#ifndef _GLSSHADERPERFORMANCECASE_HPP #define _GLSSHADERPERFORMANCECASE_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL (ES) Module * ----------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Single-program test case wrapper for ShaderPerformanceMeasurer. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "tcuTestCase.hpp" #include "gluRenderContext.hpp" #include "gluShaderProgram.hpp" #include "glsShaderPerformanceMeasurer.hpp" #include "deSharedPtr.hpp" namespace deqp { namespace gls { class ShaderPerformanceCase : public tcu::TestCase { public: struct InitialCalibration { int initialNumCalls; InitialCalibration (void) : initialNumCalls(1) {} }; ShaderPerformanceCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, PerfCaseType caseType); ~ShaderPerformanceCase (void); void setCalibrationInitialParamStorage (const de::SharedPtr<InitialCalibration>& storage) { m_initialCalibration = storage; } void init (void); void deinit (void); IterateResult iterate (void); protected: virtual void setupProgram (deUint32 program); virtual void setupRenderState (void); void setGridSize (int gridW, int gridH); void setViewportSize (int width, int height); void setVertexFragmentRatio (float fragmentsPerVertices); int getGridWidth (void) const { return m_measurer.getGridWidth(); } int getGridHeight (void) const { return m_measurer.getGridHeight(); } int getViewportWidth (void) const { return m_measurer.getViewportWidth(); } int getViewportHeight (void) const { return m_measurer.getViewportHeight(); } virtual void reportResult (float mvertPerSecond, float mfragPerSecond); glu::RenderContext& m_renderCtx; PerfCaseType m_caseType; std::string m_vertShaderSource; std::string m_fragShaderSource; std::vector<AttribSpec> m_attributes; private: glu::ShaderProgram* m_program; ShaderPerformanceMeasurer m_measurer; de::SharedPtr<InitialCalibration> m_initialCalibration; }; class ShaderPerformanceCaseGroup : public tcu::TestCaseGroup { public: ShaderPerformanceCaseGroup (tcu::TestContext& testCtx, const char* name, const char* description); void addChild (ShaderPerformanceCase*); private: de::SharedPtr<ShaderPerformanceCase::InitialCalibration> m_initialCalibrationStorage; }; } // gls } // deqp #endif // _GLSSHADERPERFORMANCECASE_HPP