// // Magick++ demo to generate a simple text button // // Copyright Bob Friesenhahn, 1999, 2000, 2001, 2003 // #include <Magick++.h> #include <string> #include <iostream> using namespace std; using namespace Magick; int main( int /*argc*/, char ** argv) { // Initialize ImageMagick install location for Windows InitializeMagick(*argv); try { string srcdir(""); if(getenv("SRCDIR") != 0) srcdir = getenv("SRCDIR"); // // Options // string backGround = "xc:#CCCCCC"; // A solid color // Color to use for decorative border Color border = "#D4DCF3"; // Button size string buttonSize = "120x20"; // Button background texture string buttonTexture = "granite:"; // Button text string text = "Button Text"; // Button text color string textColor = "red"; // Font point size int fontPointSize = 16; // // Magick++ operations // Image button; // Set button size button.size( buttonSize ); // Read background image button.read( backGround ); // Set background to buttonTexture Image backgroundTexture( buttonTexture ); button.texture( backgroundTexture ); // Add some text button.fillColor( textColor ); button.fontPointsize( fontPointSize ); button.annotate( text, CenterGravity ); // Add a decorative frame button.borderColor( border ); button.frame( "6x6+3+3" ); button.depth( 8 ); // Quantize to desired colors // button.quantizeTreeDepth(8); button.quantizeDither(false); button.quantizeColors(64); button.quantize(); // Save to file cout << "Writing to \"button_out.miff\" ..." << endl; button.compressType( RLECompression ); button.write("button_out.miff"); // Display on screen // button.display(); } catch( exception &error_ ) { cout << "Caught exception: " << error_.what() << endl; return 1; } return 0; }