/*------------------------------------------------------------------------- * drawElements Quality Program EGL Module * --------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief EGL gles2 sharing tests *//*--------------------------------------------------------------------*/ #include "teglGLES2SharingTests.hpp" #include "teglGLES2SharingThreadedTests.hpp" #include "egluNativeWindow.hpp" #include "egluUtil.hpp" #include "egluUnique.hpp" #include "eglwLibrary.hpp" #include "eglwEnums.hpp" #include "tcuCommandLine.hpp" #include "tcuImageCompare.hpp" #include "tcuSurface.hpp" #include "tcuTestLog.hpp" #include "tcuTexture.hpp" #include "tcuTextureUtil.hpp" #include "deUniquePtr.hpp" #include "deRandom.hpp" #include "deMath.h" #include "deMemory.h" #include "deString.h" #include "gluDefs.hpp" #include "gluShaderProgram.hpp" #include "glwFunctions.hpp" #include "glwEnums.hpp" #include <memory> #include <sstream> #include <vector> using std::vector; namespace deqp { namespace egl { using namespace glw; using namespace eglw; class GLES2SharingTest : public TestCase { public: enum ResourceType { BUFFER = 0, TEXTURE, RENDERBUFFER, SHADER_PROGRAM }; struct TestSpec { ResourceType type; bool destroyContextBFirst; bool useResource; bool destroyOnContexB; bool initializeData; bool renderOnContexA; bool renderOnContexB; bool verifyOnContexA; bool verifyOnContexB; }; GLES2SharingTest (EglTestContext& eglTestCtx, const char* name , const char* desc, const TestSpec& spec); void init (void); IterateResult iterate (void); private: TestSpec m_spec; EGLContext createContext (EGLDisplay display, EGLContext share, EGLConfig config); void makeCurrent (EGLDisplay display, EGLContext context, EGLSurface surface); protected: de::Random m_random; tcu::TestLog& m_log; glw::Functions m_gl; virtual void createResource (void) { DE_ASSERT(false); } virtual void destroyResource (void) { DE_ASSERT(false); } virtual void renderResource (tcu::Surface* screen, tcu::Surface* reference) { DE_UNREF(screen); DE_UNREF(reference); DE_ASSERT(false); } }; GLES2SharingTest::GLES2SharingTest (EglTestContext& eglTestCtx, const char* name , const char* desc, const TestSpec& spec) : TestCase (eglTestCtx, name, desc) , m_spec (spec) , m_random (deStringHash(name)) , m_log (eglTestCtx.getTestContext().getLog()) { } void GLES2SharingTest::init (void) { m_eglTestCtx.initGLFunctions(&m_gl, glu::ApiType::es(2,0)); } EGLContext GLES2SharingTest::createContext (EGLDisplay display, EGLContext share, EGLConfig config) { const Library& egl = m_eglTestCtx.getLibrary(); EGLContext context = EGL_NO_CONTEXT; const EGLint attriblist[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API)); context = egl.createContext(display, config, share, attriblist); EGLU_CHECK_MSG(egl, "Failed to create GLES2 context"); TCU_CHECK(context != EGL_NO_CONTEXT); return context; } void GLES2SharingTest::makeCurrent (EGLDisplay display, EGLContext context, EGLSurface surface) { const Library& egl = m_eglTestCtx.getLibrary(); EGLU_CHECK_CALL(egl, makeCurrent(display, surface, surface, context)); } TestCase::IterateResult GLES2SharingTest::iterate (void) { const Library& egl = m_eglTestCtx.getLibrary(); tcu::TestLog& log = m_testCtx.getLog(); eglu::UniqueDisplay display (egl, eglu::getAndInitDisplay(m_eglTestCtx.getNativeDisplay())); const eglu::NativeWindowFactory& windowFactory = eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine()); EGLConfig config; bool isOk = true; EGLContext contextA = EGL_NO_CONTEXT; EGLContext contextB = EGL_NO_CONTEXT; { const EGLint attribList[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_ALPHA_SIZE, 1, EGL_NONE }; config = eglu::chooseSingleConfig(egl, *display, attribList); } try { de::UniquePtr<eglu::NativeWindow> window (windowFactory.createWindow(&m_eglTestCtx.getNativeDisplay(), *display, config, DE_NULL, eglu::WindowParams(480, 480, eglu::parseWindowVisibility(m_testCtx.getCommandLine())))); eglu::UniqueSurface surface (egl, *display, eglu::createWindowSurface(m_eglTestCtx.getNativeDisplay(), *window, *display, config, DE_NULL)); m_log << tcu::TestLog::Message << "Create context A (share_context = EGL_NO_CONTEXT)" << tcu::TestLog::EndMessage; contextA = createContext(*display, EGL_NO_CONTEXT, config); m_log << tcu::TestLog::Message << "Create context B (share_context = context A)" << tcu::TestLog::EndMessage; contextB = createContext(*display, contextA, config); if (m_spec.useResource) { m_log << tcu::TestLog::Message << "Make current context A" << tcu::TestLog::EndMessage; makeCurrent(*display, contextA, *surface); m_log << tcu::TestLog::Message << "Creating resource" << tcu::TestLog::EndMessage; createResource(); int width = 240; int height = 240; if (m_spec.renderOnContexA) { m_log << tcu::TestLog::Message << "Render resource" << tcu::TestLog::EndMessage; if (m_spec.verifyOnContexA) { tcu::Surface screen (width, height); tcu::Surface ref (width, height); renderResource(&screen, &ref); if (!fuzzyCompare(log, "Rendered image", "Rendering result comparision", ref, screen, 0.05f, tcu::COMPARE_LOG_RESULT)) isOk = false; } else { renderResource(DE_NULL, DE_NULL); } } if (m_spec.renderOnContexB) { m_log << tcu::TestLog::Message << "Make current context B" << tcu::TestLog::EndMessage; makeCurrent(*display, contextB, *surface); m_log << tcu::TestLog::Message << "Render resource" << tcu::TestLog::EndMessage; if (m_spec.verifyOnContexB) { tcu::Surface screen (width, height); tcu::Surface ref (width, height); renderResource(&screen, &ref); if (!fuzzyCompare(log, "Rendered image", "Rendering result comparision", ref, screen, 0.05f, tcu::COMPARE_LOG_RESULT)) isOk = false; } else { renderResource(DE_NULL, DE_NULL); } } if (m_spec.destroyOnContexB) { m_log << tcu::TestLog::Message << "Make current context B" << tcu::TestLog::EndMessage; makeCurrent(*display, contextB, *surface); m_log << tcu::TestLog::Message << "Destroy resource" << tcu::TestLog::EndMessage; destroyResource(); } else { m_log << tcu::TestLog::Message << "Make current context A" << tcu::TestLog::EndMessage; makeCurrent(*display, contextA, *surface); m_log << tcu::TestLog::Message << "Destroy resource" << tcu::TestLog::EndMessage; destroyResource(); } } makeCurrent(*display, EGL_NO_CONTEXT, EGL_NO_SURFACE); if (m_spec.destroyContextBFirst) { m_log << tcu::TestLog::Message << "Destroy context B" << tcu::TestLog::EndMessage; egl.destroyContext(*display, contextB); contextB = EGL_NO_CONTEXT; m_log << tcu::TestLog::Message << "Destroy context A" << tcu::TestLog::EndMessage; egl.destroyContext(*display, contextA); contextA = EGL_NO_CONTEXT; } else { m_log << tcu::TestLog::Message << "Destroy context A" << tcu::TestLog::EndMessage; egl.destroyContext(*display, contextA); contextA = EGL_NO_CONTEXT; m_log << tcu::TestLog::Message << "Destroy context B" << tcu::TestLog::EndMessage; egl.destroyContext(*display, contextB); contextB = EGL_NO_CONTEXT; } EGLU_CHECK(egl); } catch (...) { egl.makeCurrent(*display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (contextA != EGL_NO_CONTEXT) egl.destroyContext(*display, contextA); if (contextB != EGL_NO_CONTEXT) egl.destroyContext(*display, contextB); throw; } if (isOk) m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); else m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); return STOP; } class GLES2BufferSharingTest : public GLES2SharingTest { public: GLES2BufferSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec); private: GLuint m_glBuffer; std::vector<GLubyte> m_buffer; virtual void createResource (void); virtual void destroyResource (void); virtual void renderResource (tcu::Surface* screen, tcu::Surface* reference); }; GLES2BufferSharingTest::GLES2BufferSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec) : GLES2SharingTest (eglTestCtx, name, desc, spec) , m_glBuffer (0) { } void GLES2BufferSharingTest::createResource (void) { int size = 16*16*4; m_buffer.reserve(size); for (int i = 0; i < size; i++) m_buffer.push_back((GLubyte)m_random.getInt(0, 255)); GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &m_glBuffer)); GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, m_glBuffer)); GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ARRAY_BUFFER, (GLsizei)(m_buffer.size() * sizeof(GLubyte)), &(m_buffer[0]), GL_DYNAMIC_DRAW)); GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, 0)); } void GLES2BufferSharingTest::destroyResource (void) { GLU_CHECK_GLW_CALL(m_gl, deleteBuffers(1, &m_glBuffer)); m_buffer.clear(); } void GLES2BufferSharingTest::renderResource (tcu::Surface* screen, tcu::Surface* reference) { DE_ASSERT((screen && reference) || (!screen && !reference)); const char* vertexShader = "" "attribute mediump vec2 a_pos;\n" "attribute mediump float a_color;\n" "varying mediump float v_color;\n" "void main(void)\n" "{\n" "\tv_color = a_color;\n" "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" "}\n"; const char* fragmentShader = "" "varying mediump float v_color;\n" "void main(void)\n" "{\n" "\tgl_FragColor = vec4(v_color, v_color, v_color, 1.0);\n" "}\n"; glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader)); if (!program.isOk()) TCU_FAIL("Failed to compile shader program"); std::vector<deUint16> indices; std::vector<float> coords; DE_ASSERT(m_buffer.size() % 4 == 0); for (int i = 0; i < (int)m_buffer.size() / 4; i++) { indices.push_back((deUint16)(i*4)); indices.push_back((deUint16)(i*4 + 1)); indices.push_back((deUint16)(i*4 + 2)); indices.push_back((deUint16)(i*4 + 2)); indices.push_back((deUint16)(i*4 + 3)); indices.push_back((deUint16)(i*4)); coords.push_back(0.125f * (float)(i % 16) - 1.0f); coords.push_back(0.125f * (float)((int)((float)i / 16.0f)) - 1.0f); coords.push_back(0.125f * (float)(i % 16) - 1.0f); coords.push_back(0.125f * (float)((int)((float)i / 16.0f) + 1) - 1.0f); coords.push_back(0.125f * (float)((i % 16) + 1) - 1.0f); coords.push_back(0.125f * (float)((int)((float)i / 16.0f) + 1) - 1.0f); coords.push_back(0.125f * (float)((i % 16) + 1) - 1.0f); coords.push_back(0.125f * (float)((int)((float)i / 16.0f)) - 1.0f); } int width = 240; int height = 240; if (screen) { width = screen->getWidth(); height = screen->getHeight(); } GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height)); GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f)); GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT)); GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram())); GLuint gridLocation = m_gl.getAttribLocation(program.getProgram(), "a_pos"); GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()"); TCU_CHECK(gridLocation != (GLuint)-1); GLuint colorLocation = m_gl.getAttribLocation(program.getProgram(), "a_color"); GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()"); TCU_CHECK(colorLocation != (GLuint)-1); GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(colorLocation)); GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(gridLocation)); GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, m_glBuffer)); GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 1, GL_UNSIGNED_BYTE, GL_TRUE, 0, DE_NULL)); GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, 0)); GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(gridLocation, 2, GL_FLOAT, GL_FALSE, 0, &(coords[0]))); GLU_CHECK_GLW_CALL(m_gl, drawElements(GL_TRIANGLES, (GLsizei)indices.size(), GL_UNSIGNED_SHORT, &(indices[0]))); GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation)); GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(gridLocation)); GLU_CHECK_GLW_CALL(m_gl, useProgram(0)); if (screen) { tcu::clear(reference->getAccess(), tcu::IVec4(0xff, 0, 0, 0xff)); m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr()); for (int i = 0; i < (int)m_buffer.size() / 4; i++) { float fx1 = 0.125f * (float)(i % 16) - 1.0f; float fy1 = 0.125f * (float)((int)((float)i / 16.0f)) - 1.0f; float fx2 = 0.125f * (float)((i % 16) + 1) - 1.0f; float fy2 = 0.125f * (float)((int)((float)i / 16.0f) + 1) - 1.0f; int ox = deRoundFloatToInt32((float)width / 2.0f); int oy = deRoundFloatToInt32((float)height / 2.0f); int x1 = deRoundFloatToInt32(((float)width * fx1 / 2.0f) + (float)ox); int y1 = deRoundFloatToInt32(((float)height * fy1 / 2.0f) + (float)oy); int x2 = deRoundFloatToInt32(((float)width * fx2 / 2.0f) + (float)ox); int y2 = deRoundFloatToInt32(((float)height * fy2 / 2.0f) + (float)oy); for (int x = x1; x < x2; x++) { for (int y = y1; y < y2; y++) { float xf = ((float)(x-x1) + 0.5f) / (float)(x2 - x1); float yf = ((float)(y-y1) + 0.5f) / (float)(y2 - y1); bool tri = yf >= xf; deUint8 a = m_buffer[i*4 + (tri ? 1 : 3)]; deUint8 b = m_buffer[i*4 + (tri ? 2 : 0)]; deUint8 c = m_buffer[i*4 + (tri ? 0 : 2)]; float s = tri ? xf : 1.0f-xf; float t = tri ? 1.0f-yf : yf; float val = (float)a + (float)(b-a)*s + (float)(c-a)*t; reference->setPixel(x, y, tcu::RGBA((deUint8)val, (deUint8)val, (deUint8)val, 255)); } } } } } class GLES2TextureSharingTest : public GLES2SharingTest { public: GLES2TextureSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec); private: GLuint m_glTexture; tcu::Texture2D m_texture; virtual void createResource (void); virtual void destroyResource (void); virtual void renderResource (tcu::Surface* screen, tcu::Surface* reference); }; GLES2TextureSharingTest::GLES2TextureSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec) : GLES2SharingTest (eglTestCtx, name, desc, spec) , m_glTexture (0) , m_texture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), 1, 1) { } void GLES2TextureSharingTest::createResource (void) { int width = 128; int height = 128; m_texture = tcu::Texture2D(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), width, height); m_texture.allocLevel(0); tcu::fillWithComponentGradients(m_texture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); GLU_CHECK_GLW_CALL(m_gl, genTextures(1, &m_glTexture)); GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, m_glTexture)); GLU_CHECK_GLW_CALL(m_gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)); GLU_CHECK_GLW_CALL(m_gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)); GLU_CHECK_GLW_CALL(m_gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GLU_CHECK_GLW_CALL(m_gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GLU_CHECK_GLW_CALL(m_gl, texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_texture.getLevel(0).getDataPtr())); GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, 0)); } void GLES2TextureSharingTest::destroyResource (void) { GLU_CHECK_GLW_CALL(m_gl, deleteTextures(1, &m_glTexture)); } void GLES2TextureSharingTest::renderResource (tcu::Surface* screen, tcu::Surface* reference) { DE_ASSERT((screen && reference) || (!screen && !reference)); const char* vertexShader = "" "attribute mediump vec2 a_pos;\n" "attribute mediump vec2 a_texCorod;\n" "varying mediump vec2 v_texCoord;\n" "void main(void)\n" "{\n" "\tv_texCoord = a_texCorod;\n" "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" "}\n"; const char* fragmentShader = "" "varying mediump vec2 v_texCoord;\n" "uniform sampler2D u_sampler;\n" "void main(void)\n" "{\n" "\tgl_FragColor = texture2D(u_sampler, v_texCoord);\n" "}\n"; glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader)); if (!program.isOk()) TCU_FAIL("Failed to compile shader program"); int width = 240; int height = 240; if (screen) { width = screen->getWidth(); height = screen->getHeight(); } static const GLfloat coords[] = { -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f }; static const GLfloat texCoords[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f }; static const GLushort indices[] = { 0, 1, 2, 2, 3, 0 }; GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height)); GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f)); GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT)); GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram())); GLuint coordLocation = m_gl.getAttribLocation(program.getProgram(), "a_pos"); GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()"); TCU_CHECK(coordLocation != (GLuint)-1); GLuint texCoordLocation = m_gl.getAttribLocation(program.getProgram(), "a_texCorod"); GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()"); TCU_CHECK(texCoordLocation != (GLuint)-1); GLuint samplerLocation = m_gl.getUniformLocation(program.getProgram(), "u_sampler"); GLU_CHECK_GLW_MSG(m_gl, "glGetUniformLocation()"); TCU_CHECK(samplerLocation != (GLuint)-1); GLU_CHECK_GLW_CALL(m_gl, activeTexture(GL_TEXTURE0)); GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, m_glTexture)); GLU_CHECK_GLW_CALL(m_gl, uniform1i(samplerLocation, 0)); GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(texCoordLocation)); GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(coordLocation)); GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(texCoordLocation, 2, GL_FLOAT, GL_FALSE, 0, texCoords)); GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords)); GLU_CHECK_GLW_CALL(m_gl, drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices)); GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(coordLocation)); GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(texCoordLocation)); GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, 0)); GLU_CHECK_GLW_CALL(m_gl, useProgram(0)); if (screen) { m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr()); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { float t = ((float)x / ((float)width - 1.0f)); float s = ((float)y / ((float)height - 1.0f)); float lod = 0.0f; tcu::Vec4 color = m_texture.sample(tcu::Sampler(tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::LINEAR, tcu::Sampler::LINEAR), t, s, lod); int r = deClamp32((int)(255.0f * color.x()), 0, 255); int g = deClamp32((int)(255.0f * color.y()), 0, 255); int b = deClamp32((int)(255.0f * color.z()), 0, 255); int a = deClamp32((int)(255.0f * color.w()), 0, 255); reference->setPixel(x, y, tcu::RGBA(r, g, b, a)); } } } } class GLES2ProgramSharingTest : public GLES2SharingTest { public: GLES2ProgramSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec); private: glu::ShaderProgram* m_program; virtual void createResource (void); virtual void destroyResource (void); virtual void renderResource (tcu::Surface* screen, tcu::Surface* reference); }; GLES2ProgramSharingTest::GLES2ProgramSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec) : GLES2SharingTest (eglTestCtx, name, desc, spec) , m_program (DE_NULL) { } void GLES2ProgramSharingTest::createResource (void) { const char* vertexShader = "" "attribute mediump vec2 a_pos;\n" "attribute mediump vec4 a_color;\n" "varying mediump vec4 v_color;\n" "void main(void)\n" "{\n" "\tv_color = a_color;\n" "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" "}\n"; const char* fragmentShader = "" "varying mediump vec4 v_color;\n" "void main(void)\n" "{\n" "\tgl_FragColor = v_color;\n" "}\n"; m_program = new glu::ShaderProgram(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader)); if (!m_program->isOk()) TCU_FAIL("Failed to compile shader program"); } void GLES2ProgramSharingTest::destroyResource (void) { delete m_program; } void GLES2ProgramSharingTest::renderResource (tcu::Surface* screen, tcu::Surface* reference) { DE_ASSERT((screen && reference) || (!screen && !reference)); int width = 240; int height = 240; if (screen) { width = screen->getWidth(); height = screen->getHeight(); } static const GLfloat coords[] = { -0.9f, -0.9f, 0.9f, -0.9f, 0.9f, 0.9f, -0.9f, 0.9f }; static const GLfloat colors [] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f }; static const GLushort indices[] = { 0, 1, 2, 2, 3, 0 }; GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height)); GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f)); GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT)); GLU_CHECK_GLW_CALL(m_gl, useProgram(m_program->getProgram())); GLuint coordLocation = m_gl.getAttribLocation(m_program->getProgram(), "a_pos"); GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()"); TCU_CHECK(coordLocation != (GLuint)-1); GLuint colorLocation = m_gl.getAttribLocation(m_program->getProgram(), "a_color"); GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()"); TCU_CHECK(colorLocation != (GLuint)-1); GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(colorLocation)); GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(coordLocation)); GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors)); GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords)); GLU_CHECK_GLW_CALL(m_gl, drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices)); GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(coordLocation)); GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation)); GLU_CHECK_GLW_CALL(m_gl, useProgram(0)); if (screen) { m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr()); tcu::clear(reference->getAccess(), tcu::IVec4(0xff, 0, 0, 0xff)); int x1 = (int)(((float)width/2.0f) * (-0.9f) + ((float)width/2.0f)); int x2 = (int)(((float)width/2.0f) * 0.9f + ((float)width/2.0f)); int y1 = (int)(((float)height/2.0f) * (-0.9f) + ((float)height/2.0f)); int y2 = (int)(((float)height/2.0f) * 0.9f + ((float)height/2.0f)); for (int x = x1; x <= x2; x++) { for (int y = y1; y <= y2; y++) { float t = ((float)(x-x1) / (float)(x2-x1)); float s = ((float)(y-y1) / (float)(y2-y1)); bool isUpper = t > s; tcu::Vec4 a(colors[0], colors[1], colors[2], colors[3]); tcu::Vec4 b(colors[4 + 0], colors[4 + 1], colors[4 + 2], colors[4 + 3]); tcu::Vec4 c(colors[8 + 0], colors[8 + 1], colors[8 + 2], colors[8 + 3]); tcu::Vec4 d(colors[12 + 0], colors[12 + 1], colors[12 + 2], colors[12 + 3]); tcu::Vec4 color; if (isUpper) color = a * (1.0f - t) + b * (t - s) + s * c; else color = a * (1.0f - s) + d * (s - t) + t * c; int red = deClamp32((int)(255.0f * color.x()), 0, 255); int green = deClamp32((int)(255.0f * color.y()), 0, 255); int blue = deClamp32((int)(255.0f * color.z()), 0, 255); int alpha = deClamp32((int)(255.0f * color.w()), 0, 255); reference->setPixel(x, y, tcu::RGBA(red, green, blue, alpha)); } } } } class GLES2ShaderSharingTest : public GLES2SharingTest { public: GLES2ShaderSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, GLenum shaderType, const GLES2SharingTest::TestSpec& spec); private: GLuint m_shader; GLenum m_shaderType; virtual void createResource (void); virtual void destroyResource (void); virtual void renderResource (tcu::Surface* screen, tcu::Surface* reference); }; GLES2ShaderSharingTest::GLES2ShaderSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, GLenum shaderType, const GLES2SharingTest::TestSpec& spec) : GLES2SharingTest (eglTestCtx, name, desc, spec) , m_shader (0) , m_shaderType (shaderType) { } void GLES2ShaderSharingTest::createResource (void) { const char* vertexShader = "" "attribute mediump vec2 a_pos;\n" "attribute mediump vec4 a_color;\n" "varying mediump vec4 v_color;\n" "void main(void)\n" "{\n" "\tv_color = a_color;\n" "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" "}\n"; const char* fragmentShader = "" "varying mediump vec4 v_color;\n" "void main(void)\n" "{\n" "\tgl_FragColor = v_color;\n" "}\n"; m_shader = m_gl.createShader(m_shaderType); GLU_CHECK_GLW_MSG(m_gl, "glCreateShader()"); switch (m_shaderType) { case GL_VERTEX_SHADER: GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &vertexShader, DE_NULL)); break; case GL_FRAGMENT_SHADER: GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &fragmentShader, DE_NULL)); break; default: DE_ASSERT(false); } GLU_CHECK_GLW_CALL(m_gl, compileShader(m_shader)); GLint status = 0; GLU_CHECK_GLW_CALL(m_gl, getShaderiv(m_shader, GL_COMPILE_STATUS, &status)); if (!status) { char buffer[256]; GLU_CHECK_GLW_CALL(m_gl, getShaderInfoLog(m_shader, 256, DE_NULL, buffer)); m_log << tcu::TestLog::Message << "Failed to compile shader" << tcu::TestLog::EndMessage; switch (m_shaderType) { case GL_VERTEX_SHADER: m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage; break; case GL_FRAGMENT_SHADER: m_log << tcu::TestLog::Message << fragmentShader << tcu::TestLog::EndMessage; break; default: DE_ASSERT(false); } m_log << tcu::TestLog::Message << buffer << tcu::TestLog::EndMessage; TCU_FAIL("Failed to compile shader"); } } void GLES2ShaderSharingTest::destroyResource (void) { GLU_CHECK_GLW_CALL(m_gl, deleteShader(m_shader)); } void GLES2ShaderSharingTest::renderResource (tcu::Surface* screen, tcu::Surface* reference) { DE_ASSERT((screen && reference) || (!screen && !reference)); int width = 240; int height = 240; const char* vertexShader = "" "attribute mediump vec2 a_pos;\n" "attribute mediump vec4 a_color;\n" "varying mediump vec4 v_color;\n" "void main(void)\n" "{\n" "\tv_color = a_color;\n" "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" "}\n"; const char* fragmentShader = "" "varying mediump vec4 v_color;\n" "void main(void)\n" "{\n" "\tgl_FragColor = v_color;\n" "}\n"; GLuint otherShader = (GLuint)-1; switch (m_shaderType) { case GL_VERTEX_SHADER: otherShader = m_gl.createShader(GL_FRAGMENT_SHADER); GLU_CHECK_GLW_MSG(m_gl, "glCreateShader()"); GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &fragmentShader, DE_NULL)); break; case GL_FRAGMENT_SHADER: otherShader = m_gl.createShader(GL_VERTEX_SHADER); GLU_CHECK_GLW_MSG(m_gl, "glCreateShader()"); GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &vertexShader, DE_NULL)); break; default: DE_ASSERT(false); } GLU_CHECK_GLW_CALL(m_gl, compileShader(otherShader)); GLint status = 0; GLU_CHECK_GLW_CALL(m_gl, getShaderiv(otherShader, GL_COMPILE_STATUS, &status)); if (!status) { char buffer[256]; GLU_CHECK_GLW_CALL(m_gl, getShaderInfoLog(otherShader, 256, DE_NULL, buffer)); m_log << tcu::TestLog::Message << "Failed to compile shader" << tcu::TestLog::EndMessage; switch (m_shaderType) { case GL_FRAGMENT_SHADER: m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage; break; case GL_VERTEX_SHADER: m_log << tcu::TestLog::Message << fragmentShader << tcu::TestLog::EndMessage; break; default: DE_ASSERT(false); } m_log << tcu::TestLog::Message << buffer << tcu::TestLog::EndMessage; TCU_FAIL("Failed to compile shader"); } GLuint program = m_gl.createProgram(); GLU_CHECK_GLW_MSG(m_gl, "glCreateProgram()"); GLU_CHECK_GLW_CALL(m_gl, attachShader(program, m_shader)); GLU_CHECK_GLW_CALL(m_gl, attachShader(program, otherShader)); GLU_CHECK_GLW_CALL(m_gl, linkProgram(program)); GLU_CHECK_GLW_CALL(m_gl, deleteShader(otherShader)); status = 0; GLU_CHECK_GLW_CALL(m_gl, getProgramiv(program, GL_LINK_STATUS, &status)); if (!status) { char buffer[256]; GLU_CHECK_GLW_CALL(m_gl, getProgramInfoLog(program, 256, DE_NULL, buffer)); m_log << tcu::TestLog::Message << "Failed to link program" << tcu::TestLog::EndMessage; m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage; m_log << tcu::TestLog::Message << fragmentShader << tcu::TestLog::EndMessage; m_log << tcu::TestLog::Message << buffer << tcu::TestLog::EndMessage; TCU_FAIL("Failed to link program"); } if (screen) { width = screen->getWidth(); height = screen->getHeight(); } static const GLfloat coords[] = { -0.9f, -0.9f, 0.9f, -0.9f, 0.9f, 0.9f, -0.9f, 0.9f }; static const GLfloat colors [] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f }; static const GLushort indices[] = { 0, 1, 2, 2, 3, 0 }; GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height)); GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f)); GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT)); GLU_CHECK_GLW_CALL(m_gl, useProgram(program)); GLuint coordLocation = m_gl.getAttribLocation(program, "a_pos"); GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()"); TCU_CHECK(coordLocation != (GLuint)-1); GLuint colorLocation = m_gl.getAttribLocation(program, "a_color"); GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()"); TCU_CHECK(colorLocation != (GLuint)-1); GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(colorLocation)); GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(coordLocation)); GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors)); GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords)); GLU_CHECK_GLW_CALL(m_gl, drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices)); GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(coordLocation)); GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation)); GLU_CHECK_GLW_CALL(m_gl, useProgram(0)); if (screen) { m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr()); tcu::clear(reference->getAccess(), tcu::IVec4(0xff, 0, 0, 0xff)); int x1 = (int)(((float)width/2.0f) * (-0.9f) + ((float)width/2.0f)); int x2 = (int)(((float)width/2.0f) * 0.9f + ((float)width/2.0f)); int y1 = (int)(((float)height/2.0f) * (-0.9f) + ((float)height/2.0f)); int y2 = (int)(((float)height/2.0f) * 0.9f + ((float)height/2.0f)); for (int x = x1; x <= x2; x++) { for (int y = y1; y <= y2; y++) { float t = ((float)(x-x1) / (float)(x2-x1)); float s = ((float)(y-y1) / (float)(y2-y1)); bool isUpper = t > s; tcu::Vec4 a(colors[0], colors[1], colors[2], colors[3]); tcu::Vec4 b(colors[4 + 0], colors[4 + 1], colors[4 + 2], colors[4 + 3]); tcu::Vec4 c(colors[8 + 0], colors[8 + 1], colors[8 + 2], colors[8 + 3]); tcu::Vec4 d(colors[12 + 0], colors[12 + 1], colors[12 + 2], colors[12 + 3]); tcu::Vec4 color; if (isUpper) color = a * (1.0f - t) + b * (t - s) + s * c; else color = a * (1.0f - s) + d * (s - t) + t * c; int red = deClamp32((int)(255.0f * color.x()), 0, 255); int green = deClamp32((int)(255.0f * color.y()), 0, 255); int blue = deClamp32((int)(255.0f * color.z()), 0, 255); int alpha = deClamp32((int)(255.0f * color.w()), 0, 255); reference->setPixel(x, y, tcu::RGBA(red, green, blue, alpha)); } } } } SharingTests::SharingTests (EglTestContext& eglTestCtx) : TestCaseGroup (eglTestCtx, "sharing", "Sharing test cases") { } void SharingTests::init (void) { TestCaseGroup* gles2 = new TestCaseGroup(m_eglTestCtx, "gles2", "OpenGL ES 2 sharing test"); TestCaseGroup* context = new TestCaseGroup(m_eglTestCtx, "context", "Context creation and destruction tests"); { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = false; spec.useResource = false; spec.destroyOnContexB = false; spec.initializeData = true; spec.renderOnContexA = true; spec.renderOnContexB = true; spec.verifyOnContexA = true; spec.verifyOnContexB = true; context->addChild(new GLES2SharingTest(m_eglTestCtx, "create_destroy", "Simple context creation and destruction", spec)); } { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = true; spec.useResource = false; spec.destroyOnContexB = false; spec.initializeData = false; spec.renderOnContexA = false; spec.renderOnContexB = false; spec.verifyOnContexA = false; spec.verifyOnContexB = false; context->addChild(new GLES2SharingTest(m_eglTestCtx, "create_destroy_mixed", "Simple context creation and destruction test with different destruction order", spec)); } gles2->addChild(context); TestCaseGroup* buffer = new TestCaseGroup(m_eglTestCtx, "buffer", "Buffer creation, destruction and rendering test"); { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = false; spec.useResource = true; spec.destroyOnContexB = false; spec.initializeData = true; spec.renderOnContexA = false; spec.renderOnContexB = false; spec.verifyOnContexA = false; spec.verifyOnContexB = false; buffer->addChild(new GLES2BufferSharingTest(m_eglTestCtx, "create_delete", "Create and delete on shared context", spec)); } { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = false; spec.useResource = true; spec.destroyOnContexB = true; spec.initializeData = true; spec.renderOnContexA = false; spec.renderOnContexB = false; spec.verifyOnContexA = false; spec.verifyOnContexB = false; buffer->addChild(new GLES2BufferSharingTest(m_eglTestCtx, "create_delete_mixed", "Create and delet on different contexts", spec)); } { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = false; spec.useResource = true; spec.destroyOnContexB = false; spec.initializeData = true; spec.renderOnContexA = true; spec.renderOnContexB = true; spec.verifyOnContexA = true; spec.verifyOnContexB = true; buffer->addChild(new GLES2BufferSharingTest(m_eglTestCtx, "render", "Create, rendering on two different contexts and delete", spec)); } gles2->addChild(buffer); TestCaseGroup* texture = new TestCaseGroup(m_eglTestCtx, "texture", "Texture creation, destruction and rendering tests"); { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = false; spec.useResource = true; spec.destroyOnContexB = false; spec.initializeData = true; spec.renderOnContexA = false; spec.renderOnContexB = false; spec.verifyOnContexA = false; spec.verifyOnContexB = false; texture->addChild(new GLES2TextureSharingTest(m_eglTestCtx, "create_delete", "Create and delete on shared context", spec)); } { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = false; spec.useResource = true; spec.destroyOnContexB = true; spec.initializeData = true; spec.renderOnContexA = false; spec.renderOnContexB = false; spec.verifyOnContexA = false; spec.verifyOnContexB = false; texture->addChild(new GLES2TextureSharingTest(m_eglTestCtx, "create_delete_mixed", "Create and delete on different contexts", spec)); } { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = false; spec.useResource = true; spec.destroyOnContexB = false; spec.initializeData = true; spec.renderOnContexA = true; spec.renderOnContexB = true; spec.verifyOnContexA = true; spec.verifyOnContexB = true; texture->addChild(new GLES2TextureSharingTest(m_eglTestCtx, "render", "Create, render in two contexts and delete", spec)); } gles2->addChild(texture); TestCaseGroup* program = new TestCaseGroup(m_eglTestCtx, "program", "Program creation, destruction and rendering test"); { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = false; spec.useResource = true; spec.destroyOnContexB = false; spec.initializeData = true; spec.renderOnContexA = false; spec.renderOnContexB = false; spec.verifyOnContexA = false; spec.verifyOnContexB = false; program->addChild(new GLES2ProgramSharingTest(m_eglTestCtx, "create_delete", "Create and delete on shared context", spec)); } { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = false; spec.useResource = true; spec.destroyOnContexB = true; spec.initializeData = true; spec.renderOnContexA = false; spec.renderOnContexB = false; spec.verifyOnContexA = false; spec.verifyOnContexB = false; program->addChild(new GLES2ProgramSharingTest(m_eglTestCtx, "create_delete_mixed", "Create and delete on different contexts", spec)); } { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = false; spec.useResource = true; spec.destroyOnContexB = false; spec.initializeData = true; spec.renderOnContexA = true; spec.renderOnContexB = true; spec.verifyOnContexA = true; spec.verifyOnContexB = true; program->addChild(new GLES2ProgramSharingTest(m_eglTestCtx, "render", "Create, render in two contexts and delete", spec)); } gles2->addChild(program); TestCaseGroup* shader = new TestCaseGroup(m_eglTestCtx, "shader", "Shader creation, destruction and rendering test"); { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = false; spec.useResource = true; spec.destroyOnContexB = false; spec.initializeData = true; spec.renderOnContexA = false; spec.renderOnContexB = false; spec.verifyOnContexA = false; spec.verifyOnContexB = false; shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "create_delete_vert", "Create and delete on shared context", GL_VERTEX_SHADER, spec)); } { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = false; spec.useResource = true; spec.destroyOnContexB = true; spec.initializeData = true; spec.renderOnContexA = false; spec.renderOnContexB = false; spec.verifyOnContexA = false; spec.verifyOnContexB = false; shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "create_delete_mixed_vert", "Create and delete on different contexts", GL_VERTEX_SHADER, spec)); } { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = false; spec.useResource = true; spec.destroyOnContexB = false; spec.initializeData = true; spec.renderOnContexA = true; spec.renderOnContexB = true; spec.verifyOnContexA = true; spec.verifyOnContexB = true; shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "render_vert", "Create, render on two contexts and delete", GL_VERTEX_SHADER, spec)); } { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = false; spec.useResource = true; spec.destroyOnContexB = false; spec.initializeData = true; spec.renderOnContexA = false; spec.renderOnContexB = false; spec.verifyOnContexA = false; spec.verifyOnContexB = false; shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "create_delete_frag", "Create and delete on shared context", GL_FRAGMENT_SHADER, spec)); } { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = false; spec.useResource = true; spec.destroyOnContexB = true; spec.initializeData = true; spec.renderOnContexA = false; spec.renderOnContexB = false; spec.verifyOnContexA = false; spec.verifyOnContexB = false; shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "create_delete_mixed_frag", "Create and delete on different contexts", GL_FRAGMENT_SHADER, spec)); } { GLES2SharingTest::TestSpec spec; spec.destroyContextBFirst = false; spec.useResource = true; spec.destroyOnContexB = false; spec.initializeData = true; spec.renderOnContexA = true; spec.renderOnContexB = true; spec.verifyOnContexA = true; spec.verifyOnContexB = true; shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "render_frag", "Create, render on two contexts and delete", GL_FRAGMENT_SHADER, spec)); } gles2->addChild(shader); gles2->addChild(new GLES2SharingThreadedTests(m_eglTestCtx)); addChild(gles2); } } // egl } // deqp