// This may look like C code, but it is really -*- C++ -*- // // Copyright Bob Friesenhahn, 2000, 2001, 2003 // // Demo of text annotation with gravity. Produces an animation showing // the effect of rotated text assize_t with various gravity specifications. // // After running demo program, run 'animate gravity_out.miff' if you // are using X-Windows to see an animated result. // // Concept and algorithms lifted from PerlMagick demo script written // by John Christy. // #include <Magick++.h> #include <string> #include <iostream> #include <list> using namespace std; using namespace Magick; int main( int /*argc*/, char ** argv) { // Initialize ImageMagick install location for Windows InitializeMagick(*argv); try { string srcdir(""); if(getenv("SRCDIR") != 0) srcdir = getenv("SRCDIR"); int x = 100; int y = 100; list<Image> animation; Image base( Geometry(600,600), Color("white") ); base.depth(8); base.strokeColor("#600"); base.fillColor(Color()); base.draw( DrawableLine( 300,100, 300,500 ) ); base.draw( DrawableLine( 100,300, 500,300 ) ); base.draw( DrawableRectangle( 100,100, 500,500 ) ); base.density( Point(72,72) ); base.strokeColor(Color()); base.fillColor("#600"); base.fontPointsize( 30 ); base.boxColor( "red" ); base.animationDelay( 20 ); base.compressType( RLECompression ); for ( int angle = 0; angle < 360; angle += 30 ) { cout << "angle " << angle << endl; Image pic = base; pic.annotate( "NorthWest", Geometry(0,0,x,y), NorthWestGravity, angle ); pic.annotate( "North", Geometry(0,0,0,y), NorthGravity, angle ); pic.annotate( "NorthEast", Geometry(0,0,x,y), NorthEastGravity, angle ); pic.annotate( "East", Geometry(0,0,x,0), EastGravity, angle ); pic.annotate( "Center", Geometry(0,0,0,0), CenterGravity, angle ); pic.annotate( "SouthEast", Geometry(0,0,x,y), SouthEastGravity, angle ); pic.annotate( "South", Geometry(0,0,0,y), SouthGravity, angle ); pic.annotate( "SouthWest", Geometry(0,0,x,y), SouthWestGravity, angle ); pic.annotate( "West", Geometry(0,0,x,0), WestGravity, angle ); animation.push_back( pic ); } cout << "Writing image \"gravity_out.miff\" ..." << endl; writeImages( animation.begin(), animation.end(), "gravity_out.miff" ); // system( "animate gravity_out.miff" ); } catch( exception &error_ ) { cout << "Caught exception: " << error_.what() << endl; return 1; } return 0; }