/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Stress tests. *//*--------------------------------------------------------------------*/ #include "es3sStressTests.hpp" #include "es3sMemoryTests.hpp" #include "es3sOcclusionQueryTests.hpp" #include "es3sSyncTests.hpp" #include "es3sLongRunningTests.hpp" #include "es3sSpecialFloatTests.hpp" #include "es3sDrawTests.hpp" #include "es3sVertexArrayTests.hpp" #include "es3sLongShaderTests.hpp" #include "es3sLongRunningShaderTests.hpp" namespace deqp { namespace gles3 { namespace Stress { StressTests::StressTests (Context& context) : TestCaseGroup(context, "stress", "Stress tests") { } StressTests::~StressTests (void) { } void StressTests::init (void) { addChild(new MemoryTests (m_context)); addChild(new OcclusionQueryTests (m_context)); addChild(new SyncTests (m_context)); addChild(new LongRunningTests (m_context)); addChild(new SpecialFloatTests (m_context)); addChild(new DrawTests (m_context)); addChild(new VertexArrayTests (m_context)); addChild(new LongShaderTests (m_context)); addChild(new LongRunningShaderTests (m_context)); } } // Stress } // gles3 } // deqp