/*------------------------------------------------------------------------- * drawElements Quality Program EGL Module * --------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief GLES2 render utils. *//*--------------------------------------------------------------------*/ #include "teglGLES2RenderUtil.hpp" #include "glwFunctions.hpp" #include "glwEnums.hpp" namespace deqp { namespace egl { namespace gles2 { void clear (const glw::Functions& gl, int x, int y, int width, int height, const tcu::Vec4& color) { gl.enable(GL_SCISSOR_TEST); gl.scissor(x, y, width, height); gl.clearColor(color.x(), color.y(), color.z(), color.w()); gl.clear(GL_COLOR_BUFFER_BIT); gl.disable(GL_SCISSOR_TEST); } void readPixels (const glw::Functions& gl, tcu::Surface& dst, int x, int y, int width, int height) { dst.setSize(width, height); gl.readPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, dst.getAccess().getDataPtr()); } void finish (const glw::Functions& gl) { gl.finish(); } } // gles2 } // egl } // deqp