// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/message_loop/message_pump_default.h" #include <algorithm> #include "base/logging.h" #include "base/threading/thread_restrictions.h" #include "build/build_config.h" #if defined(OS_MACOSX) #include "base/mac/scoped_nsautorelease_pool.h" #endif namespace base { MessagePumpDefault::MessagePumpDefault() : keep_running_(true), event_(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED) {} MessagePumpDefault::~MessagePumpDefault() { } void MessagePumpDefault::Run(Delegate* delegate) { DCHECK(keep_running_) << "Quit must have been called outside of Run!"; for (;;) { #if defined(OS_MACOSX) mac::ScopedNSAutoreleasePool autorelease_pool; #endif bool did_work = delegate->DoWork(); if (!keep_running_) break; did_work |= delegate->DoDelayedWork(&delayed_work_time_); if (!keep_running_) break; if (did_work) continue; did_work = delegate->DoIdleWork(); if (!keep_running_) break; if (did_work) continue; ThreadRestrictions::ScopedAllowWait allow_wait; if (delayed_work_time_.is_null()) { event_.Wait(); } else { TimeDelta delay = delayed_work_time_ - TimeTicks::Now(); if (delay > TimeDelta()) { #if defined(OS_WIN) // TODO(stanisc): crbug.com/623223: Consider moving the OS_WIN specific // logic into TimedWait implementation in waitable_event_win.cc. // crbug.com/487724: on Windows, waiting for less than 1 ms results in // returning from TimedWait promptly and spinning // MessagePumpDefault::Run loop for up to 1 ms - until it is time to // run a delayed task. |min_delay| is the minimum possible wait to // to avoid the spinning. constexpr TimeDelta min_delay = TimeDelta::FromMilliseconds(1); do { delay = std::max(delay, min_delay); if (event_.TimedWait(delay)) break; // TimedWait can time out earlier than the specified |delay| on // Windows. It doesn't make sense to run the outer loop in that case // because there isn't going to be any new work. It is less overhead // to just go back to wait. // In practice this inner wait loop might have up to 3 iterations. delay = delayed_work_time_ - TimeTicks::Now(); } while (delay > TimeDelta()); #else event_.TimedWait(delay); #endif } else { // It looks like delayed_work_time_ indicates a time in the past, so we // need to call DoDelayedWork now. delayed_work_time_ = TimeTicks(); } } // Since event_ is auto-reset, we don't need to do anything special here // other than service each delegate method. } keep_running_ = true; } void MessagePumpDefault::Quit() { keep_running_ = false; } void MessagePumpDefault::ScheduleWork() { // Since this can be called on any thread, we need to ensure that our Run // loop wakes up. event_.Signal(); } void MessagePumpDefault::ScheduleDelayedWork( const TimeTicks& delayed_work_time) { // We know that we can't be blocked on Wait right now since this method can // only be called on the same thread as Run, so we only need to update our // record of how long to sleep when we do sleep. delayed_work_time_ = delayed_work_time; } } // namespace base