#ifndef _GLSFRAGOPINTERACTIONCASE_HPP
#define _GLSFRAGOPINTERACTIONCASE_HPP
/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL (ES) Module
 * -----------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Shader - render state interaction case.
 *//*--------------------------------------------------------------------*/

#include "tcuDefs.hpp"
#include "tcuTestCase.hpp"
#include "rsgShader.hpp"
#include "rsgParameters.hpp"

namespace glu
{
class RenderContext;
class ContextInfo;
}

namespace sglr
{
class GLContext;
}

namespace deqp
{
namespace gls
{

class RandomShaderProgram;

class FragOpInteractionCase : public tcu::TestCase
{
public:
											FragOpInteractionCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const rsg::ProgramParameters& params);
											~FragOpInteractionCase	(void);

	void									init					(void);
	void									deinit					(void);
	IterateResult							iterate					(void);

private:
											FragOpInteractionCase	(const FragOpInteractionCase&);
	FragOpInteractionCase&					operator=				(const FragOpInteractionCase&);

	struct ReferenceContext;

	glu::RenderContext&						m_renderCtx;
	const glu::ContextInfo&					m_ctxInfo;

	rsg::ProgramParameters					m_params;

	rsg::Shader								m_vertexShader;
	rsg::Shader								m_fragmentShader;
	std::vector<const rsg::ShaderInput*>	m_unifiedUniforms;

	gls::RandomShaderProgram*				m_program;

	sglr::GLContext*						m_glCtx;
	ReferenceContext*						m_referenceCtx;

	deUint32								m_glProgram;
	deUint32								m_refProgram;

	tcu::IVec2								m_viewportSize;

	int										m_iterNdx;
};

} // gls
} // deqp

#endif // _GLSFRAGOPINTERACTIONCASE_HPP