/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** \file This file consists of implementation of class AdbWinUsbEndpointObject that encapsulates a handle opened to a WinUsb endpoint on our device. */ #include "stdafx.h" #include "adb_winusb_endpoint_object.h" #include "adb_winusb_io_completion.h" AdbWinUsbEndpointObject::AdbWinUsbEndpointObject( AdbWinUsbInterfaceObject* parent_interf, UCHAR endpoint_id, UCHAR endpoint_index) : AdbEndpointObject(parent_interf, endpoint_id, endpoint_index), lock_(), is_closing_(false), pending_io_count_(0) { } AdbWinUsbEndpointObject::~AdbWinUsbEndpointObject() { } LONG AdbWinUsbEndpointObject::Release() { ATLASSERT(ref_count_ > 0); LONG ret = InterlockedDecrement(&ref_count_); ATLASSERT(ret >= 0); if (0 == ret) { LastReferenceReleased(); delete this; } return ret; } bool AdbWinUsbEndpointObject::CloseHandle() { // This method only returns once all pending IOs are aborted and after // preventing future pending IOs. This means that once CloseHandle() // returns, threads using this object won't be using // parent_winusb_interface()->winusb_handle(), so it can then be safely // released. lock_.Lock(); if (!is_closing_) { // Set flag to prevent new I/Os from starting up. is_closing_ = true; } // While there are pending IOs, keep aborting the pipe. We have to do this // repeatedly because pending_ios_ is incremented before the IO has actually // started, and abort (probably) only works if the IO has been started. while (pending_io_count_ > 0) { lock_.Unlock(); // It has been noticed that on Windows 7, if you only call // WinUsb_AbortPipe(), without first calling WinUsb_ResetPipe(), the call // to WinUsb_AbortPipe() hangs. if (!WinUsb_ResetPipe(parent_winusb_interface()->winusb_handle(), endpoint_id()) || !WinUsb_AbortPipe(parent_winusb_interface()->winusb_handle(), endpoint_id())) { // Reset or Abort failed for unexpected reason. We might not be able to // abort pending IOs, so we shouldn't keep polling pending_io_count_ or // else we might hang forever waiting for the IOs to abort. In this // situation it is preferable to risk a race condition (which may or may // not crash) and just break now. lock_.Lock(); break; } // Give the IO threads time to break out of I/O calls and decrement // pending_io_count_. They should finish up pretty quick. The amount of time // "wasted" here (as opposed to if we did synchronization with an event) // doesn't really matter since this is an uncommon corner-case. Sleep(16); // 16 ms, old default OS scheduler granularity lock_.Lock(); } lock_.Unlock(); return AdbEndpointObject::CloseHandle(); } ADBAPIHANDLE AdbWinUsbEndpointObject::CommonAsyncReadWrite( bool is_read, void* buffer, ULONG bytes_to_transfer, ULONG* bytes_transferred, HANDLE event_handle, ULONG time_out) { // TODO: Do synchronization with is_closing_ and pending_io_count_ like // CommonSyncReadWrite(). This is not yet implemented because there are no // callers to Adb{Read,Write}EndpointAsync() in AOSP, and hence no testing. if (!SetTimeout(time_out)) return false; // Create completion i/o object AdbIOCompletion* adb_io_completion = NULL; try { adb_io_completion = new AdbWinUsbIOCompletion(this, bytes_to_transfer, event_handle); } catch (... ) { SetLastError(ERROR_OUTOFMEMORY); return NULL; } // Create a handle for it ADBAPIHANDLE ret = adb_io_completion->CreateHandle(); ULONG transferred = 0; if (NULL != ret) { BOOL res = TRUE; // Go the read / write file way res = is_read ? WinUsb_ReadPipe(parent_winusb_interface()->winusb_handle(), endpoint_id(), reinterpret_cast<PUCHAR>(buffer), bytes_to_transfer, &transferred, adb_io_completion->overlapped()) : WinUsb_WritePipe(parent_winusb_interface()->winusb_handle(), endpoint_id(), reinterpret_cast<PUCHAR>(buffer), bytes_to_transfer, &transferred, adb_io_completion->overlapped()); if (NULL != bytes_transferred) *bytes_transferred = transferred; ULONG error = GetLastError(); if (!res && (ERROR_IO_PENDING != error)) { // I/O failed immediatelly. We need to close i/o completion object // before we return NULL to the caller. adb_io_completion->CloseHandle(); ret = NULL; SetLastError(error); } } // Offseting 'new' adb_io_completion->Release(); return ret; } bool AdbWinUsbEndpointObject::CommonSyncReadWrite(bool is_read, void* buffer, ULONG bytes_to_transfer, ULONG* bytes_transferred, ULONG time_out) { lock_.Lock(); if (is_closing_) { lock_.Unlock(); // AdbCloseHandle() is in progress, so don't start up any new IOs. SetLastError(ERROR_HANDLES_CLOSED); return false; } else { // Not closing down, so record the fact that we're doing IO. This will // prevent CloseHandle() from returning until our IO completes or it aborts // our IO. ++pending_io_count_; lock_.Unlock(); } // Because we've incremented pending_ios_, do the matching decrement when this // object goes out of scope. DecrementPendingIO dec(this); if (!SetTimeout(time_out)) return false; // This is synchronous I/O. Since we always open I/O items for // overlapped I/O we're obligated to always provide OVERLAPPED // structure to read / write routines. Prepare it now. OVERLAPPED overlapped; ZeroMemory(&overlapped, sizeof(overlapped)); overlapped.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL); BOOL ret = TRUE; ULONG transferred = 0; // Go the read / write file way ret = is_read ? WinUsb_ReadPipe(parent_winusb_interface()->winusb_handle(), endpoint_id(), reinterpret_cast<PUCHAR>(buffer), bytes_to_transfer, &transferred, &overlapped) : WinUsb_WritePipe(parent_winusb_interface()->winusb_handle(), endpoint_id(), reinterpret_cast<PUCHAR>(buffer), bytes_to_transfer, &transferred, &overlapped); // Lets see the result if (!ret && (ERROR_IO_PENDING != GetLastError())) { // I/O failed. if (NULL != overlapped.hEvent) ::CloseHandle(overlapped.hEvent); return false; } // Lets wait till I/O completes ret = WinUsb_GetOverlappedResult(parent_winusb_interface()->winusb_handle(), &overlapped, &transferred, TRUE); if (ret && (NULL != bytes_transferred)) { *bytes_transferred = transferred; } if (NULL != overlapped.hEvent) ::CloseHandle(overlapped.hEvent); return ret ? true : false; } bool AdbWinUsbEndpointObject::SetTimeout(ULONG timeout) { if (!WinUsb_SetPipePolicy(parent_winusb_interface()->winusb_handle(), endpoint_id(), PIPE_TRANSFER_TIMEOUT, sizeof(ULONG), &timeout)) { return false; } return true; }