; RUN: opt < %s -basicaa -slp-vectorizer -slp-threshold=-100 -instcombine -dce -S -mtriple=i386-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck %s target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128-n8:16:32-S128" ; Make sure we order the operands of commutative operations so that we get ; bigger vectorizable trees. ; CHECK-LABEL: shuffle_operands1 ; CHECK: load <2 x double> ; CHECK: fadd <2 x double> define void @shuffle_operands1(double * noalias %from, double * noalias %to, double %v1, double %v2) { %from_1 = getelementptr double, double *%from, i64 1 %v0_1 = load double , double * %from %v0_2 = load double , double * %from_1 %v1_1 = fadd double %v0_1, %v1 %v1_2 = fadd double %v2, %v0_2 %to_2 = getelementptr double, double * %to, i64 1 store double %v1_1, double *%to store double %v1_2, double *%to_2 ret void } ; CHECK-LABEL: shuffle_preserve_broadcast ; CHECK: %[[BCAST:[a-z0-9]+]] = insertelement <2 x double> undef, double %v0_1 ; CHECK: = insertelement <2 x double> %[[BCAST]], double %v0_1 define void @shuffle_preserve_broadcast(double * noalias %from, double * noalias %to, double %v1, double %v2) { entry: br label %lp lp: %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] %from_1 = getelementptr double, double *%from, i64 1 %v0_1 = load double , double * %from %v0_2 = load double , double * %from_1 %v1_1 = fadd double %v0_1, %p %v1_2 = fadd double %v0_1, %v0_2 %to_2 = getelementptr double, double * %to, i64 1 store double %v1_1, double *%to store double %v1_2, double *%to_2 br i1 undef, label %lp, label %ext ext: ret void } ; CHECK-LABEL: shuffle_preserve_broadcast2 ; CHECK: %[[BCAST:[a-z0-9]+]] = insertelement <2 x double> undef, double %v0_1 ; CHECK: = insertelement <2 x double> %[[BCAST]], double %v0_1 define void @shuffle_preserve_broadcast2(double * noalias %from, double * noalias %to, double %v1, double %v2) { entry: br label %lp lp: %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] %from_1 = getelementptr double, double *%from, i64 1 %v0_1 = load double , double * %from %v0_2 = load double , double * %from_1 %v1_1 = fadd double %p, %v0_1 %v1_2 = fadd double %v0_2, %v0_1 %to_2 = getelementptr double, double * %to, i64 1 store double %v1_1, double *%to store double %v1_2, double *%to_2 br i1 undef, label %lp, label %ext ext: ret void } ; CHECK-LABEL: shuffle_preserve_broadcast3 ; CHECK: %[[BCAST:[a-z0-9]+]] = insertelement <2 x double> undef, double %v0_1 ; CHECK: = insertelement <2 x double> %[[BCAST]], double %v0_1 define void @shuffle_preserve_broadcast3(double * noalias %from, double * noalias %to, double %v1, double %v2) { entry: br label %lp lp: %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] %from_1 = getelementptr double, double *%from, i64 1 %v0_1 = load double , double * %from %v0_2 = load double , double * %from_1 %v1_1 = fadd double %p, %v0_1 %v1_2 = fadd double %v0_1, %v0_2 %to_2 = getelementptr double, double * %to, i64 1 store double %v1_1, double *%to store double %v1_2, double *%to_2 br i1 undef, label %lp, label %ext ext: ret void } ; CHECK-LABEL: shuffle_preserve_broadcast4 ; CHECK: %[[BCAST:[a-z0-9]+]] = insertelement <2 x double> undef, double %v0_1 ; CHECK: = insertelement <2 x double> %[[BCAST]], double %v0_1 define void @shuffle_preserve_broadcast4(double * noalias %from, double * noalias %to, double %v1, double %v2) { entry: br label %lp lp: %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] %from_1 = getelementptr double, double *%from, i64 1 %v0_1 = load double , double * %from %v0_2 = load double , double * %from_1 %v1_1 = fadd double %v0_2, %v0_1 %v1_2 = fadd double %p, %v0_1 %to_2 = getelementptr double, double * %to, i64 1 store double %v1_1, double *%to store double %v1_2, double *%to_2 br i1 undef, label %lp, label %ext ext: ret void } ; CHECK-LABEL: shuffle_preserve_broadcast5 ; CHECK: %[[BCAST:[a-z0-9]+]] = insertelement <2 x double> undef, double %v0_1 ; CHECK: = insertelement <2 x double> %[[BCAST]], double %v0_1 define void @shuffle_preserve_broadcast5(double * noalias %from, double * noalias %to, double %v1, double %v2) { entry: br label %lp lp: %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] %from_1 = getelementptr double, double *%from, i64 1 %v0_1 = load double , double * %from %v0_2 = load double , double * %from_1 %v1_1 = fadd double %v0_1, %v0_2 %v1_2 = fadd double %p, %v0_1 %to_2 = getelementptr double, double * %to, i64 1 store double %v1_1, double *%to store double %v1_2, double *%to_2 br i1 undef, label %lp, label %ext ext: ret void } ; CHECK-LABEL: shuffle_preserve_broadcast6 ; CHECK: %[[BCAST:[a-z0-9]+]] = insertelement <2 x double> undef, double %v0_1 ; CHECK: = insertelement <2 x double> %[[BCAST]], double %v0_1 define void @shuffle_preserve_broadcast6(double * noalias %from, double * noalias %to, double %v1, double %v2) { entry: br label %lp lp: %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] %from_1 = getelementptr double, double *%from, i64 1 %v0_1 = load double , double * %from %v0_2 = load double , double * %from_1 %v1_1 = fadd double %v0_1, %v0_2 %v1_2 = fadd double %v0_1, %p %to_2 = getelementptr double, double * %to, i64 1 store double %v1_1, double *%to store double %v1_2, double *%to_2 br i1 undef, label %lp, label %ext ext: ret void } ; Make sure we don't scramble operands when we reorder them and destroy ; 'good' source order. ; CHECK-LABEL: good_load_order ; CHECK: %[[V1:[0-9]+]] = load <4 x float>, <4 x float>* ; CHECK: %[[V2:[0-9]+]] = insertelement <4 x float> undef, float %1, i32 0 ; CHECK: %[[V3:[0-9]+]] = shufflevector <4 x float> %[[V2]], <4 x float> %[[V1]], <4 x i32> <i32 0, i32 4, i32 5, i32 6> ; CHECK: = fmul <4 x float> %[[V1]], %[[V3]] @a = common global [32000 x float] zeroinitializer, align 16 define void @good_load_order() { entry: br label %for.cond1.preheader for.cond1.preheader: %0 = load float, float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), align 16 br label %for.body3 for.body3: %1 = phi float [ %0, %for.cond1.preheader ], [ %10, %for.body3 ] %indvars.iv = phi i64 [ 0, %for.cond1.preheader ], [ %indvars.iv.next, %for.body3 ] %2 = add nsw i64 %indvars.iv, 1 %arrayidx = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %2 %3 = load float, float* %arrayidx, align 4 %arrayidx5 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv %mul6 = fmul float %3, %1 store float %mul6, float* %arrayidx5, align 4 %4 = add nsw i64 %indvars.iv, 2 %arrayidx11 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %4 %5 = load float, float* %arrayidx11, align 4 %mul15 = fmul float %5, %3 store float %mul15, float* %arrayidx, align 4 %6 = add nsw i64 %indvars.iv, 3 %arrayidx21 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %6 %7 = load float, float* %arrayidx21, align 4 %mul25 = fmul float %7, %5 store float %mul25, float* %arrayidx11, align 4 %8 = add nsw i64 %indvars.iv, 4 %arrayidx31 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %8 %9 = load float, float* %arrayidx31, align 4 %mul35 = fmul float %9, %7 store float %mul35, float* %arrayidx21, align 4 %indvars.iv.next = add nuw nsw i64 %indvars.iv, 5 %arrayidx41 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv.next %10 = load float, float* %arrayidx41, align 4 %mul45 = fmul float %10, %9 store float %mul45, float* %arrayidx31, align 4 %11 = trunc i64 %indvars.iv.next to i32 %cmp2 = icmp slt i32 %11, 31995 br i1 %cmp2, label %for.body3, label %for.end for.end: ret void } ; Check vectorization of following code for double data type- ; c[0] = a[0]+b[0]; ; c[1] = b[1]+a[1]; // swapped b[1] and a[1] ; CHECK-LABEL: load_reorder_double ; CHECK: load <2 x double>, <2 x double>* ; CHECK: fadd <2 x double> define void @load_reorder_double(double* nocapture %c, double* noalias nocapture readonly %a, double* noalias nocapture readonly %b){ %1 = load double, double* %a %2 = load double, double* %b %3 = fadd double %1, %2 store double %3, double* %c %4 = getelementptr inbounds double, double* %b, i64 1 %5 = load double, double* %4 %6 = getelementptr inbounds double, double* %a, i64 1 %7 = load double, double* %6 %8 = fadd double %5, %7 %9 = getelementptr inbounds double, double* %c, i64 1 store double %8, double* %9 ret void } ; Check vectorization of following code for float data type- ; c[0] = a[0]+b[0]; ; c[1] = b[1]+a[1]; // swapped b[1] and a[1] ; c[2] = a[2]+b[2]; ; c[3] = a[3]+b[3]; ; CHECK-LABEL: load_reorder_float ; CHECK: load <4 x float>, <4 x float>* ; CHECK: fadd <4 x float> define void @load_reorder_float(float* nocapture %c, float* noalias nocapture readonly %a, float* noalias nocapture readonly %b){ %1 = load float, float* %a %2 = load float, float* %b %3 = fadd float %1, %2 store float %3, float* %c %4 = getelementptr inbounds float, float* %b, i64 1 %5 = load float, float* %4 %6 = getelementptr inbounds float, float* %a, i64 1 %7 = load float, float* %6 %8 = fadd float %5, %7 %9 = getelementptr inbounds float, float* %c, i64 1 store float %8, float* %9 %10 = getelementptr inbounds float, float* %a, i64 2 %11 = load float, float* %10 %12 = getelementptr inbounds float, float* %b, i64 2 %13 = load float, float* %12 %14 = fadd float %11, %13 %15 = getelementptr inbounds float, float* %c, i64 2 store float %14, float* %15 %16 = getelementptr inbounds float, float* %a, i64 3 %17 = load float, float* %16 %18 = getelementptr inbounds float, float* %b, i64 3 %19 = load float, float* %18 %20 = fadd float %17, %19 %21 = getelementptr inbounds float, float* %c, i64 3 store float %20, float* %21 ret void } ; Check we properly reorder the below code so that it gets vectorized optimally- ; a[0] = (b[0]+c[0])+d[0]; ; a[1] = d[1]+(b[1]+c[1]); ; a[2] = (b[2]+c[2])+d[2]; ; a[3] = (b[3]+c[3])+d[3]; ; CHECK-LABEL: opcode_reorder ; CHECK: load <4 x float>, <4 x float>* ; CHECK: fadd <4 x float> define void @opcode_reorder(float* noalias nocapture %a, float* noalias nocapture readonly %b, float* noalias nocapture readonly %c,float* noalias nocapture readonly %d){ %1 = load float, float* %b %2 = load float, float* %c %3 = fadd float %1, %2 %4 = load float, float* %d %5 = fadd float %3, %4 store float %5, float* %a %6 = getelementptr inbounds float, float* %d, i64 1 %7 = load float, float* %6 %8 = getelementptr inbounds float, float* %b, i64 1 %9 = load float, float* %8 %10 = getelementptr inbounds float, float* %c, i64 1 %11 = load float, float* %10 %12 = fadd float %9, %11 %13 = fadd float %7, %12 %14 = getelementptr inbounds float, float* %a, i64 1 store float %13, float* %14 %15 = getelementptr inbounds float, float* %b, i64 2 %16 = load float, float* %15 %17 = getelementptr inbounds float, float* %c, i64 2 %18 = load float, float* %17 %19 = fadd float %16, %18 %20 = getelementptr inbounds float, float* %d, i64 2 %21 = load float, float* %20 %22 = fadd float %19, %21 %23 = getelementptr inbounds float, float* %a, i64 2 store float %22, float* %23 %24 = getelementptr inbounds float, float* %b, i64 3 %25 = load float, float* %24 %26 = getelementptr inbounds float, float* %c, i64 3 %27 = load float, float* %26 %28 = fadd float %25, %27 %29 = getelementptr inbounds float, float* %d, i64 3 %30 = load float, float* %29 %31 = fadd float %28, %30 %32 = getelementptr inbounds float, float* %a, i64 3 store float %31, float* %32 ret void }