/*****************************************************************************/ // Copyright 2006-2007 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file in // accordance with the terms of the Adobe license agreement accompanying it. /*****************************************************************************/ /* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_string_list.cpp#1 $ */ /* $DateTime: 2012/05/30 13:28:51 $ */ /* $Change: 832332 $ */ /* $Author: tknoll $ */ /*****************************************************************************/ #include "dng_string_list.h" #include "dng_bottlenecks.h" #include "dng_exceptions.h" #include "dng_string.h" #include "dng_utils.h" /*****************************************************************************/ dng_string_list::dng_string_list () : fCount (0) , fAllocated (0) , fList (NULL) { } /*****************************************************************************/ dng_string_list::~dng_string_list () { Clear (); } /*****************************************************************************/ void dng_string_list::Allocate (uint32 minSize) { if (fAllocated < minSize) { uint32 newSize = Max_uint32 (minSize, fAllocated * 2); dng_string **list = (dng_string **) malloc (newSize * sizeof (dng_string *)); if (!list) { ThrowMemoryFull (); } if (fCount) { DoCopyBytes (fList, list, fCount * (uint32) sizeof (dng_string *)); } if (fList) { free (fList); } fList = list; fAllocated = newSize; } } /*****************************************************************************/ void dng_string_list::Insert (uint32 index, const dng_string &s) { Allocate (fCount + 1); dng_string *ss = new dng_string (s); if (!ss) { ThrowMemoryFull (); } fCount++; for (uint32 j = fCount - 1; j > index; j--) { fList [j] = fList [j - 1]; } fList [index] = ss; } /*****************************************************************************/ bool dng_string_list::Contains (const dng_string &s) const { for (uint32 j = 0; j < fCount; j++) { if ((*this) [j] == s) { return true; } } return false; } /*****************************************************************************/ void dng_string_list::Clear () { if (fList) { for (uint32 index = 0; index < fCount; index++) { delete fList [index]; } free (fList); fList = NULL; } fCount = 0; fAllocated = 0; } /*****************************************************************************/