#ifndef ESD_H #define ESD_H #include <audiofile.h> #ifdef __cplusplus extern "C" { #endif /* path and name of the default EsounD domain socket */ #define ESD_UNIX_SOCKET_DIR esd_get_socket_dirname() #define ESD_UNIX_SOCKET_NAME esd_get_socket_name() /* size of the audio buffer */ #define ESD_BUF_SIZE (4 * 1024) /* length of the authorization key, octets */ #define ESD_KEY_LEN (16) /* default port for the EsounD server */ #define ESD_DEFAULT_PORT (16001) /* default sample rate for the EsounD server */ #define ESD_DEFAULT_RATE (44100) /* maximum length of a stream/sample name */ #define ESD_NAME_MAX (128) /* a magic number to identify the relative endianness of a client */ #define ESD_ENDIAN_KEY \ ( (unsigned int) ( ('E' << 24) + ('N' << 16) + ('D' << 8) + ('N') ) ) #define ESD_VOLUME_BASE (256) /*************************************/ /* what can we do to/with the EsounD */ enum esd_proto { ESD_PROTO_CONNECT, /* implied on inital client connection */ /* pseudo "security" functionality */ ESD_PROTO_LOCK, /* disable "foreign" client connections */ ESD_PROTO_UNLOCK, /* enable "foreign" client connections */ /* stream functionality: play, record, monitor */ ESD_PROTO_STREAM_PLAY, /* play all following data as a stream */ ESD_PROTO_STREAM_REC, /* record data from card as a stream */ ESD_PROTO_STREAM_MON, /* send mixed buffer output as a stream */ /* sample functionality: cache, free, play, loop, EOL, kill */ ESD_PROTO_SAMPLE_CACHE, /* cache a sample in the server */ ESD_PROTO_SAMPLE_FREE, /* release a sample in the server */ ESD_PROTO_SAMPLE_PLAY, /* play a cached sample */ ESD_PROTO_SAMPLE_LOOP, /* loop a cached sample, til eoloop */ ESD_PROTO_SAMPLE_STOP, /* stop a looping sample when done */ ESD_PROTO_SAMPLE_KILL, /* stop the looping sample immed. */ /* free and reclaim /dev/dsp functionality */ ESD_PROTO_STANDBY, /* release /dev/dsp and ignore all data */ ESD_PROTO_RESUME, /* reclaim /dev/dsp and play sounds again */ /* TODO: move these to a more logical place. NOTE: will break the protocol */ ESD_PROTO_SAMPLE_GETID, /* get the ID for an already-cached sample */ ESD_PROTO_STREAM_FILT, /* filter mixed buffer output as a stream */ /* esd remote management */ ESD_PROTO_SERVER_INFO, /* get server info (ver, sample rate, format) */ ESD_PROTO_ALL_INFO, /* get all info (server info, players, samples) */ ESD_PROTO_SUBSCRIBE, /* track new and removed players and samples */ ESD_PROTO_UNSUBSCRIBE, /* stop tracking updates */ /* esd remote control */ ESD_PROTO_STREAM_PAN, /* set stream panning */ ESD_PROTO_SAMPLE_PAN, /* set default sample panning */ /* esd status */ ESD_PROTO_STANDBY_MODE, /* see if server is in standby, autostandby, etc */ /* esd latency */ ESD_PROTO_LATENCY, /* retrieve latency between write()'s and output */ ESD_PROTO_MAX /* for bounds checking */ }; /******************/ /* The EsounD api */ /* the properties of a sound buffer are logically or'd */ /* bits of stream/sample data */ #define ESD_MASK_BITS ( 0x000F ) #define ESD_BITS8 ( 0x0000 ) #define ESD_BITS16 ( 0x0001 ) /* how many interleaved channels of data */ #define ESD_MASK_CHAN ( 0x00F0 ) #define ESD_MONO ( 0x0010 ) #define ESD_STEREO ( 0x0020 ) /* whether it's a stream or a sample */ #define ESD_MASK_MODE ( 0x0F00 ) #define ESD_STREAM ( 0x0000 ) #define ESD_SAMPLE ( 0x0100 ) #define ESD_ADPCM ( 0x0200 ) /* TODO: anyone up for this? =P */ /* the function of the stream/sample, and common functions */ #define ESD_MASK_FUNC ( 0xF000 ) #define ESD_PLAY ( 0x1000 ) /* functions for streams only */ #define ESD_MONITOR ( 0x0000 ) #define ESD_RECORD ( 0x2000 ) /* functions for samples only */ #define ESD_STOP ( 0x0000 ) #define ESD_LOOP ( 0x2000 ) typedef int esd_format_t; typedef int esd_proto_t; /*******************************************************************/ /* client side API for playing sounds */ typedef unsigned char octet; /*******************************************************************/ /* esdlib.c - basic esd client interface functions */ /* opens channel, authenticates connection, and prefares for protos */ /* returns EsounD socket for communication, result < 0 = error */ /* server = listen socket (localhost:5001, 192.168.168.0:9999 */ /* rate, format = (bits | channels | stream | func) */ int esd_open_sound( const char *host ); /* send the authorization cookie, create one if needed */ int esd_send_auth( int sock ); /* lock/unlock will disable/enable foreign clients from connecting */ int esd_lock( int esd ); int esd_unlock( int esd ); /* standby/resume will free/reclaim audio device so others may use it */ int esd_standby( int esd ); int esd_resume( int esd ); /* open a socket for playing, monitoring, or recording as a stream */ /* the *_fallback functions try to open /dev/dsp if there's no EsounD */ int esd_play_stream( esd_format_t format, int rate, const char *host, const char *name ); int esd_play_stream_fallback( esd_format_t format, int rate, const char *host, const char *name ); int esd_monitor_stream( esd_format_t format, int rate, const char *host, const char *name ); /* int esd_monitor_stream_fallback( esd_format_t format, int rate ); */ int esd_record_stream( esd_format_t format, int rate, const char *host, const char *name ); int esd_record_stream_fallback( esd_format_t format, int rate, const char *host, const char *name ); int esd_filter_stream( esd_format_t format, int rate, const char *host, const char *name ); /* cache a sample in the server returns sample id, < 0 = error */ int esd_sample_cache( int esd, esd_format_t format, const int rate, const int length, const char *name ); int esd_confirm_sample_cache( int esd ); /* get the sample id for an already-cached sample */ int esd_sample_getid( int esd, const char *name); /* uncache a sample in the server */ int esd_sample_free( int esd, int sample ); /* play a cached sample once */ int esd_sample_play( int esd, int sample ); /* make a cached sample loop */ int esd_sample_loop( int esd, int sample ); /* stop the looping sample at end */ int esd_sample_stop( int esd, int sample ); /* stop a playing sample immed. */ int esd_sample_kill( int esd, int sample ); /* closes fd, previously obtained by esd_open */ int esd_close( int esd ); /* get the stream latency to esound (latency is number of samples */ /* at 44.1khz stereo 16 bit - you'll have to adjust if oyur input */ /* sampling rate is less (in bytes per second) */ /* so if you're at 44.1khz stereo 16bit in your stream - your lag */ /* in bytes woudl be lag * 2 * 2 bytes (2 for stereo, 2 for 16bit) */ /* if your stream is at 22.05 Khz it'll be double this - in mono */ /* double again ... etc. */ int esd_get_latency(int esd); /*******************************************************************/ /* esdmgr.c - functions to implement a "sound manager" for esd */ /* structures to retrieve information about streams/samples from the server */ typedef struct esd_server_info { int version; /* server version encoded as an int */ esd_format_t format; /* magic int with the format info */ int rate; /* sample rate */ } esd_server_info_t; typedef struct esd_player_info { struct esd_player_info *next; /* point to next entry in list */ esd_server_info_t *server; /* the server that contains this stream */ int source_id; /* either a stream fd or sample id */ char name[ ESD_NAME_MAX ]; /* name of stream for remote control */ int rate; /* sample rate */ int left_vol_scale; /* volume scaling */ int right_vol_scale; esd_format_t format; /* magic int with the format info */ } esd_player_info_t; typedef struct esd_sample_info { struct esd_sample_info *next; /* point to next entry in list */ esd_server_info_t *server; /* the server that contains this sample */ int sample_id; /* either a stream fd or sample id */ char name[ ESD_NAME_MAX ]; /* name of stream for remote control */ int rate; /* sample rate */ int left_vol_scale; /* volume scaling */ int right_vol_scale; esd_format_t format; /* magic int with the format info */ int length; /* total buffer length */ } esd_sample_info_t; typedef struct esd_info { esd_server_info_t *server; esd_player_info_t *player_list; esd_sample_info_t *sample_list; } esd_info_t; enum esd_standby_mode { ESM_ERROR, ESM_ON_STANDBY, ESM_ON_AUTOSTANDBY, ESM_RUNNING }; typedef int esd_standby_mode_t; /* define callbacks for esd_update_info() */ /* what to do when a stream connects, or sample is played */ typedef int esd_new_player_callback_t( esd_player_info_t * ); /* what to do when a stream disconnects, or sample stops playing */ typedef int esd_old_player_callback_t( esd_player_info_t * ); /* what to do when a sample is cached */ typedef int esd_new_sample_callback_t( esd_sample_info_t * ); /* what to do when a sample is uncached */ typedef int esd_old_sample_callback_t( esd_sample_info_t * ); typedef struct esd_update_info_callbacks { esd_new_player_callback_t *esd_new_player_callback; esd_old_player_callback_t *esd_old_player_callback; esd_new_sample_callback_t *esd_new_sample_callback; esd_old_sample_callback_t *esd_old_sample_callback; } esd_update_info_callbacks_t; /* print server into to stdout */ void esd_print_server_info( esd_server_info_t *server_info ); void esd_print_player_info( esd_player_info_t *player_info ); void esd_print_sample_info( esd_sample_info_t *sample_info ); /* print all info to stdout */ void esd_print_all_info( esd_info_t *all_info ); /* retrieve server properties (sample rate, format, version number) */ esd_server_info_t *esd_get_server_info( int esd ); /* release all memory allocated for the server properties structure */ void esd_free_server_info( esd_server_info_t *server_info ); /* retrieve all information from server */ esd_info_t *esd_get_all_info( int esd ); /* retrieve all information from server, and update until unsubsribed or closed */ esd_info_t *esd_subscribe_all_info( int esd ); /* call to update the info structure with new information, and call callbacks */ esd_info_t *esd_update_info( int esd, esd_info_t *info, esd_update_info_callbacks_t *callbacks ); esd_info_t *esd_unsubscribe_info( int esd ); /* release all memory allocated for the esd info structure */ void esd_free_all_info( esd_info_t *info ); /* reset the volume panning for a stream */ int esd_set_stream_pan( int esd, int stream_id, int left_scale, int right_scale ); /* reset the default volume panning for a sample */ int esd_set_default_sample_pan( int esd, int sample_id, int left_scale, int right_scale ); /* see if the server is in stnaby, autostandby, etc */ esd_standby_mode_t esd_get_standby_mode( int esd ); /*******************************************************************/ /* esdfile.c - audiofile wrappers for sane handling of files */ int esd_send_file( int esd, AFfilehandle au_file, int frame_length ); int esd_play_file( const char *name_prefix, const char *filename, int fallback ); int esd_file_cache( int esd, const char *name_prefix, const char *filename ); /*******************************************************************/ /* audio.c - abstract the sound hardware for cross platform usage */ extern esd_format_t esd_audio_format; extern int esd_audio_rate; extern char *esd_audio_device; const char *esd_audio_devices( void ); int esd_audio_open( void ); void esd_audio_close( void ); void esd_audio_pause( void ); int esd_audio_write( void *buffer, int buf_size ); int esd_audio_read( void *buffer, int buf_size ); void esd_audio_flush( void ); /******************************************************************/ /* util.c utilities */ const char *esd_get_socket_dirname( void ); const char *esd_get_socket_name( void ); int have_ipv6( void ); #ifdef __cplusplus } #endif #endif /* #ifndef ESD_H */