipe/p_config.h" #include "draw_vs.h" #if defined(PIPE_ARCH_PPC) #include "pipe/p_shader_tokens.h" #include "draw_private.h" #include "draw_context.h" #include "rtasm/rtasm_cpu.h" #include "rtasm/rtasm_ppc.h" #include "tgsi/tgsi_ppc.h" #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_exec.h" typedef void (PIPE_CDECL *codegen_function) (float (*inputs)[4][4], float (*outputs)[4][4], float (*temps)[4][4], float (*immeds)[4], float (*consts)[4], const float *builtins); struct draw_ppc_vertex_shader { struct draw_vertex_shader base; struct ppc_function ppc_program; codegen_function func; }; static void vs_ppc_prepare( struct draw_vertex_shader *base, struct draw_context *draw ) { /* nothing */ } /** * Simplified vertex shader interface for the pt paths. Given the * complexity of code-generating all the above operations together, * it's time to try doing all the other stuff separately. */ static void vs_ppc_run_linear( struct draw_vertex_shader *base, const float (*input)[4], float (*output)[4], const void *constants[PIPE_MAX_CONSTANT_BUFFERS], unsigned count, unsigned input_stride, unsigned output_stride ) { struct draw_ppc_vertex_shader *shader = (struct draw_ppc_vertex_shader *)base; unsigned int i; #define MAX_VERTICES 4 /* loop over verts */ for (i = 0; i < count; i += MAX_VERTICES) { const uint max_vertices = MIN2(MAX_VERTICES, count - i); PIPE_ALIGN_VAR(16) float inputs_soa[PIPE_MAX_SHADER_INPUTS][4][4]; PIPE_ALIGN_VAR(16) float outputs_soa[PIPE_MAX_SHADER_OUTPUTS][4][4]; PIPE_ALIGN_VAR(16) float temps_soa[TGSI_EXEC_NUM_TEMPS][4][4]; uint attr; /* convert (up to) four input verts to SoA format */ for (attr = 0; attr < base->info.num_inputs; attr++) { const float *vIn = (const float *) input; uint vert; for (vert = 0; vert < max_vertices; vert++) { #if 0 if (attr==0) printf("Input v%d a%d: %f %f %f %f\n", vert, attr, vIn[0], vIn[1], vIn[2], vIn[3]); #endif inputs_soa[attr][0][vert] = vIn[attr * 4 + 0]; inputs_soa[attr][1][vert] = vIn[attr * 4 + 1]; inputs_soa[attr][2][vert] = vIn[attr * 4 + 2]; inputs_soa[attr][3][vert] = vIn[attr * 4 + 3]; vIn += input_stride / 4; } } /* run compiled shader */ shader->func(inputs_soa, outputs_soa, temps_soa, (float (*)[4]) shader->base.immediates, (float (*)[4])constants[0], ppc_builtin_constants); /* convert (up to) four output verts from SoA back to AoS format */ for (attr = 0; attr < base->info.num_outputs; attr++) { float *vOut = (float *) output; uint vert; for (vert = 0; vert < max_vertices; vert++) { vOut[attr * 4 + 0] = outputs_soa[attr][0][vert]; vOut[attr * 4 + 1] = outputs_soa[attr][1][vert]; vOut[attr * 4 + 2] = outputs_soa[attr][2][vert]; vOut[attr * 4 + 3] = outputs_soa[attr][3][vert]; #if 0 if (attr==0) printf("Output v%d a%d: %f %f %f %f\n", vert, attr, vOut[0], vOut[1], vOut[2], vOut[3]); #endif vOut += output_stride / 4; } } /* advance to next group of four input/output verts */ input = (const float (*)[4])((const char *)input + input_stride * max_vertices); output = (float (*)[4])((char *)output + output_stride * max_vertices); } } static void vs_ppc_delete( struct draw_vertex_shader *base ) { struct draw_ppc_vertex_shader *shader = (struct draw_ppc_vertex_shader *)base; ppc_release_func( &shader->ppc_program ); align_free( (void *) shader->base.immediates ); FREE( (void*) shader->base.state.tokens ); FREE( shader ); } struct draw_vertex_shader * draw_create_vs_ppc(struct draw_context *draw, const struct pipe_shader_state *templ) { struct draw_ppc_vertex_shader *vs; vs = CALLOC_STRUCT( draw_ppc_vertex_shader ); if (vs == NULL) return NULL; /* we make a private copy of the tokens */ vs->base.state.tokens = tgsi_dup_tokens(templ->tokens); if (!vs->base.state.tokens) goto fail; tgsi_scan_shader(templ->tokens, &vs->base.info); vs->base.draw = draw; vs->base.create_variant = draw_vs_create_variant_generic; vs->base.prepare = vs_ppc_prepare; vs->base.run_linear = vs_ppc_run_linear; vs->base.delete = vs_ppc_delete; vs->base.immediates = align_malloc(TGSI_EXEC_NUM_IMMEDIATES * 4 * sizeof(float), 16); ppc_init_func( &vs->ppc_program ); #if 0 ppc_print_code(&vs->ppc_program, TRUE); ppc_indent(&vs->ppc_program, 8); #endif if (!tgsi_emit_ppc( (struct tgsi_token *) vs->base.state.tokens, &vs->ppc_program, (float (*)[4]) vs->base.immediates, TRUE )) goto fail; vs->func = (codegen_function) ppc_get_func( &vs->ppc_program ); if (!vs->func) { goto fail; } return &vs->base; fail: /* debug_error("tgsi_emit_ppc() failed, falling back to interpreter\n"); */ ppc_release_func( &vs->ppc_program ); FREE(vs); return NULL; } #else /* PIPE_ARCH_PPC */ struct draw_vertex_shader * draw_create_vs_ppc( struct draw_context *draw, const struct pipe_shader_state *templ ) { return (void *) 0; } #endif /* PIPE_ARCH_PPC */