/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell <keith@tungstengraphics.com> */ #ifndef DRAW_PT_H #define DRAW_PT_H #include "pipe/p_compiler.h" struct draw_pt_middle_end; struct draw_context; struct draw_prim_info; struct draw_vertex_info; #define PT_SHADE 0x1 #define PT_CLIPTEST 0x2 #define PT_PIPELINE 0x4 #define PT_MAX_MIDDLE 0x8 /* The "front end" - prepare sets of fetch, draw elements for the * middle end. * * The fetch elements are indices to the vertices. The draw elements are * indices to the fetched vertices. When both arrays of elements are both * linear, middle->run_linear is called; When only the fetch elements are * linear, middle->run_linear_elts is called; Otherwise, middle->run is * called. * * When the number of the draw elements exceeds max_vertex of the middle end, * the draw elements (as well as the fetch elements) are splitted and the * middle end is called multiple times. * * Currenly there is: * - vsplit - catchall implementation, splits big prims */ struct draw_pt_front_end { void (*prepare)( struct draw_pt_front_end *, unsigned prim, struct draw_pt_middle_end *, unsigned opt ); void (*run)( struct draw_pt_front_end *, unsigned start, unsigned count ); void (*flush)( struct draw_pt_front_end *, unsigned flags ); void (*destroy)( struct draw_pt_front_end * ); }; /* The "middle end" - prepares actual hardware vertices for the * hardware backend. * * prim_flags is as defined by pipe_draw_info::flags. * * Currently two versions of this: * - fetch, vertex shade, cliptest, prim-pipeline * - fetch, emit (ie passthrough) */ struct draw_pt_middle_end { void (*prepare)( struct draw_pt_middle_end *, unsigned prim, unsigned opt, unsigned *max_vertices ); void (*run)( struct draw_pt_middle_end *, const unsigned *fetch_elts, unsigned fetch_count, const ushort *draw_elts, unsigned draw_count, unsigned prim_flags ); void (*run_linear)(struct draw_pt_middle_end *, unsigned start, unsigned count, unsigned prim_flags ); /* Transform all vertices in a linear range and then draw them with * the supplied element list. May fail and return FALSE. */ boolean (*run_linear_elts)( struct draw_pt_middle_end *, unsigned fetch_start, unsigned fetch_count, const ushort *draw_elts, unsigned draw_count, unsigned prim_flags ); int (*get_max_vertex_count)( struct draw_pt_middle_end * ); void (*finish)( struct draw_pt_middle_end * ); void (*destroy)( struct draw_pt_middle_end * ); }; /* The "back end" - supplied by the driver, defined in draw_vbuf.h. */ struct vbuf_render; struct vertex_header; /* Frontends: * * Currently only the general-purpose vsplit implementation. */ struct draw_pt_front_end *draw_pt_vsplit(struct draw_context *draw); /* Middle-ends: * * Currently one general-purpose case which can do all possibilities, * at the slight expense of creating a vertex_header in some cases * unecessarily. * * The special case fetch_emit code avoids pipeline vertices * altogether and builds hardware vertices directly from API * vertex_elements. */ struct draw_pt_middle_end *draw_pt_fetch_emit( struct draw_context *draw ); struct draw_pt_middle_end *draw_pt_middle_fse( struct draw_context *draw ); struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit(struct draw_context *draw); struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit_llvm(struct draw_context *draw); /******************************************************************************* * HW vertex emit: */ struct pt_emit; void draw_pt_emit_prepare( struct pt_emit *emit, unsigned prim, unsigned *max_vertices ); void draw_pt_emit( struct pt_emit *emit, const struct draw_vertex_info *vert_info, const struct draw_prim_info *prim_info); void draw_pt_emit_linear( struct pt_emit *emit, const struct draw_vertex_info *vert_info, const struct draw_prim_info *prim_info); void draw_pt_emit_destroy( struct pt_emit *emit ); struct pt_emit *draw_pt_emit_create( struct draw_context *draw ); /******************************************************************************* * HW stream output emit: */ struct pt_so_emit; void draw_pt_so_emit_prepare( struct pt_so_emit *emit ); void draw_pt_so_emit( struct pt_so_emit *emit, const struct draw_vertex_info *vert_info, const struct draw_prim_info *prim_info ); void draw_pt_so_emit_destroy( struct pt_so_emit *emit ); struct pt_so_emit *draw_pt_so_emit_create( struct draw_context *draw ); /******************************************************************************* * API vertex fetch: */ struct pt_fetch; void draw_pt_fetch_prepare( struct pt_fetch *fetch, unsigned vertex_input_count, unsigned vertex_size, unsigned instance_id_index ); void draw_pt_fetch_run( struct pt_fetch *fetch, const unsigned *elts, unsigned count, char *verts ); void draw_pt_fetch_run_linear( struct pt_fetch *fetch, unsigned start, unsigned count, char *verts ); void draw_pt_fetch_destroy( struct pt_fetch *fetch ); struct pt_fetch *draw_pt_fetch_create( struct draw_context *draw ); /******************************************************************************* * Post-VS: cliptest, rhw, viewport */ struct pt_post_vs; boolean draw_pt_post_vs_run( struct pt_post_vs *pvs, struct draw_vertex_info *info ); void draw_pt_post_vs_prepare( struct pt_post_vs *pvs, boolean clip_xy, boolean clip_z, boolean clip_user, boolean guard_band, boolean bypass_viewport, boolean opengl, boolean need_edgeflags ); struct pt_post_vs *draw_pt_post_vs_create( struct draw_context *draw ); void draw_pt_post_vs_destroy( struct pt_post_vs *pvs ); /******************************************************************************* * Utils: */ void draw_pt_split_prim(unsigned prim, unsigned *first, unsigned *incr); unsigned draw_pt_trim_count(unsigned count, unsigned first, unsigned incr); #endif