/* $NetBSD: fpsetround.c,v 1.4 2013/01/10 08:16:10 matt Exp $ */ /*- * Copyright (c) 1997 The NetBSD Foundation, Inc. * All rights reserved. * * This code is derived from software contributed to The NetBSD Foundation * by Neil A. Carson and Mark Brinicombe * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include <sys/cdefs.h> #if defined(LIBC_SCCS) && !defined(lint) __RCSID("$NetBSD: fpsetround.c,v 1.4 2013/01/10 08:16:10 matt Exp $"); #endif /* LIBC_SCCS and not lint */ #include "namespace.h" #include <ieeefp.h> #ifdef SOFTFLOAT_FOR_GCC #include "softfloat-for-gcc.h" #endif #include "milieu.h" #include "softfloat.h" #ifdef __weak_alias __weak_alias(fpsetround,_fpsetround) #endif fp_rnd fpsetround(fp_rnd rnd_dir) { #ifdef set_float_rounding_mode return set_float_rounding_mode(rnd_dir); #else const fp_rnd old = float_rounding_mode; float_rounding_mode = rnd_dir; return old; #endif }