// Copyright (c) 2006, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // simple_symbol_supplier.h: A simple SymbolSupplier implementation // // SimpleSymbolSupplier is a straightforward implementation of SymbolSupplier // that stores symbol files in a filesystem tree. A SimpleSymbolSupplier is // created with one or more base directories, which are the root paths for all // symbol files. Each symbol file contained therein has a directory entry in // the base directory with a name identical to the corresponding debugging // file (pdb). Within each of these directories, there are subdirectories // named for the debugging file's identifier. For recent pdb files, this is // a concatenation of the pdb's uuid and age, presented in hexadecimal form, // without any dashes or separators. The uuid is in uppercase hexadecimal // and the age is in lowercase hexadecimal. Within that subdirectory, // SimpleSymbolSupplier expects to find the symbol file, which is named // identically to the debug file, but with a .sym extension. If the original // debug file had a name ending in .pdb, the .pdb extension will be replaced // with .sym. This sample hierarchy is rooted at the "symbols" base // directory: // // symbols // symbols/test_app.pdb // symbols/test_app.pdb/63FE4780728D49379B9D7BB6460CB42A1 // symbols/test_app.pdb/63FE4780728D49379B9D7BB6460CB42A1/test_app.sym // symbols/kernel32.pdb // symbols/kernel32.pdb/BCE8785C57B44245A669896B6A19B9542 // symbols/kernel32.pdb/BCE8785C57B44245A669896B6A19B9542/kernel32.sym // // In this case, the uuid of test_app.pdb is // 63fe4780-728d-4937-9b9d-7bb6460cb42a and its age is 1. // // This scheme was chosen to be roughly analogous to the way that // symbol files may be accessed from Microsoft Symbol Server. A hierarchy // used for Microsoft Symbol Server storage is usable as a hierarchy for // SimpleSymbolServer, provided that the pdb files are transformed to dumped // format using a tool such as dump_syms, and given a .sym extension. // // SimpleSymbolSupplier will iterate over all root paths searching for // a symbol file existing in that path. // // SimpleSymbolSupplier supports any debugging file which can be identified // by a CodeModule object's debug_file and debug_identifier accessors. The // expected ultimate source of these CodeModule objects are MinidumpModule // objects; it is this class that is responsible for assigning appropriate // values for debug_file and debug_identifier. // // Author: Mark Mentovai #ifndef PROCESSOR_SIMPLE_SYMBOL_SUPPLIER_H__ #define PROCESSOR_SIMPLE_SYMBOL_SUPPLIER_H__ #include <map> #include <string> #include <vector> #include "common/using_std_string.h" #include "google_breakpad/processor/symbol_supplier.h" namespace google_breakpad { using std::map; using std::vector; class CodeModule; class SimpleSymbolSupplier : public SymbolSupplier { public: // Creates a new SimpleSymbolSupplier, using path as the root path where // symbols are stored. explicit SimpleSymbolSupplier(const string &path) : paths_(1, path) {} // Creates a new SimpleSymbolSupplier, using paths as a list of root // paths where symbols may be stored. explicit SimpleSymbolSupplier(const vector<string> &paths) : paths_(paths) {} virtual ~SimpleSymbolSupplier() {} // Returns the path to the symbol file for the given module. See the // description above. virtual SymbolResult GetSymbolFile(const CodeModule *module, const SystemInfo *system_info, string *symbol_file); virtual SymbolResult GetSymbolFile(const CodeModule *module, const SystemInfo *system_info, string *symbol_file, string *symbol_data); // Allocates data buffer on heap and writes symbol data into buffer. // Symbol supplier ALWAYS takes ownership of the data buffer. virtual SymbolResult GetCStringSymbolData(const CodeModule *module, const SystemInfo *system_info, string *symbol_file, char **symbol_data, size_t *symbol_data_size); // Free the data buffer allocated in the above GetCStringSymbolData(); virtual void FreeSymbolData(const CodeModule *module); protected: SymbolResult GetSymbolFileAtPathFromRoot(const CodeModule *module, const SystemInfo *system_info, const string &root_path, string *symbol_file); private: map<string, char *> memory_buffers_; vector<string> paths_; }; } // namespace google_breakpad #endif // PROCESSOR_SIMPLE_SYMBOL_SUPPLIER_H__