/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <stdio.h> #include <stdlib.h> #include "GL2Encoder.h" #include <assert.h> #include <GLES3/gl31.h> namespace glesv2_enc { size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) { GL2Encoder *ctx = (GL2Encoder *)self; assert (ctx->state() != NULL); return ctx->state()->pixelDataSize(width, height, 1, format, type, pack); } size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack) { GL2Encoder *ctx = (GL2Encoder *)self; assert (ctx->state() != NULL); return ctx->state()->pixelDataSize(width, height, depth, format, type, pack); } GLenum uniformType(void * self, GLuint program, GLint location) { GL2Encoder * ctx = (GL2Encoder *) self; assert (ctx->shared() != NULL); return ctx->shared()->getProgramUniformType(program, location); } size_t clearBufferNumElts(void* self, GLenum buffer) { GL2Encoder *ctx = (GL2Encoder *)self; assert (ctx->state() != NULL); return ctx->state()->clearBufferNumElts(buffer); } size_t numActiveUniformsInUniformBlock(void* self, GLuint program, GLuint blockIndex) { GL2Encoder *ctx = (GL2Encoder *)self; assert (ctx->state() != NULL); return ctx->state()->numActiveUniformsInUniformBlock(program, blockIndex); } size_t glActiveUniformBlockivParamSize(void* self, GLuint program, GLuint blockIndex, GLenum pname) { GL2Encoder *ctx = (GL2Encoder *)self; assert (ctx->state() != NULL); if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) { return ctx->state()->numActiveUniformsInUniformBlock(program, blockIndex); } else { return glUtilsParamSize(pname); } } } // namespace glesv2_enc