.. raw:: html <style type="text/css"> .none { background-color: #FFCCCC } .partial { background-color: #FFFF99 } .good { background-color: #CCFF99 } </style> .. role:: none .. role:: partial .. role:: good ================== MSVC compatibility ================== When Clang compiles C++ code for Windows, it attempts to be compatible with MSVC. There are multiple dimensions to compatibility. First, Clang attempts to be ABI-compatible, meaning that Clang-compiled code should be able to link against MSVC-compiled code successfully. However, C++ ABIs are particularly large and complicated, and Clang's support for MSVC's C++ ABI is a work in progress. If you don't require MSVC ABI compatibility or don't want to use Microsoft's C and C++ runtimes, the mingw32 toolchain might be a better fit for your project. Second, Clang implements many MSVC language extensions, such as ``__declspec(dllexport)`` and a handful of pragmas. These are typically controlled by ``-fms-extensions``. Third, MSVC accepts some C++ code that Clang will typically diagnose as invalid. When these constructs are present in widely included system headers, Clang attempts to recover and continue compiling the user's program. Most parsing and semantic compatibility tweaks are controlled by ``-fms-compatibility`` and ``-fdelayed-template-parsing``, and they are a work in progress. Finally, there is :ref:`clang-cl`, a driver program for clang that attempts to be compatible with MSVC's cl.exe. ABI features ============ The status of major ABI-impacting C++ features: * Record layout: :good:`Complete`. We've tested this with a fuzzer and have fixed all known bugs. * Class inheritance: :good:`Mostly complete`. This covers all of the standard OO features you would expect: virtual method inheritance, multiple inheritance, and virtual inheritance. Every so often we uncover a bug where our tables are incompatible, but this is pretty well in hand. This feature has also been fuzz tested. * Name mangling: :good:`Ongoing`. Every new C++ feature generally needs its own mangling. For example, member pointer template arguments have an interesting and distinct mangling. Fortunately, incorrect manglings usually do not result in runtime errors. Non-inline functions with incorrect manglings usually result in link errors, which are relatively easy to diagnose. Incorrect manglings for inline functions and templates result in multiple copies in the final image. The C++ standard requires that those addresses be equal, but few programs rely on this. * Member pointers: :good:`Mostly complete`. Standard C++ member pointers are fully implemented and should be ABI compatible. Both `#pragma pointers_to_members`_ and the `/vm`_ flags are supported. However, MSVC supports an extension to allow creating a `pointer to a member of a virtual base class`_. Clang does not yet support this. .. _#pragma pointers_to_members: http://msdn.microsoft.com/en-us/library/83cch5a6.aspx .. _/vm: http://msdn.microsoft.com/en-us/library/yad46a6z.aspx .. _pointer to a member of a virtual base class: http://llvm.org/PR15713 * Debug info: :partial:`Minimal`. Clang emits both CodeView line tables (similar to what MSVC emits when given the ``/Z7`` flag) and DWARF debug information into the object file. Microsoft's link.exe will transform the CodeView line tables into a PDB, enabling stack traces in all modern Windows debuggers. Clang does not emit any CodeView-compatible type info or description of variable layout. Binaries linked with either binutils' ld or LLVM's lld should be usable with GDB however sophisticated C++ expressions are likely to fail. * RTTI: :good:`Complete`. Generation of RTTI data structures has been finished, along with support for the ``/GR`` flag. * C++ Exceptions: :good:`Mostly complete`. Support for C++ exceptions (``try`` / ``catch`` / ``throw``) have been implemented for x86 and x64. Our implementation has been well tested but we still get the odd bug report now and again. C++ exception specifications are ignored, but this is `consistent with Visual C++`_. .. _consistent with Visual C++: https://msdn.microsoft.com/en-us/library/wfa0edys.aspx * Asynchronous Exceptions (SEH): :partial:`Partial`. Structured exceptions (``__try`` / ``__except`` / ``__finally``) mostly work on x86 and x64. LLVM does not model asynchronous exceptions, so it is currently impossible to catch an asynchronous exception generated in the same frame as the catching ``__try``. * Thread-safe initialization of local statics: :good:`Complete`. MSVC 2015 added support for thread-safe initialization of such variables by taking an ABI break. We are ABI compatible with both the MSVC 2013 and 2015 ABI for static local variables. * Lambdas: :good:`Mostly complete`. Clang is compatible with Microsoft's implementation of lambdas except for providing overloads for conversion to function pointer for different calling conventions. However, Microsoft's extension is non-conforming. Template instantiation and name lookup ====================================== MSVC allows many invalid constructs in class templates that Clang has historically rejected. In order to parse widely distributed headers for libraries such as the Active Template Library (ATL) and Windows Runtime Library (WRL), some template rules have been relaxed or extended in Clang on Windows. The first major semantic difference is that MSVC appears to defer all parsing an analysis of inline method bodies in class templates until instantiation time. By default on Windows, Clang attempts to follow suit. This behavior is controlled by the ``-fdelayed-template-parsing`` flag. While Clang delays parsing of method bodies, it still parses the bodies *before* template argument substitution, which is not what MSVC does. The following compatibility tweaks are necessary to parse the template in those cases. MSVC allows some name lookup into dependent base classes. Even on other platforms, this has been a `frequently asked question`_ for Clang users. A dependent base class is a base class that depends on the value of a template parameter. Clang cannot see any of the names inside dependent bases while it is parsing your template, so the user is sometimes required to use the ``typename`` keyword to assist the parser. On Windows, Clang attempts to follow the normal lookup rules, but if lookup fails, it will assume that the user intended to find the name in a dependent base. While parsing the following program, Clang will recover as if the user had written the commented-out code: .. _frequently asked question: http://clang.llvm.org/compatibility.html#dep_lookup .. code-block:: c++ template <typename T> struct Foo : T { void f() { /*typename*/ T::UnknownType x = /*this->*/unknownMember; } }; After recovery, Clang warns the user that this code is non-standard and issues a hint suggesting how to fix the problem. As of this writing, Clang is able to compile a simple ATL hello world application. There are still issues parsing WRL headers for modern Windows 8 apps, but they should be addressed soon.