/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Vertex array and buffer unaligned access stress tests *//*--------------------------------------------------------------------*/ #include "es3sVertexArrayTests.hpp" #include "glsVertexArrayTests.hpp" #include <sstream> using namespace deqp::gls; namespace deqp { namespace gles3 { namespace Stress { namespace { class SingleVertexArrayUsageGroup : public TestCaseGroup { public: SingleVertexArrayUsageGroup (Context& context, Array::Usage usage); virtual ~SingleVertexArrayUsageGroup (void); virtual void init (void); private: SingleVertexArrayUsageGroup (const SingleVertexArrayUsageGroup& other); SingleVertexArrayUsageGroup& operator= (const SingleVertexArrayUsageGroup& other); Array::Usage m_usage; }; SingleVertexArrayUsageGroup::SingleVertexArrayUsageGroup (Context& context, Array::Usage usage) : TestCaseGroup (context, Array::usageTypeToString(usage).c_str(), Array::usageTypeToString(usage).c_str()) , m_usage (usage) { } SingleVertexArrayUsageGroup::~SingleVertexArrayUsageGroup (void) { } template<class T> static std::string typeToString (T t) { std::stringstream strm; strm << t; return strm.str(); } void SingleVertexArrayUsageGroup::init (void) { int counts[] = {1, 256}; int strides[] = {0, -1, 17, 32}; // Tread negative value as sizeof input. Same as 0, but done outside of GL. Array::InputType inputTypes[] = {Array::INPUTTYPE_FLOAT, Array::INPUTTYPE_FIXED, Array::INPUTTYPE_SHORT, Array::INPUTTYPE_BYTE}; for (int inputTypeNdx = 0; inputTypeNdx < DE_LENGTH_OF_ARRAY(inputTypes); inputTypeNdx++) { for (int countNdx = 0; countNdx < DE_LENGTH_OF_ARRAY(counts); countNdx++) { for (int strideNdx = 0; strideNdx < DE_LENGTH_OF_ARRAY(strides); strideNdx++) { const int stride = (strides[strideNdx] < 0 ? Array::inputTypeSize(inputTypes[inputTypeNdx]) * 2 : strides[strideNdx]); const bool aligned = (stride % Array::inputTypeSize(inputTypes[inputTypeNdx])) == 0; const std::string name = "stride" + typeToString(stride) + "_" + Array::inputTypeToString(inputTypes[inputTypeNdx]) + "_quads" + typeToString(counts[countNdx]); MultiVertexArrayTest::Spec::ArraySpec arraySpec(inputTypes[inputTypeNdx], Array::OUTPUTTYPE_VEC2, Array::STORAGE_BUFFER, m_usage, 2, 0, stride, false, GLValue::getMinValue(inputTypes[inputTypeNdx]), GLValue::getMaxValue(inputTypes[inputTypeNdx])); MultiVertexArrayTest::Spec spec; spec.primitive = Array::PRIMITIVE_TRIANGLES; spec.drawCount = counts[countNdx]; spec.first = 0; spec.arrays.push_back(arraySpec); if (!aligned) addChild(new MultiVertexArrayTest(m_testCtx, m_context.getRenderContext(), spec, name.c_str(), name.c_str())); } } } } class SingleVertexArrayUsageTests : public TestCaseGroup { public: SingleVertexArrayUsageTests (Context& context); virtual ~SingleVertexArrayUsageTests (void); virtual void init (void); private: SingleVertexArrayUsageTests (const SingleVertexArrayUsageTests& other); SingleVertexArrayUsageTests& operator= (const SingleVertexArrayUsageTests& other); }; SingleVertexArrayUsageTests::SingleVertexArrayUsageTests (Context& context) : TestCaseGroup(context, "usages", "Single vertex atribute, usage") { } SingleVertexArrayUsageTests::~SingleVertexArrayUsageTests (void) { } void SingleVertexArrayUsageTests::init (void) { // Test usage Array::Usage usages[] = { Array::USAGE_STATIC_DRAW, Array::USAGE_STREAM_DRAW, Array::USAGE_DYNAMIC_DRAW, Array::USAGE_STATIC_COPY, Array::USAGE_STREAM_COPY, Array::USAGE_DYNAMIC_COPY, Array::USAGE_STATIC_READ, Array::USAGE_STREAM_READ, Array::USAGE_DYNAMIC_READ }; for (int usageNdx = 0; usageNdx < DE_LENGTH_OF_ARRAY(usages); usageNdx++) { addChild(new SingleVertexArrayUsageGroup(m_context, usages[usageNdx])); } } class SingleVertexArrayStrideGroup : public TestCaseGroup { public: SingleVertexArrayStrideGroup (Context& context, Array::InputType type); virtual ~SingleVertexArrayStrideGroup (void); virtual void init (void); private: SingleVertexArrayStrideGroup (const SingleVertexArrayStrideGroup& other); SingleVertexArrayStrideGroup& operator= (const SingleVertexArrayStrideGroup& other); Array::InputType m_type; }; SingleVertexArrayStrideGroup::SingleVertexArrayStrideGroup (Context& context, Array::InputType type) : TestCaseGroup (context, Array::inputTypeToString(type).c_str(), Array::inputTypeToString(type).c_str()) , m_type (type) { } SingleVertexArrayStrideGroup::~SingleVertexArrayStrideGroup (void) { } void SingleVertexArrayStrideGroup::init (void) { Array::Storage storages[] = {Array::STORAGE_USER, Array::STORAGE_BUFFER}; int counts[] = {1, 256}; int strides[] = {/*0,*/ -1, 17, 32}; // Tread negative value as sizeof input. Same as 0, but done outside of GL. for (int storageNdx = 0; storageNdx < DE_LENGTH_OF_ARRAY(storages); storageNdx++) { for (int componentCount = 2; componentCount < 5; componentCount++) { for (int countNdx = 0; countNdx < DE_LENGTH_OF_ARRAY(counts); countNdx++) { for (int strideNdx = 0; strideNdx < DE_LENGTH_OF_ARRAY(strides); strideNdx++) { const bool packed = m_type == Array::INPUTTYPE_UNSIGNED_INT_2_10_10_10 || m_type == Array::INPUTTYPE_INT_2_10_10_10; const int stride = (strides[strideNdx] < 0) ? ((packed) ? (16) : (Array::inputTypeSize(m_type) * componentCount)) : (strides[strideNdx]); const int alignment = (packed) ? (Array::inputTypeSize(m_type) * componentCount) : (Array::inputTypeSize(m_type)); const bool bufferUnaligned = (storages[storageNdx] == Array::STORAGE_BUFFER) && (stride % alignment) != 0; std::string name = Array::storageToString(storages[storageNdx]) + "_stride" + typeToString(stride) + "_components" + typeToString(componentCount) + "_quads" + typeToString(counts[countNdx]); if((m_type == Array::INPUTTYPE_UNSIGNED_INT_2_10_10_10 || m_type == Array::INPUTTYPE_INT_2_10_10_10) && componentCount != 4) continue; MultiVertexArrayTest::Spec::ArraySpec arraySpec(m_type, Array::OUTPUTTYPE_VEC4, storages[storageNdx], Array::USAGE_DYNAMIC_DRAW, componentCount, 0, stride, false, GLValue::getMinValue(m_type), GLValue::getMaxValue(m_type)); MultiVertexArrayTest::Spec spec; spec.primitive = Array::PRIMITIVE_TRIANGLES; spec.drawCount = counts[countNdx]; spec.first = 0; spec.arrays.push_back(arraySpec); if (bufferUnaligned) addChild(new MultiVertexArrayTest(m_testCtx, m_context.getRenderContext(), spec, name.c_str(), name.c_str())); } } } } } class SingleVertexArrayStrideTests : public TestCaseGroup { public: SingleVertexArrayStrideTests (Context& context); virtual ~SingleVertexArrayStrideTests (void); virtual void init (void); private: SingleVertexArrayStrideTests (const SingleVertexArrayStrideTests& other); SingleVertexArrayStrideTests& operator= (const SingleVertexArrayStrideTests& other); }; SingleVertexArrayStrideTests::SingleVertexArrayStrideTests (Context& context) : TestCaseGroup(context, "strides", "Single stride vertex atribute") { } SingleVertexArrayStrideTests::~SingleVertexArrayStrideTests (void) { } void SingleVertexArrayStrideTests::init (void) { Array::InputType inputTypes[] = {Array::INPUTTYPE_FLOAT, Array::INPUTTYPE_SHORT, /*Array::INPUTTYPE_UNSIGNED_SHORT, Array::INPUTTYPE_UNSIGNED_BYTE,*/ Array::INPUTTYPE_FIXED, Array::INPUTTYPE_INT_2_10_10_10 }; for (int inputTypeNdx = 0; inputTypeNdx < DE_LENGTH_OF_ARRAY(inputTypes); inputTypeNdx++) { addChild(new SingleVertexArrayStrideGroup(m_context, inputTypes[inputTypeNdx])); } } class SingleVertexArrayFirstGroup : public TestCaseGroup { public: SingleVertexArrayFirstGroup (Context& context, Array::InputType type); virtual ~SingleVertexArrayFirstGroup (void); virtual void init (void); private: SingleVertexArrayFirstGroup (const SingleVertexArrayFirstGroup& other); SingleVertexArrayFirstGroup& operator= (const SingleVertexArrayFirstGroup& other); Array::InputType m_type; }; SingleVertexArrayFirstGroup::SingleVertexArrayFirstGroup (Context& context, Array::InputType type) : TestCaseGroup (context, Array::inputTypeToString(type).c_str(), Array::inputTypeToString(type).c_str()) , m_type (type) { } SingleVertexArrayFirstGroup::~SingleVertexArrayFirstGroup (void) { } void SingleVertexArrayFirstGroup::init (void) { int counts[] = {5, 256}; int firsts[] = {6, 24}; int offsets[] = {1, 17}; int strides[] = {/*0,*/ -1, 17, 32}; // Tread negative value as sizeof input. Same as 0, but done outside of GL. for (int offsetNdx = 0; offsetNdx < DE_LENGTH_OF_ARRAY(offsets); offsetNdx++) { for (int countNdx = 0; countNdx < DE_LENGTH_OF_ARRAY(counts); countNdx++) { for (int strideNdx = 0; strideNdx < DE_LENGTH_OF_ARRAY(strides); strideNdx++) { for (int firstNdx = 0; firstNdx < DE_LENGTH_OF_ARRAY(firsts); firstNdx++) { const bool packed = m_type == Array::INPUTTYPE_UNSIGNED_INT_2_10_10_10 || m_type == Array::INPUTTYPE_INT_2_10_10_10; const int componentCount = (packed) ? (4) : (2); const int stride = (strides[strideNdx] < 0) ? ((packed) ? (8) : (Array::inputTypeSize(m_type) * componentCount)) : (strides[strideNdx]); const int alignment = (packed) ? (Array::inputTypeSize(m_type) * componentCount) : (Array::inputTypeSize(m_type)); const bool aligned = ((stride % alignment) == 0) && ((offsets[offsetNdx] % alignment) == 0); std::string name = "first" + typeToString(firsts[firstNdx]) + "_offset" + typeToString(offsets[offsetNdx]) + "_stride" + typeToString(stride) + "_quads" + typeToString(counts[countNdx]); MultiVertexArrayTest::Spec::ArraySpec arraySpec(m_type, Array::OUTPUTTYPE_VEC2, Array::STORAGE_BUFFER, Array::USAGE_DYNAMIC_DRAW, componentCount, offsets[offsetNdx], stride, false, GLValue::getMinValue(m_type), GLValue::getMaxValue(m_type)); MultiVertexArrayTest::Spec spec; spec.primitive = Array::PRIMITIVE_TRIANGLES; spec.drawCount = counts[countNdx]; spec.first = firsts[firstNdx]; spec.arrays.push_back(arraySpec); if (!aligned) addChild(new MultiVertexArrayTest(m_testCtx, m_context.getRenderContext(), spec, name.c_str(), name.c_str())); } } } } } class SingleVertexArrayFirstTests : public TestCaseGroup { public: SingleVertexArrayFirstTests (Context& context); virtual ~SingleVertexArrayFirstTests (void); virtual void init (void); private: SingleVertexArrayFirstTests (const SingleVertexArrayFirstTests& other); SingleVertexArrayFirstTests& operator= (const SingleVertexArrayFirstTests& other); }; SingleVertexArrayFirstTests::SingleVertexArrayFirstTests (Context& context) : TestCaseGroup(context, "first", "Single vertex attribute, different first values to drawArrays") { } SingleVertexArrayFirstTests::~SingleVertexArrayFirstTests (void) { } void SingleVertexArrayFirstTests::init (void) { // Test offset with different input types, component counts and storage, Usage(?) Array::InputType inputTypes[] = {Array::INPUTTYPE_FLOAT, Array::INPUTTYPE_INT_2_10_10_10 }; for (int inputTypeNdx = 0; inputTypeNdx < DE_LENGTH_OF_ARRAY(inputTypes); inputTypeNdx++) { addChild(new SingleVertexArrayFirstGroup(m_context, inputTypes[inputTypeNdx])); } } class SingleVertexArrayOffsetGroup : public TestCaseGroup { public: SingleVertexArrayOffsetGroup (Context& context, Array::InputType type); virtual ~SingleVertexArrayOffsetGroup (void); virtual void init (void); private: SingleVertexArrayOffsetGroup (const SingleVertexArrayOffsetGroup& other); SingleVertexArrayOffsetGroup& operator= (const SingleVertexArrayOffsetGroup& other); Array::InputType m_type; }; SingleVertexArrayOffsetGroup::SingleVertexArrayOffsetGroup (Context& context, Array::InputType type) : TestCaseGroup (context, Array::inputTypeToString(type).c_str(), Array::inputTypeToString(type).c_str()) , m_type (type) { } SingleVertexArrayOffsetGroup::~SingleVertexArrayOffsetGroup (void) { } void SingleVertexArrayOffsetGroup::init (void) { int counts[] = {1, 256}; int offsets[] = {1, 4, 17, 32}; int strides[] = {/*0,*/ -1, 17, 32}; // Tread negative value as sizeof input. Same as 0, but done outside of GL. for (int offsetNdx = 0; offsetNdx < DE_LENGTH_OF_ARRAY(offsets); offsetNdx++) { for (int countNdx = 0; countNdx < DE_LENGTH_OF_ARRAY(counts); countNdx++) { for (int strideNdx = 0; strideNdx < DE_LENGTH_OF_ARRAY(strides); strideNdx++) { const bool packed = m_type == Array::INPUTTYPE_UNSIGNED_INT_2_10_10_10 || m_type == Array::INPUTTYPE_INT_2_10_10_10; const int componentCount = (packed) ? (4) : (2); const int stride = (strides[strideNdx] < 0 ? Array::inputTypeSize(m_type) * componentCount : strides[strideNdx]); const int alignment = (packed) ? (Array::inputTypeSize(m_type) * componentCount) : (Array::inputTypeSize(m_type)); const bool aligned = ((stride % alignment) == 0) && ((offsets[offsetNdx] % alignment) == 0); const std::string name = "offset" + typeToString(offsets[offsetNdx]) + "_stride" + typeToString(strides[strideNdx]) + "_quads" + typeToString(counts[countNdx]); MultiVertexArrayTest::Spec::ArraySpec arraySpec(m_type, Array::OUTPUTTYPE_VEC2, Array::STORAGE_BUFFER, Array::USAGE_DYNAMIC_DRAW, componentCount, offsets[offsetNdx], stride, false, GLValue::getMinValue(m_type), GLValue::getMaxValue(m_type)); MultiVertexArrayTest::Spec spec; spec.primitive = Array::PRIMITIVE_TRIANGLES; spec.drawCount = counts[countNdx]; spec.first = 0; spec.arrays.push_back(arraySpec); if (!aligned) addChild(new MultiVertexArrayTest(m_testCtx, m_context.getRenderContext(), spec, name.c_str(), name.c_str())); } } } } class SingleVertexArrayOffsetTests : public TestCaseGroup { public: SingleVertexArrayOffsetTests (Context& context); virtual ~SingleVertexArrayOffsetTests (void); virtual void init (void); private: SingleVertexArrayOffsetTests (const SingleVertexArrayOffsetTests& other); SingleVertexArrayOffsetTests& operator= (const SingleVertexArrayOffsetTests& other); }; SingleVertexArrayOffsetTests::SingleVertexArrayOffsetTests (Context& context) : TestCaseGroup(context, "offset", "Single vertex atribute offset element") { } SingleVertexArrayOffsetTests::~SingleVertexArrayOffsetTests (void) { } void SingleVertexArrayOffsetTests::init (void) { // Test offset with different input types, component counts and storage, Usage(?) Array::InputType inputTypes[] = {Array::INPUTTYPE_FLOAT, Array::INPUTTYPE_INT_2_10_10_10 }; for (int inputTypeNdx = 0; inputTypeNdx < DE_LENGTH_OF_ARRAY(inputTypes); inputTypeNdx++) { addChild(new SingleVertexArrayOffsetGroup(m_context, inputTypes[inputTypeNdx])); } } } // anonymous VertexArrayTests::VertexArrayTests (Context& context) : TestCaseGroup(context, "vertex_arrays", "Vertex array and array tests") { } VertexArrayTests::~VertexArrayTests (void) { } void VertexArrayTests::init (void) { tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "single_attribute", "Single attribute"); addChild(group); // .single_attribute { group->addChild(new SingleVertexArrayStrideTests(m_context)); group->addChild(new SingleVertexArrayUsageTests(m_context)); group->addChild(new SingleVertexArrayOffsetTests(m_context)); group->addChild(new SingleVertexArrayFirstTests(m_context)); } } } // Stress } // gles3 } // deqp