#ifndef _GLSSHADEREXECUTIL_HPP
#define _GLSSHADEREXECUTIL_HPP
/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL (ES) Module
 * -----------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Shader execution utilities.
 *//*--------------------------------------------------------------------*/

#include "tcuDefs.hpp"
#include "gluVarType.hpp"
#include "gluShaderUtil.hpp"

namespace tcu
{
class TestLog;
}

namespace glu
{
class RenderContext;
}

namespace deqp
{
namespace gls
{
namespace ShaderExecUtil
{

//! Shader input / output variable declaration.
struct Symbol
{
	std::string			name;		//!< Symbol name.
	glu::VarType		varType;	//!< Symbol type.

	Symbol (void) {}
	Symbol (const std::string& name_, const glu::VarType& varType_) : name(name_), varType(varType_) {}
};

//! Complete shader specification.
struct ShaderSpec
{
	glu::GLSLVersion		version;				//!< Shader version.
	std::vector<Symbol>		inputs;
	std::vector<Symbol>		outputs;
	std::string				globalDeclarations;		//!< These are placed into global scope. Can contain uniform declarations for example.
	std::string				source;					//!< Source snippet to be executed.

	ShaderSpec (void) : version(glu::GLSL_VERSION_300_ES) {}
};

//! Base class for shader executor.
class ShaderExecutor
{
public:
	virtual						~ShaderExecutor			(void);

	//! Check if executor can be used.
	virtual bool				isOk					(void) const = 0;

	//! Log executor details (program etc.).
	virtual void				log						(tcu::TestLog& log) const = 0;

	//! Get program.
	virtual deUint32			getProgram				(void) const = 0;

	//! Set this shader program current in context. Must be called before execute().
	virtual void				useProgram				(void);

	//! Execute active program. useProgram() must be called before this.
	virtual void				execute					(int numValues, const void* const* inputs, void* const* outputs) = 0;

protected:
								ShaderExecutor			(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec);

	const glu::RenderContext&	m_renderCtx;

	std::vector<Symbol>			m_inputs;
	std::vector<Symbol>			m_outputs;
};

inline tcu::TestLog& operator<< (tcu::TestLog& log, const ShaderExecutor* executor) { executor->log(log);	return log; }
inline tcu::TestLog& operator<< (tcu::TestLog& log, const ShaderExecutor& executor) { executor.log(log);	return log; }

ShaderExecutor* createExecutor (const glu::RenderContext& renderCtx, glu::ShaderType shaderType, const ShaderSpec& shaderSpec);

} // ShaderExecUtil
} // gls
} // deqp

#endif // _GLSSHADEREXECUTIL_HPP