/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.basicaccessibility; import android.annotation.TargetApi; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.os.Build; import android.util.AttributeSet; import android.view.View; import android.view.accessibility.AccessibilityEvent; /** * Custom view to demonstrate accessibility. * * <p>This view does not use any framework widgets, so does not get any accessibility features * automatically. Instead, we use {@link android.view.accessibility.AccessibilityEvent} to provide accessibility hints to * the OS. * * <p>For example, if TalkBack is enabled, users will be able to receive spoken feedback as they * interact with this view. * * <p>More generally, this view renders a multi-position "dial" that can be used to select a value * between 1 and 4. Each time the dial is clicked, the next position will be selected (modulo * the maximum number of positions). */ public class DialView extends View { private static int SELECTION_COUNT = 4; private static float FONT_SIZE = 40f; private float mWidth; private float mHeight; private float mWidthPadded; private float mHeightPadded; private Paint mTextPaint; private Paint mDialPaint; private float mRadius; private int mActiveSelection; /** * Constructor that is called when inflating a view from XML. This is called * when a view is being constructed from an XML file, supplying attributes * that were specified in the XML file. * * <p>In our case, this constructor just calls init(). * * @param context The Context the view is running in, through which it can * access the current theme, resources, etc. * @param attrs The attributes of the XML tag that is inflating the view. * @see #View(android.content.Context, android.util.AttributeSet, int) */ public DialView(Context context, AttributeSet attrs) { super(context, attrs); init(); } /** * Helper method to initialize instance variables. Called by constructor. */ private void init() { // Paint styles used for rendering are created here, rather than at render-time. This // is a performance optimization, since onDraw() will get called frequently. mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mTextPaint.setColor(Color.BLACK); mTextPaint.setStyle(Paint.Style.FILL_AND_STROKE); mTextPaint.setTextAlign(Paint.Align.CENTER); mTextPaint.setTextSize(FONT_SIZE); mDialPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mDialPaint.setColor(Color.GRAY); // Initialize current selection. This will store where the dial's "indicator" is pointing. mActiveSelection = 0; // Setup onClick listener for this view. Rotates between each of the different selection // states on each click. // // Notice that we call sendAccessibilityEvent here. Some AccessibilityEvents are generated // by the system. However, custom views will typically need to send events manually as the // user interacts with the view. The type of event sent will vary, depending on the nature // of the view and how the user interacts with it. // // In this case, we are sending TYPE_VIEW_SELECTED rather than TYPE_VIEW_CLICKED, because // clicking on this view selects a new value. // // We will give our AccessibilityEvent further information about the state of the view in // onPopulateAccessibilityEvent(), which will be called automatically by the system // for each AccessibilityEvent. setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Rotate selection to the next valid choice. mActiveSelection = (mActiveSelection + 1) % SELECTION_COUNT; // Send an AccessibilityEvent, since the user has interacted with the view. sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_SELECTED); // Redraw the entire view. (Inefficient, but this is sufficient for demonstration // purposes.) invalidate(); } }); } /** * This is where a View should populate outgoing accessibility events with its text content. * While this method is free to modify event attributes other than text content, doing so * should normally be performed in * {@link #onInitializeAccessibilityEvent(android.view.accessibility.AccessibilityEvent)}. * <p/> * <p>Note that the behavior of this method will typically vary, depending on the type of * accessibility event is passed into it. The allowed values also very, and are documented * in {@link android.view.accessibility.AccessibilityEvent}. * <p/> * <p>Typically, this is where you'll describe the state of your custom view. You may also * want to provide custom directions when the user has focused your view. * * @param event The accessibility event which to populate. */ // BEGIN_INCLUDE (on_populate_accessibility_event) @Override @TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH) public void onPopulateAccessibilityEvent(AccessibilityEvent event) { super.onPopulateAccessibilityEvent(event); // Detect what type of accessibility event is being passed in. int eventType = event.getEventType(); // Common case: The user has interacted with our view in some way. State may or may not // have been changed. Read out the current status of the view. // // We also set some other metadata which is not used by TalkBack, but could be used by // other TTS engines. if (eventType == AccessibilityEvent.TYPE_VIEW_SELECTED || eventType == AccessibilityEvent.TYPE_VIEW_ACCESSIBILITY_FOCUSED) { event.getText().add("Mode selected: " + Integer.toString(mActiveSelection + 1) + "."); event.setItemCount(SELECTION_COUNT); event.setCurrentItemIndex(mActiveSelection); } // When a user first focuses on our view, we'll also read out some simple instructions to // make it clear that this is an interactive element. if (eventType == AccessibilityEvent.TYPE_VIEW_ACCESSIBILITY_FOCUSED) { event.getText().add("Tap to change."); } } // END_INCLUDE (on_populate_accessibility_event) /** * This is called during layout when the size of this view has changed. If * you were just added to the view hierarchy, you're called with the old * values of 0. * * <p>This is where we determine the drawing bounds for our custom view. * * @param w Current width of this view. * @param h Current height of this view. * @param oldw Old width of this view. * @param oldh Old height of this view. */ @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { // Account for padding float xPadding = (float) (getPaddingLeft() + getPaddingRight()); float yPadding = (float) (getPaddingTop() + getPaddingBottom()); // Compute available width/height mWidth = w; mHeight = h; mWidthPadded = w - xPadding; mHeightPadded = h - yPadding; mRadius = (float) (Math.min(mWidth, mHeight) / 2 * 0.8); } /** * Render view content. * * <p>We render an outer grey circle to serve as our "dial", and then render a smaller black * circle to server as our indicator. The position for the indicator is determined based * on mActiveSelection. * * @param canvas the canvas on which the background will be drawn */ @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // Draw dial canvas.drawCircle(mWidth / 2, mHeight / 2, (float) mRadius, mDialPaint); // Draw text labels final float labelRadius = mRadius + 10; for (int i = 0; i < SELECTION_COUNT; i++) { float[] xyData = computeXYForPosition(i, labelRadius); float x = xyData[0]; float y = xyData[1]; canvas.drawText(Integer.toString(i + 1), x, y, mTextPaint); } // Draw indicator mark final float markerRadius = mRadius - 35; float[] xyData = computeXYForPosition(mActiveSelection, markerRadius); float x = xyData[0]; float y = xyData[1]; canvas.drawCircle(x, y, 20, mTextPaint); } /** * Compute the X/Y-coordinates for a label or indicator, given the position number and radius * where the label should be drawn. * * @param pos Zero based position index * @param radius Radius where label/indicator is to be drawn. * @return 2-element array. Element 0 is X-coordinate, element 1 is Y-coordinate. */ private float[] computeXYForPosition(final int pos, final float radius) { float[] result = new float[2]; Double startAngle = Math.PI * (9 / 8d); // Angles are in radiansq Double angle = startAngle + (pos * (Math.PI / 4)); result[0] = (float) (radius * Math.cos(angle)) + (mWidth / 2); result[1] = (float) (radius * Math.sin(angle)) + (mHeight / 2); return result; } }