/*-------------------------------------------------------------------------
 * drawElements Quality Program Random Shader Generator
 * ----------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Random Shader Generator Tester.
 *//*--------------------------------------------------------------------*/

#include "rsgProgramGenerator.hpp"
#include "rsgProgramExecutor.hpp"
#include "tcuSurface.hpp"
#include "tcuImageIO.hpp"
#include "rsgUtils.hpp"
#include "deStringUtil.hpp"

#include <iostream>
#include <string>
#include <cstdio>

using std::string;

void runTest (deUint32 seed)
{
	printf("Seed: %d\n", seed);

	// Generate test program
	try
	{
		rsg::ProgramParameters programParams;

		programParams.seed = seed;
		programParams.fragmentParameters.randomize			= true;
		programParams.fragmentParameters.maxStatementDepth	= 3;

		rsg::Shader				vertexShader(rsg::Shader::TYPE_VERTEX);
		rsg::Shader				fragmentShader(rsg::Shader::TYPE_FRAGMENT);

		rsg::ProgramGenerator generator;
		generator.generate(programParams, vertexShader, fragmentShader);

		std::cout << "Vertex shader:\n--\n"		<< vertexShader.getSource()		<< "--\n";
		std::cout << "Fragment shader:\n--\n"	<< fragmentShader.getSource()	<< "--\n";

		// Uniforms
		std::vector<const rsg::ShaderInput*>	uniforms;
		std::vector<rsg::VariableValue>			uniformValues;
		de::Random								rnd(seed);
		rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms);
		rsg::computeUniformValues(rnd, uniformValues, uniforms);

		// Render image
		tcu::Surface			surface(64, 64);
		rsg::ProgramExecutor	executor(surface.getAccess(), 3, 5);

		executor.execute(vertexShader, fragmentShader, uniformValues);

		string fileName = string("test-") + de::toString(seed) + ".png";
		tcu::ImageIO::savePNG(surface.getAccess(), fileName.c_str());
		std::cout << fileName << " written\n";
	}
	catch (const std::exception& e)
	{
		printf("Failed: %s\n", e.what());
	}
}

int main (int argc, const char* const* argv)
{
	DE_UNREF(argc && argv);

	for (int seed = 0; seed < 10; seed++)
		runTest(seed);

	return 0;
}