/*------------------------------------------------------------------------- * drawElements Quality Program Tester Core * ---------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Bilinear image comparison. *//*--------------------------------------------------------------------*/ #include "tcuBilinearImageCompare.hpp" #include "tcuTexture.hpp" #include "tcuTextureUtil.hpp" #include "tcuRGBA.hpp" namespace tcu { namespace { enum { NUM_SUBPIXEL_BITS = 8 //!< Number of subpixel bits used when doing bilinear interpolation. }; // \note Algorithm assumes that colors are packed to 32-bit values as dictated by // tcu::RGBA::*_SHIFT values. template<int Channel> static inline deUint8 getChannel (deUint32 color) { return (deUint8)((color >> (Channel*8)) & 0xff); } #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN) inline deUint32 readRGBA8Raw (const ConstPixelBufferAccess& src, deUint32 x, deUint32 y) { return *(const deUint32*)((const deUint8*)src.getDataPtr() + y*src.getRowPitch() + x*4); } #else inline deUint32 readRGBA8Raw (const ConstPixelBufferAccess& src, deUint32 x, deUint32 y) { return deReverseBytes32(*(const deUint32*)((const deUint8*)src.getDataPtr() + y*src.getRowPitch() + x*4)); } #endif inline RGBA readRGBA8 (const ConstPixelBufferAccess& src, deUint32 x, deUint32 y) { deUint32 raw = readRGBA8Raw(src, x, y); deUint32 res = 0; res |= getChannel<0>(raw) << RGBA::RED_SHIFT; res |= getChannel<1>(raw) << RGBA::GREEN_SHIFT; res |= getChannel<2>(raw) << RGBA::BLUE_SHIFT; res |= getChannel<3>(raw) << RGBA::ALPHA_SHIFT; return RGBA(res); } inline deUint8 interpolateChannel (deUint32 fx1, deUint32 fy1, deUint8 p00, deUint8 p01, deUint8 p10, deUint8 p11) { const deUint32 fx0 = (1u<<NUM_SUBPIXEL_BITS) - fx1; const deUint32 fy0 = (1u<<NUM_SUBPIXEL_BITS) - fy1; const deUint32 half = 1u<<(NUM_SUBPIXEL_BITS*2 - 1); const deUint32 sum = fx0*fy0*p00 + fx1*fy0*p10 + fx0*fy1*p01 + fx1*fy1*p11; const deUint32 rounded = (sum + half) >> (NUM_SUBPIXEL_BITS*2); DE_ASSERT(de::inRange<deUint32>(rounded, 0, 0xff)); return (deUint8)rounded; } RGBA bilinearSampleRGBA8 (const ConstPixelBufferAccess& access, deUint32 u, deUint32 v) { deUint32 x0 = u>>NUM_SUBPIXEL_BITS; deUint32 y0 = v>>NUM_SUBPIXEL_BITS; deUint32 x1 = x0+1; //de::min(x0+1, (deUint32)(access.getWidth()-1)); deUint32 y1 = y0+1; //de::min(y0+1, (deUint32)(access.getHeight()-1)); DE_ASSERT(x1 < (deUint32)access.getWidth()); DE_ASSERT(y1 < (deUint32)access.getHeight()); deUint32 fx1 = u-(x0<<NUM_SUBPIXEL_BITS); deUint32 fy1 = v-(y0<<NUM_SUBPIXEL_BITS); deUint32 p00 = readRGBA8Raw(access, x0, y0); deUint32 p10 = readRGBA8Raw(access, x1, y0); deUint32 p01 = readRGBA8Raw(access, x0, y1); deUint32 p11 = readRGBA8Raw(access, x1, y1); deUint32 res = 0; res |= interpolateChannel(fx1, fy1, getChannel<0>(p00), getChannel<0>(p01), getChannel<0>(p10), getChannel<0>(p11)) << RGBA::RED_SHIFT; res |= interpolateChannel(fx1, fy1, getChannel<1>(p00), getChannel<1>(p01), getChannel<1>(p10), getChannel<1>(p11)) << RGBA::GREEN_SHIFT; res |= interpolateChannel(fx1, fy1, getChannel<2>(p00), getChannel<2>(p01), getChannel<2>(p10), getChannel<2>(p11)) << RGBA::BLUE_SHIFT; res |= interpolateChannel(fx1, fy1, getChannel<3>(p00), getChannel<3>(p01), getChannel<3>(p10), getChannel<3>(p11)) << RGBA::ALPHA_SHIFT; return RGBA(res); } bool comparePixelRGBA8 (const ConstPixelBufferAccess& reference, const ConstPixelBufferAccess& result, const RGBA threshold, int x, int y) { const RGBA resPix = readRGBA8(result, (deUint32)x, (deUint32)y); // Step 1: Compare result pixel to 3x3 neighborhood pixels in reference. { const deUint32 x0 = (deUint32)de::max(x-1, 0); const deUint32 x1 = (deUint32)x; const deUint32 x2 = (deUint32)de::min(x+1, reference.getWidth()-1); const deUint32 y0 = (deUint32)de::max(y-1, 0); const deUint32 y1 = (deUint32)y; const deUint32 y2 = (deUint32)de::min(y+1, reference.getHeight()-1); if (compareThreshold(resPix, readRGBA8(reference, x1, y1), threshold) || compareThreshold(resPix, readRGBA8(reference, x0, y1), threshold) || compareThreshold(resPix, readRGBA8(reference, x2, y1), threshold) || compareThreshold(resPix, readRGBA8(reference, x0, y0), threshold) || compareThreshold(resPix, readRGBA8(reference, x1, y0), threshold) || compareThreshold(resPix, readRGBA8(reference, x2, y0), threshold) || compareThreshold(resPix, readRGBA8(reference, x0, y2), threshold) || compareThreshold(resPix, readRGBA8(reference, x1, y2), threshold) || compareThreshold(resPix, readRGBA8(reference, x2, y2), threshold)) return true; } // Step 2: Compare using bilinear sampling. { // \todo [pyry] Optimize sample positions! static const deUint32 s_offsets[][2] = { { 226, 186 }, { 335, 235 }, { 279, 334 }, { 178, 272 }, { 112, 202 }, { 306, 117 }, { 396, 299 }, { 206, 382 }, { 146, 96 }, { 423, 155 }, { 361, 412 }, { 84, 339 }, { 48, 130 }, { 367, 43 }, { 455, 367 }, { 105, 439 }, { 83, 46 }, { 217, 24 }, { 461, 71 }, { 450, 459 }, { 239, 469 }, { 67, 267 }, { 459, 255 }, { 13, 416 }, { 10, 192 }, { 141, 502 }, { 503, 304 }, { 380, 506 } }; for (int sampleNdx = 0; sampleNdx < DE_LENGTH_OF_ARRAY(s_offsets); sampleNdx++) { const int u = (x<<NUM_SUBPIXEL_BITS) + (int)s_offsets[sampleNdx][0] - (1<<NUM_SUBPIXEL_BITS); const int v = (y<<NUM_SUBPIXEL_BITS) + (int)s_offsets[sampleNdx][1] - (1<<NUM_SUBPIXEL_BITS); if (!de::inBounds(u, 0, (reference.getWidth()-1)<<NUM_SUBPIXEL_BITS) || !de::inBounds(v, 0, (reference.getHeight()-1)<<NUM_SUBPIXEL_BITS)) continue; if (compareThreshold(resPix, bilinearSampleRGBA8(reference, (deUint32)u, (deUint32)v), threshold)) return true; } } return false; } bool bilinearCompareRGBA8 (const ConstPixelBufferAccess& reference, const ConstPixelBufferAccess& result, const PixelBufferAccess& errorMask, const RGBA threshold) { DE_ASSERT(reference.getFormat() == TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8) && result.getFormat() == TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8)); // Clear error mask first to green (faster this way). clear(errorMask, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); bool allOk = true; for (int y = 0; y < reference.getHeight(); y++) { for (int x = 0; x < reference.getWidth(); x++) { if (!comparePixelRGBA8(reference, result, threshold, x, y) && !comparePixelRGBA8(result, reference, threshold, x, y)) { allOk = false; errorMask.setPixel(Vec4(1.0f, 0.0f, 0.0f, 1.0f), x, y); } } } return allOk; } } // anonymous bool bilinearCompare (const ConstPixelBufferAccess& reference, const ConstPixelBufferAccess& result, const PixelBufferAccess& errorMask, const RGBA threshold) { DE_ASSERT(reference.getWidth() == result.getWidth() && reference.getHeight() == result.getHeight() && reference.getDepth() == result.getDepth() && reference.getFormat() == result.getFormat()); DE_ASSERT(reference.getWidth() == errorMask.getWidth() && reference.getHeight() == errorMask.getHeight() && reference.getDepth() == errorMask.getDepth()); if (reference.getFormat() == TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8)) return bilinearCompareRGBA8(reference, result, errorMask, threshold); else throw InternalError("Unsupported format for bilinear comparison"); } } // tcu