// Generated Code - DO NOT EDIT !! // generated by 'emugen' #ifndef GUARD_gl2_encoder_context_t #define GUARD_gl2_encoder_context_t #include "IOStream.h" #include "ChecksumCalculator.h" #include "gl2_client_context.h" #include <string.h> #include "glUtils.h" #include "GL2EncoderUtils.h" struct gl2_encoder_context_t : public gl2_client_context_t { IOStream *m_stream; ChecksumCalculator *m_checksumCalculator; gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator); virtual uint64_t lockAndWriteDma(void* data, uint32_t sz) { return 0; } }; #endif // GUARD_gl2_encoder_context_t