/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL Utilities * --------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Function table initialization. *//*--------------------------------------------------------------------*/ #include "glwInitES30Direct.hpp" #include <stdexcept> #if !defined(DEQP_GLES3_RUNTIME_LOAD) # if (DE_OS == DE_OS_IOS) # include <OpenGLES/ES3/gl.h> # else # include <GLES3/gl3.h> # endif #endif namespace glw { void initES30Direct (Functions* gl) { #if !defined(DEQP_GLES3_RUNTIME_LOAD) # include "glwInitES30Direct.inl" #else DE_UNREF(gl); throw std::runtime_error("Binaries were compiled without ES3 direct loading support"); #endif } } // glw