// automatically generated by the FlatBuffers compiler, do not modify namespace MyGame.Example { using System; using FlatBuffers; public struct Stat : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); } public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); } public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } } public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } } public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } } public static Offset<Stat> CreateStat(FlatBufferBuilder builder, StringOffset idOffset = default(StringOffset), long val = 0, ushort count = 0) { builder.StartObject(3); Stat.AddVal(builder, val); Stat.AddId(builder, idOffset); Stat.AddCount(builder, count); return Stat.EndStat(builder); } public static void StartStat(FlatBufferBuilder builder) { builder.StartObject(3); } public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); } public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); } public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); } public static Offset<Stat> EndStat(FlatBufferBuilder builder) { int o = builder.EndObject(); return new Offset<Stat>(o); } }; }