/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture State Query tests. *//*--------------------------------------------------------------------*/ #include "es3fTextureStateQueryTests.hpp" #include "glsStateQueryUtil.hpp" #include "glsTextureStateQueryTests.hpp" #include "gluRenderContext.hpp" #include "glwEnums.hpp" using namespace deqp::gls::StateQueryUtil; namespace deqp { namespace gles3 { namespace Functional { static const char* getVerifierSuffix (QueryType type) { switch (type) { case QUERY_TEXTURE_PARAM_INTEGER: return "_gettexparameteri"; case QUERY_TEXTURE_PARAM_FLOAT: return "_gettexparameterf"; default: DE_ASSERT(DE_FALSE); return DE_NULL; } } #define FOR_EACH_VERIFIER(VERIFIERS, CODE_BLOCK) \ for (int _verifierNdx = 0; _verifierNdx < DE_LENGTH_OF_ARRAY(VERIFIERS); _verifierNdx++) \ { \ QueryType verifier = (VERIFIERS)[_verifierNdx]; \ CODE_BLOCK; \ } TextureStateQueryTests::TextureStateQueryTests (Context& context) : TestCaseGroup(context, "texture", "Texture State Query tests") { } void TextureStateQueryTests::init (void) { using namespace gls::TextureStateQueryTests; static const QueryType verifiers[] = { QUERY_TEXTURE_PARAM_INTEGER, QUERY_TEXTURE_PARAM_FLOAT }; static const struct { const char* name; glw::GLenum target; } textureTargets[] = { { "texture_2d", GL_TEXTURE_2D }, { "texture_3d", GL_TEXTURE_3D }, { "texture_2d_array", GL_TEXTURE_2D_ARRAY }, { "texture_cube_map", GL_TEXTURE_CUBE_MAP } }; static const struct { const char* name; const char* desc; TesterType tester; } states[] = { { "texture_swizzle_r", "TEXTURE_SWIZZLE_R", TESTER_TEXTURE_SWIZZLE_R }, { "texture_swizzle_g", "TEXTURE_SWIZZLE_G", TESTER_TEXTURE_SWIZZLE_G }, { "texture_swizzle_b", "TEXTURE_SWIZZLE_B", TESTER_TEXTURE_SWIZZLE_B }, { "texture_swizzle_a", "TEXTURE_SWIZZLE_A", TESTER_TEXTURE_SWIZZLE_A }, { "texture_wrap_s", "TEXTURE_WRAP_S", TESTER_TEXTURE_WRAP_S }, { "texture_wrap_t", "TEXTURE_WRAP_T", TESTER_TEXTURE_WRAP_T }, { "texture_wrap_r", "TEXTURE_WRAP_R", TESTER_TEXTURE_WRAP_R }, { "texture_mag_filter", "TEXTURE_MAG_FILTER", TESTER_TEXTURE_MAG_FILTER }, { "texture_min_filter", "TEXTURE_MIN_FILTER", TESTER_TEXTURE_MIN_FILTER }, { "texture_min_lod", "TEXTURE_MIN_LOD", TESTER_TEXTURE_MIN_LOD }, { "texture_max_lod", "TEXTURE_MAX_LOD", TESTER_TEXTURE_MAX_LOD }, { "texture_base_level", "TEXTURE_BASE_LEVEL", TESTER_TEXTURE_BASE_LEVEL }, { "texture_max_level", "TEXTURE_MAX_LEVEL", TESTER_TEXTURE_MAX_LEVEL }, { "texture_compare_mode", "TEXTURE_COMPARE_MODE", TESTER_TEXTURE_COMPARE_MODE }, { "texture_compare_func", "TEXTURE_COMPARE_FUNC", TESTER_TEXTURE_COMPARE_FUNC }, { "texture_immutable_levels", "TEXTURE_IMMUTABLE_LEVELS", TESTER_TEXTURE_IMMUTABLE_LEVELS }, { "texture_immutable_format", "TEXTURE_IMMUTABLE_FORMAT", TESTER_TEXTURE_IMMUTABLE_FORMAT }, }; for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(textureTargets); ++targetNdx) { addChild(createIsTextureTest(m_testCtx, m_context.getRenderContext(), std::string() + textureTargets[targetNdx].name + "_is_texture", "IsTexture", textureTargets[targetNdx].target)); for (int stateNdx = 0; stateNdx < DE_LENGTH_OF_ARRAY(states); ++stateNdx) { if (!isLegalTesterForTarget(textureTargets[targetNdx].target, states[stateNdx].tester)) continue; FOR_EACH_VERIFIER(verifiers, addChild(createTexParamTest(m_testCtx, m_context.getRenderContext(), std::string() + textureTargets[targetNdx].name + "_" + states[stateNdx].name + getVerifierSuffix(verifier), states[stateNdx].desc, verifier, textureTargets[targetNdx].target, states[stateNdx].tester))); } } } } // Functional } // gles3 } // deqp