/* WARNING: This is auto-generated file. Do not modify, since changes will
 * be lost! Modify the generating script instead.
 *
 * Generated from Khronos GL API description (gl.xml) revision 32093.
 */
	{ "glActiveTexture",						(deFunctionPtr)glActiveTexture },
	{ "glAttachShader",							(deFunctionPtr)glAttachShader },
	{ "glBindAttribLocation",					(deFunctionPtr)glBindAttribLocation },
	{ "glBindBuffer",							(deFunctionPtr)glBindBuffer },
	{ "glBindFramebuffer",						(deFunctionPtr)glBindFramebuffer },
	{ "glBindRenderbuffer",						(deFunctionPtr)glBindRenderbuffer },
	{ "glBindTexture",							(deFunctionPtr)glBindTexture },
	{ "glBlendColor",							(deFunctionPtr)glBlendColor },
	{ "glBlendEquation",						(deFunctionPtr)glBlendEquation },
	{ "glBlendEquationSeparate",				(deFunctionPtr)glBlendEquationSeparate },
	{ "glBlendFunc",							(deFunctionPtr)glBlendFunc },
	{ "glBlendFuncSeparate",					(deFunctionPtr)glBlendFuncSeparate },
	{ "glBufferData",							(deFunctionPtr)glBufferData },
	{ "glBufferSubData",						(deFunctionPtr)glBufferSubData },
	{ "glCheckFramebufferStatus",				(deFunctionPtr)glCheckFramebufferStatus },
	{ "glClear",								(deFunctionPtr)glClear },
	{ "glClearColor",							(deFunctionPtr)glClearColor },
	{ "glClearDepthf",							(deFunctionPtr)glClearDepthf },
	{ "glClearStencil",							(deFunctionPtr)glClearStencil },
	{ "glColorMask",							(deFunctionPtr)glColorMask },
	{ "glCompileShader",						(deFunctionPtr)glCompileShader },
	{ "glCompressedTexImage2D",					(deFunctionPtr)glCompressedTexImage2D },
	{ "glCompressedTexSubImage2D",				(deFunctionPtr)glCompressedTexSubImage2D },
	{ "glCopyTexImage2D",						(deFunctionPtr)glCopyTexImage2D },
	{ "glCopyTexSubImage2D",					(deFunctionPtr)glCopyTexSubImage2D },
	{ "glCreateProgram",						(deFunctionPtr)glCreateProgram },
	{ "glCreateShader",							(deFunctionPtr)glCreateShader },
	{ "glCullFace",								(deFunctionPtr)glCullFace },
	{ "glDeleteBuffers",						(deFunctionPtr)glDeleteBuffers },
	{ "glDeleteFramebuffers",					(deFunctionPtr)glDeleteFramebuffers },
	{ "glDeleteProgram",						(deFunctionPtr)glDeleteProgram },
	{ "glDeleteRenderbuffers",					(deFunctionPtr)glDeleteRenderbuffers },
	{ "glDeleteShader",							(deFunctionPtr)glDeleteShader },
	{ "glDeleteTextures",						(deFunctionPtr)glDeleteTextures },
	{ "glDepthFunc",							(deFunctionPtr)glDepthFunc },
	{ "glDepthMask",							(deFunctionPtr)glDepthMask },
	{ "glDepthRangef",							(deFunctionPtr)glDepthRangef },
	{ "glDetachShader",							(deFunctionPtr)glDetachShader },
	{ "glDisable",								(deFunctionPtr)glDisable },
	{ "glDisableVertexAttribArray",				(deFunctionPtr)glDisableVertexAttribArray },
	{ "glDrawArrays",							(deFunctionPtr)glDrawArrays },
	{ "glDrawElements",							(deFunctionPtr)glDrawElements },
	{ "glEnable",								(deFunctionPtr)glEnable },
	{ "glEnableVertexAttribArray",				(deFunctionPtr)glEnableVertexAttribArray },
	{ "glFinish",								(deFunctionPtr)glFinish },
	{ "glFlush",								(deFunctionPtr)glFlush },
	{ "glFramebufferRenderbuffer",				(deFunctionPtr)glFramebufferRenderbuffer },
	{ "glFramebufferTexture2D",					(deFunctionPtr)glFramebufferTexture2D },
	{ "glFrontFace",							(deFunctionPtr)glFrontFace },
	{ "glGenBuffers",							(deFunctionPtr)glGenBuffers },
	{ "glGenFramebuffers",						(deFunctionPtr)glGenFramebuffers },
	{ "glGenRenderbuffers",						(deFunctionPtr)glGenRenderbuffers },
	{ "glGenTextures",							(deFunctionPtr)glGenTextures },
	{ "glGenerateMipmap",						(deFunctionPtr)glGenerateMipmap },
	{ "glGetActiveAttrib",						(deFunctionPtr)glGetActiveAttrib },
	{ "glGetActiveUniform",						(deFunctionPtr)glGetActiveUniform },
	{ "glGetAttachedShaders",					(deFunctionPtr)glGetAttachedShaders },
	{ "glGetAttribLocation",					(deFunctionPtr)glGetAttribLocation },
	{ "glGetBooleanv",							(deFunctionPtr)glGetBooleanv },
	{ "glGetBufferParameteriv",					(deFunctionPtr)glGetBufferParameteriv },
	{ "glGetError",								(deFunctionPtr)glGetError },
	{ "glGetFloatv",							(deFunctionPtr)glGetFloatv },
	{ "glGetFramebufferAttachmentParameteriv",	(deFunctionPtr)glGetFramebufferAttachmentParameteriv },
	{ "glGetIntegerv",							(deFunctionPtr)glGetIntegerv },
	{ "glGetProgramInfoLog",					(deFunctionPtr)glGetProgramInfoLog },
	{ "glGetProgramiv",							(deFunctionPtr)glGetProgramiv },
	{ "glGetRenderbufferParameteriv",			(deFunctionPtr)glGetRenderbufferParameteriv },
	{ "glGetShaderInfoLog",						(deFunctionPtr)glGetShaderInfoLog },
	{ "glGetShaderPrecisionFormat",				(deFunctionPtr)glGetShaderPrecisionFormat },
	{ "glGetShaderSource",						(deFunctionPtr)glGetShaderSource },
	{ "glGetShaderiv",							(deFunctionPtr)glGetShaderiv },
	{ "glGetString",							(deFunctionPtr)glGetString },
	{ "glGetTexParameterfv",					(deFunctionPtr)glGetTexParameterfv },
	{ "glGetTexParameteriv",					(deFunctionPtr)glGetTexParameteriv },
	{ "glGetUniformLocation",					(deFunctionPtr)glGetUniformLocation },
	{ "glGetUniformfv",							(deFunctionPtr)glGetUniformfv },
	{ "glGetUniformiv",							(deFunctionPtr)glGetUniformiv },
	{ "glGetVertexAttribPointerv",				(deFunctionPtr)glGetVertexAttribPointerv },
	{ "glGetVertexAttribfv",					(deFunctionPtr)glGetVertexAttribfv },
	{ "glGetVertexAttribiv",					(deFunctionPtr)glGetVertexAttribiv },
	{ "glHint",									(deFunctionPtr)glHint },
	{ "glIsBuffer",								(deFunctionPtr)glIsBuffer },
	{ "glIsEnabled",							(deFunctionPtr)glIsEnabled },
	{ "glIsFramebuffer",						(deFunctionPtr)glIsFramebuffer },
	{ "glIsProgram",							(deFunctionPtr)glIsProgram },
	{ "glIsRenderbuffer",						(deFunctionPtr)glIsRenderbuffer },
	{ "glIsShader",								(deFunctionPtr)glIsShader },
	{ "glIsTexture",							(deFunctionPtr)glIsTexture },
	{ "glLineWidth",							(deFunctionPtr)glLineWidth },
	{ "glLinkProgram",							(deFunctionPtr)glLinkProgram },
	{ "glPixelStorei",							(deFunctionPtr)glPixelStorei },
	{ "glPolygonOffset",						(deFunctionPtr)glPolygonOffset },
	{ "glReadPixels",							(deFunctionPtr)glReadPixels },
	{ "glReleaseShaderCompiler",				(deFunctionPtr)glReleaseShaderCompiler },
	{ "glRenderbufferStorage",					(deFunctionPtr)glRenderbufferStorage },
	{ "glSampleCoverage",						(deFunctionPtr)glSampleCoverage },
	{ "glScissor",								(deFunctionPtr)glScissor },
	{ "glShaderBinary",							(deFunctionPtr)glShaderBinary },
	{ "glShaderSource",							(deFunctionPtr)glShaderSource },
	{ "glStencilFunc",							(deFunctionPtr)glStencilFunc },
	{ "glStencilFuncSeparate",					(deFunctionPtr)glStencilFuncSeparate },
	{ "glStencilMask",							(deFunctionPtr)glStencilMask },
	{ "glStencilMaskSeparate",					(deFunctionPtr)glStencilMaskSeparate },
	{ "glStencilOp",							(deFunctionPtr)glStencilOp },
	{ "glStencilOpSeparate",					(deFunctionPtr)glStencilOpSeparate },
	{ "glTexImage2D",							(deFunctionPtr)glTexImage2D },
	{ "glTexParameterf",						(deFunctionPtr)glTexParameterf },
	{ "glTexParameterfv",						(deFunctionPtr)glTexParameterfv },
	{ "glTexParameteri",						(deFunctionPtr)glTexParameteri },
	{ "glTexParameteriv",						(deFunctionPtr)glTexParameteriv },
	{ "glTexSubImage2D",						(deFunctionPtr)glTexSubImage2D },
	{ "glUniform1f",							(deFunctionPtr)glUniform1f },
	{ "glUniform1fv",							(deFunctionPtr)glUniform1fv },
	{ "glUniform1i",							(deFunctionPtr)glUniform1i },
	{ "glUniform1iv",							(deFunctionPtr)glUniform1iv },
	{ "glUniform2f",							(deFunctionPtr)glUniform2f },
	{ "glUniform2fv",							(deFunctionPtr)glUniform2fv },
	{ "glUniform2i",							(deFunctionPtr)glUniform2i },
	{ "glUniform2iv",							(deFunctionPtr)glUniform2iv },
	{ "glUniform3f",							(deFunctionPtr)glUniform3f },
	{ "glUniform3fv",							(deFunctionPtr)glUniform3fv },
	{ "glUniform3i",							(deFunctionPtr)glUniform3i },
	{ "glUniform3iv",							(deFunctionPtr)glUniform3iv },
	{ "glUniform4f",							(deFunctionPtr)glUniform4f },
	{ "glUniform4fv",							(deFunctionPtr)glUniform4fv },
	{ "glUniform4i",							(deFunctionPtr)glUniform4i },
	{ "glUniform4iv",							(deFunctionPtr)glUniform4iv },
	{ "glUniformMatrix2fv",						(deFunctionPtr)glUniformMatrix2fv },
	{ "glUniformMatrix3fv",						(deFunctionPtr)glUniformMatrix3fv },
	{ "glUniformMatrix4fv",						(deFunctionPtr)glUniformMatrix4fv },
	{ "glUseProgram",							(deFunctionPtr)glUseProgram },
	{ "glValidateProgram",						(deFunctionPtr)glValidateProgram },
	{ "glVertexAttrib1f",						(deFunctionPtr)glVertexAttrib1f },
	{ "glVertexAttrib1fv",						(deFunctionPtr)glVertexAttrib1fv },
	{ "glVertexAttrib2f",						(deFunctionPtr)glVertexAttrib2f },
	{ "glVertexAttrib2fv",						(deFunctionPtr)glVertexAttrib2fv },
	{ "glVertexAttrib3f",						(deFunctionPtr)glVertexAttrib3f },
	{ "glVertexAttrib3fv",						(deFunctionPtr)glVertexAttrib3fv },
	{ "glVertexAttrib4f",						(deFunctionPtr)glVertexAttrib4f },
	{ "glVertexAttrib4fv",						(deFunctionPtr)glVertexAttrib4fv },
	{ "glVertexAttribPointer",					(deFunctionPtr)glVertexAttribPointer },
	{ "glViewport",								(deFunctionPtr)glViewport },