/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Sync stress tests. *//*--------------------------------------------------------------------*/ #include "es3sSyncTests.hpp" #include "tcuTestLog.hpp" #include "deRandom.hpp" #include "tcuVector.hpp" #include "gluShaderProgram.hpp" #include "gluCallLogWrapper.hpp" #include "gluRenderContext.hpp" #include "deStringUtil.hpp" #include "deString.h" #include <vector> #include "glw.h" using tcu::TestLog; using std::vector; namespace deqp { namespace gles3 { namespace Stress { static const int NUM_CASE_ITERATIONS = 1; enum WaitCommand { COMMAND_WAIT_SYNC = 1 << 0, COMMAND_CLIENT_WAIT_SYNC = 1 << 1 }; class FenceSyncCase : public TestCase, public glu::CallLogWrapper { public: FenceSyncCase (Context& context, const char* name, const char* description, int numPrimitives, deUint32 waitCommand); ~FenceSyncCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: FenceSyncCase (const FenceSyncCase& other); FenceSyncCase& operator= (const FenceSyncCase& other); int m_numSyncs; deUint32 m_waitCommand; glu::ShaderProgram* m_program; vector<GLsync> m_syncObjects; int m_iterNdx; de::Random m_rnd; }; FenceSyncCase::FenceSyncCase (Context& context, const char* name, const char* description, int numSyncs, deUint32 waitCommand) : TestCase (context, name, description) , CallLogWrapper (context.getRenderContext().getFunctions(), context.getTestContext().getLog()) , m_numSyncs (numSyncs) , m_waitCommand (waitCommand) , m_program (DE_NULL) , m_syncObjects (DE_NULL) , m_iterNdx (0) , m_rnd (deStringHash(name)) { } FenceSyncCase::~FenceSyncCase (void) { FenceSyncCase::deinit(); } static void generateVertices (std::vector<float>& dst, int numPrimitives, de::Random& rnd) { int numVertices = 3*numPrimitives; dst.resize(numVertices * 4); for (int i = 0; i < numVertices; i++) { dst[i*4 ] = rnd.getFloat(-1.0f, 1.0f); // x dst[i*4 + 1] = rnd.getFloat(-1.0f, 1.0f); // y dst[i*4 + 2] = rnd.getFloat( 0.0f, 1.0f); // z dst[i*4 + 3] = 1.0f; // w } } void FenceSyncCase::init (void) { const char* vertShaderSource = "#version 300 es\n" "layout(location = 0) in mediump vec4 a_position;\n" "\n" "void main (void)\n" "{\n" " gl_Position = a_position;\n" "}\n"; const char* fragShaderSource = "#version 300 es\n" "layout(location = 0) out mediump vec4 o_color;\n" "\n" "void main (void)\n" "{\n" " o_color = vec4(0.25, 0.5, 0.75, 1.0);\n" "}\n"; DE_ASSERT(!m_program); m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); if (!m_program->isOk()) { m_testCtx.getLog() << *m_program; TCU_FAIL("Failed to compile shader program"); } m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); // Initialize test result to pass. GLU_CHECK_MSG ("Case initialization finished"); } void FenceSyncCase::deinit (void) { if (m_program) { delete m_program; m_program = DE_NULL; } for (int i = 0; i < (int)m_syncObjects.size(); i++) if (m_syncObjects[i]) glDeleteSync(m_syncObjects[i]); m_syncObjects.erase(m_syncObjects.begin(), m_syncObjects.end()); } FenceSyncCase::IterateResult FenceSyncCase::iterate (void) { TestLog& log = m_testCtx.getLog(); std::vector<float> vertices; bool testOk = true; std::string header = "Case iteration " + de::toString(m_iterNdx+1) + " / " + de::toString(NUM_CASE_ITERATIONS); tcu::ScopedLogSection section (log, header, header); enableLogging(true); TCU_CHECK (m_program); glUseProgram (m_program->getProgram()); glEnable (GL_DEPTH_TEST); glClearColor (0.3f, 0.3f, 0.3f, 1.0f); glClearDepthf (1.0f); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Generate vertices glEnableVertexAttribArray (0); generateVertices (vertices, m_numSyncs, m_rnd); glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]); m_syncObjects.resize (m_numSyncs); // Perform draws and create sync objects enableLogging(false); log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glDrawArrays and glFenceSync calls done here." << TestLog::EndMessage; for (int i = 0; i < m_numSyncs; i++) { glDrawArrays(GL_TRIANGLES, i*3, 3); m_syncObjects[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); GLU_CHECK_MSG("Sync object created"); } enableLogging(true); log << TestLog::Message << "// Draws performed, sync objects created." << TestLog::EndMessage; // Wait for sync objects m_rnd.shuffle(m_syncObjects.begin(), m_syncObjects.end()); enableLogging(false); if (m_waitCommand & COMMAND_WAIT_SYNC) log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glWaitSync calls done here." << TestLog::EndMessage; else if (m_waitCommand & COMMAND_CLIENT_WAIT_SYNC) log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glClientWaitSync calls done here." << TestLog::EndMessage; for (int i = 0; i < m_numSyncs; i++) { GLenum waitValue = 0; if (m_waitCommand & COMMAND_WAIT_SYNC) { glWaitSync(m_syncObjects[i], 0, GL_TIMEOUT_IGNORED); GLU_CHECK_MSG("glWaitSync called"); } else if (m_waitCommand & COMMAND_CLIENT_WAIT_SYNC) { waitValue = glClientWaitSync(m_syncObjects[i], 0, 100); GLU_CHECK_MSG("glClientWaitSync called"); switch (waitValue) { case GL_ALREADY_SIGNALED: break; case GL_TIMEOUT_EXPIRED: break; case GL_CONDITION_SATISFIED: break; case GL_WAIT_FAILED: log << TestLog::Message << "// glClientWaitSync returned GL_WAIT_FAILED" << TestLog::EndMessage; testOk = false; break; default: TCU_FAIL("glClientWaitSync returned an unknown return value."); } } } enableLogging(true); glFinish(); // Delete sync objects enableLogging(false); log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glDeleteSync calls done here." << TestLog::EndMessage; for (int i = 0; i < (int)m_syncObjects.size(); i++) { if (m_syncObjects[i]) { glDeleteSync(m_syncObjects[i]); GLU_CHECK_MSG("Sync object deleted"); } } enableLogging(true); m_syncObjects.erase(m_syncObjects.begin(), m_syncObjects.end()); // Evaluate test result log << TestLog::Message << "// Test result: " << (testOk ? "Passed!" : "Failed!") << TestLog::EndMessage; if (!testOk) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); return STOP; } log << TestLog::Message << "// Sync objects created and deleted successfully." << TestLog::EndMessage; return (++m_iterNdx < NUM_CASE_ITERATIONS) ? CONTINUE : STOP; } SyncTests::SyncTests (Context& context) : TestCaseGroup(context, "fence_sync", "Fence Sync Tests") { } SyncTests::~SyncTests (void) { } void SyncTests::init (void) { // Fence sync stress tests. addChild(new FenceSyncCase(m_context, "wait_sync_10_syncs", "", 10, COMMAND_WAIT_SYNC)); addChild(new FenceSyncCase(m_context, "wait_sync_1000_syncs", "", 1000, COMMAND_WAIT_SYNC)); addChild(new FenceSyncCase(m_context, "wait_sync_10000_syncs", "", 10000, COMMAND_WAIT_SYNC)); addChild(new FenceSyncCase(m_context, "client_wait_sync_10_syncs", "", 10, COMMAND_CLIENT_WAIT_SYNC)); addChild(new FenceSyncCase(m_context, "client_wait_sync_1000_syncs", "", 1000, COMMAND_CLIENT_WAIT_SYNC)); addChild(new FenceSyncCase(m_context, "client_wait_sync_10000_syncs", "", 10000, COMMAND_CLIENT_WAIT_SYNC)); } } // Stress } // gles3 } // deqp