/*------------------------------------------------------------------------- * drawElements Quality Program EGL Module * --------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Test for mapping client color values to native surface colors *//*--------------------------------------------------------------------*/ #include "teglNativeColorMappingTests.hpp" #include "teglSimpleConfigCase.hpp" #include "tcuTexture.hpp" #include "egluNativeDisplay.hpp" #include "egluNativeWindow.hpp" #include "egluNativePixmap.hpp" #include "egluUnique.hpp" #include "egluUtil.hpp" #include "eglwLibrary.hpp" #include "eglwEnums.hpp" #include "gluDefs.hpp" #include "glwFunctions.hpp" #include "glwEnums.hpp" #include "tcuImageCompare.hpp" #include "tcuTestLog.hpp" #include "tcuTexture.hpp" #include "tcuTextureUtil.hpp" #include "deUniquePtr.hpp" #include "deStringUtil.hpp" #include "deThread.hpp" #include <vector> #include <string> #include <limits> using tcu::TestLog; using std::vector; using std::string; using namespace eglw; namespace deqp { namespace egl { namespace { EGLContext createGLES2Context (const Library& egl, EGLDisplay display, EGLConfig config) { EGLContext context = EGL_NO_CONTEXT; const EGLint attribList[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API)); context = egl.createContext(display, config, EGL_NO_CONTEXT, attribList); EGLU_CHECK_MSG(egl, "eglCreateContext() failed"); TCU_CHECK(context); return context; } deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log) { const char* const vertexShaderSource = "attribute highp vec2 a_pos;\n" "void main (void)\n" "{\n" "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" "}"; const char* const fragmentShaderSource = "uniform mediump vec4 u_color;\n" "void main (void)\n" "{\n" "\tgl_FragColor = u_color;\n" "}"; deUint32 program = 0; deUint32 vertexShader = 0; deUint32 fragmentShader = 0; deInt32 vertexCompileStatus; string vertexInfoLog; deInt32 fragmentCompileStatus; string fragmentInfoLog; deInt32 linkStatus; string programInfoLog; try { program = gl.createProgram(); vertexShader = gl.createShader(GL_VERTEX_SHADER); fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program"); gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); gl.compileShader(vertexShader); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader"); gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); gl.compileShader(fragmentShader); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup fragment shader"); { deInt32 infoLogLength = 0; gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); vertexInfoLog.resize(infoLogLength, '\0'); gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0])); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info"); vertexInfoLog.resize(infoLogLength); } { deInt32 infoLogLength = 0; gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); fragmentInfoLog.resize(infoLogLength, '\0'); gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0])); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get fragment shader compile info"); fragmentInfoLog.resize(infoLogLength); } gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup program"); { deInt32 infoLogLength = 0; gl.getProgramiv(program, GL_LINK_STATUS, &linkStatus); gl.getProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength); programInfoLog.resize(infoLogLength, '\0'); gl.getProgramInfoLog(program, (glw::GLsizei)programInfoLog.length(), &infoLogLength, &(programInfoLog[0])); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get program link info"); programInfoLog.resize(infoLogLength); } if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) { log.startShaderProgram(linkStatus != 0, programInfoLog.c_str()); log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog); log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog); log.endShaderProgram(); } gl.deleteShader(vertexShader); gl.deleteShader(fragmentShader); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to delete shaders"); TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); } catch (...) { if (program) gl.deleteProgram(program); if (vertexShader) gl.deleteShader(vertexShader); if (fragmentShader) gl.deleteShader(fragmentShader); throw; } return program; } void clear (const glw::Functions& gl, const tcu::Vec4& color) { gl.clearColor(color.x(), color.y(), color.z(), color.w()); gl.clear(GL_COLOR_BUFFER_BIT); GLU_EXPECT_NO_ERROR(gl.getError(), "Color clear failed"); } void render (const glw::Functions& gl, deUint32 program, const tcu::Vec4& color) { const float positions[] = { -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f }; deUint32 posLocation; deUint32 colorLocation; gl.useProgram(program); posLocation = gl.getAttribLocation(program, "a_pos"); gl.enableVertexAttribArray(posLocation); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup shader program for rendering"); colorLocation = gl.getUniformLocation(program, "u_color"); gl.uniform4fv(colorLocation, 1, color.getPtr()); gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions); gl.drawArrays(GL_TRIANGLES, 0, 6); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render"); } bool validate (TestLog& log, const Library& egl, EGLDisplay display, EGLConfig config, const tcu::TextureLevel& result, const tcu::Vec4& color) { const tcu::UVec4 eglBitDepth((deUint32)eglu::getConfigAttribInt(egl, display, config, EGL_RED_SIZE), (deUint32)eglu::getConfigAttribInt(egl, display, config, EGL_GREEN_SIZE), (deUint32)eglu::getConfigAttribInt(egl, display, config, EGL_BLUE_SIZE), (deUint32)eglu::getConfigAttribInt(egl, display, config, EGL_ALPHA_SIZE)); const tcu::UVec4 nativeBitDepth(tcu::getTextureFormatBitDepth(result.getFormat()).asUint()); const tcu::UVec4 bitDepth(deMinu32(nativeBitDepth.x(), eglBitDepth.x()), deMinu32(nativeBitDepth.y(), eglBitDepth.y()), deMinu32(nativeBitDepth.z(), eglBitDepth.z()), deMinu32(nativeBitDepth.w(), eglBitDepth.w())); const tcu::UVec4 uColor = tcu::UVec4((deUint32)((float)((1u << bitDepth.x()) - 1u) * color.x()), (deUint32)((float)((1u << bitDepth.y()) - 1u) * color.y()), (deUint32)((float)((1u << bitDepth.z()) - 1u) * color.z()), (deUint32)((float)((1u << bitDepth.w()) - 1u) * color.w())); tcu::TextureLevel reference(result.getFormat(), result.getWidth(), result.getHeight()); for (int y = 0; y < result.getHeight(); y++) { for (int x = 0; x < result.getWidth(); x++) reference.getAccess().setPixel(uColor, x, y); } return tcu::intThresholdCompare(log, "Result compare", "Compare results", reference.getAccess(), result.getAccess(), tcu::UVec4(1u, 1u, 1u, (bitDepth.w() > 0 ? 1u : std::numeric_limits<deUint32>::max())), tcu::COMPARE_LOG_RESULT); } class NativeColorMappingCase : public SimpleConfigCase { public: enum NativeType { NATIVETYPE_WINDOW = 0, NATIVETYPE_PIXMAP, NATIVETYPE_PBUFFER_COPY_TO_PIXMAP }; NativeColorMappingCase (EglTestContext& eglTestCtx, const char* name, const char* description, bool render, NativeType nativeType, const eglu::FilterList& filters); ~NativeColorMappingCase (void); private: void executeForConfig (EGLDisplay display, EGLConfig config); NativeType m_nativeType; bool m_render; }; NativeColorMappingCase::NativeColorMappingCase (EglTestContext& eglTestCtx, const char* name, const char* description, bool render, NativeType nativeType, const eglu::FilterList& filters) : SimpleConfigCase (eglTestCtx, name, description, filters) , m_nativeType (nativeType) , m_render (render) { } NativeColorMappingCase::~NativeColorMappingCase (void) { deinit(); } void logConfigInfo (TestLog& log, const Library& egl, EGLDisplay display, EGLConfig config, NativeColorMappingCase::NativeType nativeType, int waitFrames) { log << TestLog::Message << "EGL_RED_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_RED_SIZE) << TestLog::EndMessage; log << TestLog::Message << "EGL_GREEN_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_GREEN_SIZE) << TestLog::EndMessage; log << TestLog::Message << "EGL_BLUE_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_BLUE_SIZE) << TestLog::EndMessage; log << TestLog::Message << "EGL_ALPHA_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_ALPHA_SIZE) << TestLog::EndMessage; log << TestLog::Message << "EGL_DEPTH_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_DEPTH_SIZE) << TestLog::EndMessage; log << TestLog::Message << "EGL_STENCIL_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_STENCIL_SIZE) << TestLog::EndMessage; log << TestLog::Message << "EGL_SAMPLES: " << eglu::getConfigAttribInt(egl, display, config, EGL_SAMPLES) << TestLog::EndMessage; if (nativeType == NativeColorMappingCase::NATIVETYPE_WINDOW) log << TestLog::Message << "Waiting " << waitFrames * 16 << "ms after eglSwapBuffers() and glFinish() for frame to become visible" << TestLog::EndMessage; } bool testNativeWindow (TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativeWindow& nativeWindow, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, int waitFrames, size_t colorCount, const tcu::Vec4* colors) { const Library& egl = nativeDisplay.getLibrary(); eglu::UniqueSurface surface (egl, display, eglu::createWindowSurface(nativeDisplay, nativeWindow, display, config, DE_NULL)); tcu::TextureLevel result; deUint32 program = 0; bool isOk = true; try { EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, context)); if (renderColor) program = createGLES2Program(gl, log); for (int colorNdx = 0; colorNdx < (int)colorCount; colorNdx++) { if (renderColor) render(gl, program, colors[colorNdx]); else clear(gl, colors[colorNdx]); EGLU_CHECK_CALL(egl, swapBuffers(display, *surface)); EGLU_CHECK_CALL(egl, waitClient()); deSleep(waitFrames*16); nativeWindow.readScreenPixels(&result); if (!validate(log, egl, display, config, result, colors[colorNdx])) isOk = false; } EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); } catch (...) { if (program) gl.deleteProgram(program); throw; } return isOk; } bool testNativePixmap (TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativePixmap& nativePixmap, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCount, const tcu::Vec4* colors) { const Library& egl = nativeDisplay.getLibrary(); eglu::UniqueSurface surface (egl, display, eglu::createPixmapSurface(nativeDisplay, nativePixmap, display, config, DE_NULL)); tcu::TextureLevel result; deUint32 program = 0; bool isOk = true; try { EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, context)); if (renderColor) program = createGLES2Program(gl, log); for (int colorNdx = 0; colorNdx < (int)colorCount; colorNdx++) { if (renderColor) render(gl, program, colors[colorNdx]); else clear(gl, colors[colorNdx]); EGLU_CHECK_CALL(egl, waitClient()); nativePixmap.readPixels(&result); if (!validate(log, egl, display, config, result, colors[colorNdx])) isOk = false; } EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); } catch (...) { if (program) gl.deleteProgram(program); throw; } return isOk; } bool testNativePixmapCopy (TestLog& log, const Library& egl, eglu::NativePixmap& nativePixmap, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCount, const tcu::Vec4* colors) { eglu::UniqueSurface surface (egl, display, egl.createPbufferSurface(display, config, DE_NULL)); tcu::TextureLevel result; deUint32 program = 0; bool isOk = true; try { EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, context)); if (renderColor) program = createGLES2Program(gl, log); for (int colorNdx = 0; colorNdx < (int)colorCount; colorNdx++) { if (renderColor) render(gl, program, colors[colorNdx]); else clear(gl, colors[colorNdx]); EGLU_CHECK_CALL(egl, copyBuffers(display, *surface, nativePixmap.getLegacyNative())); EGLU_CHECK_CALL(egl, waitClient()); nativePixmap.readPixels(&result); if (!validate(log, egl, display, config, result, colors[colorNdx])) isOk = false; } EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); } catch (...) { if (program) gl.deleteProgram(program); throw; } return isOk; } void NativeColorMappingCase::executeForConfig (EGLDisplay display, EGLConfig config) { const int width = 128; const int height = 128; const tcu::Vec4 colors[] = { tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), tcu::Vec4(0.0f, 1.0f, 1.0f, 1.0f), tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(0.0f, 0.0f, 0.5f, 1.0f), tcu::Vec4(0.0f, 0.5f, 0.0f, 1.0f), tcu::Vec4(0.0f, 0.5f, 0.5f, 1.0f), tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f), tcu::Vec4(0.5f, 0.0f, 0.5f, 1.0f), tcu::Vec4(0.5f, 0.5f, 0.0f, 1.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 1.0f) }; const Library& egl = m_eglTestCtx.getLibrary(); const string configIdStr (de::toString(eglu::getConfigAttribInt(egl, display, config, EGL_CONFIG_ID))); tcu::ScopedLogSection logSection (m_testCtx.getLog(), ("Config ID " + configIdStr).c_str(), ("Config ID " + configIdStr).c_str()); const int waitFrames = 5; const eglu::NativeWindowFactory* windowFactory; const eglu::NativePixmapFactory* pixmapFactory; logConfigInfo(m_testCtx.getLog(), egl, display, config, m_nativeType, waitFrames); try { windowFactory = &eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine()); if ((windowFactory->getCapabilities() & eglu::NativeWindow::CAPABILITY_READ_SCREEN_PIXELS) == 0) TCU_THROW(NotSupportedError, "Native window doesn't support readPixels()"); } catch (const tcu::NotSupportedError&) { if (m_nativeType == NATIVETYPE_WINDOW) throw; else windowFactory = DE_NULL; } try { pixmapFactory = &eglu::selectNativePixmapFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine()); if (m_nativeType == NATIVETYPE_PIXMAP) { if ((pixmapFactory->getCapabilities() & eglu::NativePixmap::CAPABILITY_READ_PIXELS) == 0) TCU_THROW(NotSupportedError, "Native pixmap doesn't support readPixels()"); } else if (m_nativeType == NATIVETYPE_PBUFFER_COPY_TO_PIXMAP) { if ((pixmapFactory->getCapabilities() & eglu::NativePixmap::CAPABILITY_READ_PIXELS) == 0 || (pixmapFactory->getCapabilities() & eglu::NativePixmap::CAPABILITY_CREATE_SURFACE_LEGACY) == 0) TCU_THROW(NotSupportedError, "Native pixmap doesn't support readPixels() or legacy create surface"); } } catch (const tcu::NotSupportedError&) { if (m_nativeType == NATIVETYPE_PIXMAP || m_nativeType == NATIVETYPE_PBUFFER_COPY_TO_PIXMAP) throw; else pixmapFactory = DE_NULL; } DE_ASSERT(m_nativeType != NATIVETYPE_WINDOW || windowFactory); DE_ASSERT((m_nativeType != NATIVETYPE_PIXMAP && m_nativeType != NATIVETYPE_PBUFFER_COPY_TO_PIXMAP) || pixmapFactory); eglu::UniqueContext context (egl, display, createGLES2Context(egl, display, config)); glw::Functions gl; m_eglTestCtx.initGLFunctions(&gl, glu::ApiType::es(2,0)); switch (m_nativeType) { case NATIVETYPE_WINDOW: { de::UniquePtr<eglu::NativeWindow> nativeWindow (windowFactory->createWindow(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL, eglu::WindowParams(width, height, eglu::WindowParams::VISIBILITY_VISIBLE))); if (!testNativeWindow(m_testCtx.getLog(), m_eglTestCtx.getNativeDisplay(), *nativeWindow, display, *context, config, gl, m_render, waitFrames, DE_LENGTH_OF_ARRAY(colors), colors)) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid color rendered"); break; } case NATIVETYPE_PIXMAP: { de::UniquePtr<eglu::NativePixmap> nativePixmap (pixmapFactory->createPixmap(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL, width, height)); if (!testNativePixmap(m_testCtx.getLog(), m_eglTestCtx.getNativeDisplay(), *nativePixmap, display, *context, config, gl, m_render, DE_LENGTH_OF_ARRAY(colors), colors)) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid color rendered"); break; } case NATIVETYPE_PBUFFER_COPY_TO_PIXMAP: { de::UniquePtr<eglu::NativePixmap> nativePixmap (pixmapFactory->createPixmap(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL, width, height)); if (!testNativePixmapCopy(m_testCtx.getLog(), egl, *nativePixmap, display, *context, config, gl, m_render, DE_LENGTH_OF_ARRAY(colors), colors)) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid color rendered"); break; } default: DE_ASSERT(DE_FALSE); } } template<deUint32 Type> static bool surfaceType (const eglu::CandidateConfig& c) { return (c.surfaceType() & Type) == Type; } void addTestGroups (EglTestContext& eglTestCtx, TestCaseGroup* group, NativeColorMappingCase::NativeType type) { eglu::FilterList baseFilters; switch (type) { case NativeColorMappingCase::NATIVETYPE_WINDOW: baseFilters << surfaceType<EGL_WINDOW_BIT>; break; case NativeColorMappingCase::NATIVETYPE_PIXMAP: baseFilters << surfaceType<EGL_PIXMAP_BIT>; break; case NativeColorMappingCase::NATIVETYPE_PBUFFER_COPY_TO_PIXMAP: baseFilters << surfaceType<EGL_PBUFFER_BIT>; break; default: DE_ASSERT(DE_FALSE); } vector<NamedFilterList> filterLists; getDefaultFilterLists(filterLists, baseFilters); for (vector<NamedFilterList>::iterator i = filterLists.begin(); i != filterLists.end(); i++) { group->addChild(new NativeColorMappingCase(eglTestCtx, (string(i->getName()) + "_clear").c_str(), i->getDescription(), false, type, *i)); group->addChild(new NativeColorMappingCase(eglTestCtx, (string(i->getName()) + "_render").c_str(), i->getDescription(), true, type, *i)); } } } // anonymous NativeColorMappingTests::NativeColorMappingTests (EglTestContext& eglTestCtx) : TestCaseGroup(eglTestCtx, "native_color_mapping", "Tests for mapping client colors to native surface") { } void NativeColorMappingTests::init (void) { { TestCaseGroup* windowGroup = new TestCaseGroup(m_eglTestCtx, "native_window", "Tests for mapping client color to native window"); addTestGroups(m_eglTestCtx, windowGroup, NativeColorMappingCase::NATIVETYPE_WINDOW); addChild(windowGroup); } { TestCaseGroup* pixmapGroup = new TestCaseGroup(m_eglTestCtx, "native_pixmap", "Tests for mapping client color to native pixmap"); addTestGroups(m_eglTestCtx, pixmapGroup, NativeColorMappingCase::NATIVETYPE_PIXMAP); addChild(pixmapGroup); } { TestCaseGroup* pbufferGroup = new TestCaseGroup(m_eglTestCtx, "pbuffer_to_native_pixmap", "Tests for mapping client color to native pixmap with eglCopyBuffers()"); addTestGroups(m_eglTestCtx, pbufferGroup, NativeColorMappingCase::NATIVETYPE_PBUFFER_COPY_TO_PIXMAP); addChild(pbufferGroup); } } } // egl } // deqp