#ifndef _EGLUPLATFORM_HPP
#define _EGLUPLATFORM_HPP
/*-------------------------------------------------------------------------
 * drawElements Quality Program Tester Core
 * ----------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief EGL platform interface.
 *//*--------------------------------------------------------------------*/

#include "tcuDefs.hpp"
#include "egluNativeDisplay.hpp"
#include "gluRenderContext.hpp"

namespace tcu
{
class CommandLine;
class FunctionLibrary;
}

namespace eglu
{

/*--------------------------------------------------------------------*//*!
 * \brief EGL platform interface
 *
 * EGL platform interface provides mechanism to implement platform-specific
 * bits of EGL API for use in EGL tests, or OpenGL (ES) context creation.
 *
 * A single platform can support multiple native object types. This is
 * accomplished by registering multiple object factories. Command line
 * parameters (such as --deqp-egl-display-type=) are used to select
 * object types.
 *
 * See following classes for complete description of the porting layer:
 *
 *  * eglu::NativeDisplay, created by eglu::NativeDisplayFactory
 *  * eglu::NativeWindow, created by eglu::NativeWindowFactory
 *  * eglu::NativePixmap, created by eglu::NativePixmapFactory
 *
 * If you implement EGL support, you may use it to enable GL support by
 * adding eglu::GLContextFactory to m_contextFactoryRegistry in your
 * glu::Platform implementation.
 *
 * EGL platform implementation is required by EGL tests. OpenGL (ES) and
 * OpenCL tests can benefit from, but do not require EGL platform
 * implementation.
 *//*--------------------------------------------------------------------*/
class Platform
{
public:
										Platform						(void);
	// Code outside porting layer will never attempt to delete eglu::Platform
	virtual								~Platform						(void);

	const NativeDisplayFactoryRegistry&	getNativeDisplayFactoryRegistry	(void) const { return m_nativeDisplayFactoryRegistry;	}

	/*--------------------------------------------------------------------*//*!
	 * \brief Get fallback GL library
	 *
	 * EGL tests use eglGetProcAddress() to load API entry points. However,
	 * if the platform does not support EGL_KHR_get_all_proc_addresses extension,
	 * core API entry points must be loaded using alternative method, namely
	 * this default GL function library.
	 *
	 * You may implement platform-specific way for loading GL entry points
	 * by implementing this method.
	 *
	 * Default implementation provides entry points for ES2 and ES3 APIs
	 * if binary is directly linked against GLES library.
	 *
	 * \param contextType	GL context type
	 * \param cmdLine		Reserved for future use
	 *//*--------------------------------------------------------------------*/
	virtual tcu::FunctionLibrary*		createDefaultGLFunctionLibrary	(glu::ApiType apiType, const tcu::CommandLine& cmdLine) const;

protected:

	/*--------------------------------------------------------------------*//*!
	 * \brief Native display factory registry
	 *
	 * Native display factory registry holds list of eglu::NativeDisplayFactory
	 * objects that can create eglu::NativeDisplay instances. You should
	 * implement eglu::NativeDisplay and eglu::NativeDisplayFactory and add
	 * instance of that factory implementation to this registry.
	 *
	 * --deqp-egl-display-type command line argument is used to select the
	 * display factory to use. If no type is given in command line, first entry
	 * is used.
	 *//*--------------------------------------------------------------------*/
	NativeDisplayFactoryRegistry		m_nativeDisplayFactoryRegistry;
};

} // eglu

#endif // _EGLUPLATFORM_HPP