#ifndef _GLWENUMS_HPP #define _GLWENUMS_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL Utilities * --------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief OpenGL Enumeration Values * \note Do not include this anywhere where you'd like to include native * GL headers or otherwise preprocessor will be rather unhappy about * duplicate declarations. * * \todo [2013-04-08 pyry] This is .hpp just for consistency. Should we make * it .h instead since it doesn't contain anything * C++ -specific. *//*--------------------------------------------------------------------*/ #include "deDefs.hpp" #include "glwEnums.inl" #endif // _GLWENUMS_HPP