/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <errno.h> #include <stdlib.h> #include <sys/time.h> #include <time.h> #include <unistd.h> #include "android-base/stringprintf.h" #include "atomic.h" #include "base/logging.h" #include "base/time_utils.h" #include "debugger.h" #include "jdwp/jdwp_priv.h" #include "scoped_thread_state_change-inl.h" namespace art { namespace JDWP { using android::base::StringPrintf; static void* StartJdwpThread(void* arg); /* * JdwpNetStateBase class implementation */ JdwpNetStateBase::JdwpNetStateBase(JdwpState* state) : state_(state), socket_lock_("JdwpNetStateBase lock", kJdwpSocketLock) { clientSock = -1; wake_pipe_[0] = -1; wake_pipe_[1] = -1; input_count_ = 0; awaiting_handshake_ = false; } JdwpNetStateBase::~JdwpNetStateBase() { if (wake_pipe_[0] != -1) { close(wake_pipe_[0]); wake_pipe_[0] = -1; } if (wake_pipe_[1] != -1) { close(wake_pipe_[1]); wake_pipe_[1] = -1; } } bool JdwpNetStateBase::MakePipe() { if (pipe(wake_pipe_) == -1) { PLOG(ERROR) << "pipe failed"; return false; } return true; } void JdwpNetStateBase::WakePipe() { // If we might be sitting in select, kick us loose. if (wake_pipe_[1] != -1) { VLOG(jdwp) << "+++ writing to wake pipe"; TEMP_FAILURE_RETRY(write(wake_pipe_[1], "", 1)); } } void JdwpNetStateBase::ConsumeBytes(size_t count) { CHECK_GT(count, 0U); CHECK_LE(count, input_count_); if (count == input_count_) { input_count_ = 0; return; } memmove(input_buffer_, input_buffer_ + count, input_count_ - count); input_count_ -= count; } bool JdwpNetStateBase::HaveFullPacket() { if (awaiting_handshake_) { return (input_count_ >= kMagicHandshakeLen); } if (input_count_ < 4) { return false; } uint32_t length = Get4BE(input_buffer_); return (input_count_ >= length); } bool JdwpNetStateBase::IsAwaitingHandshake() { return awaiting_handshake_; } void JdwpNetStateBase::SetAwaitingHandshake(bool new_state) { awaiting_handshake_ = new_state; } bool JdwpNetStateBase::IsConnected() { return clientSock >= 0; } // Close a connection from a debugger (which may have already dropped us). // Resets the state so we're ready to receive a new connection. // Only called from the JDWP thread. void JdwpNetStateBase::Close() { if (clientSock < 0) { return; } VLOG(jdwp) << "+++ closing JDWP connection on fd " << clientSock; close(clientSock); clientSock = -1; } /* * Write a packet of "length" bytes. Grabs a mutex to assure atomicity. */ ssize_t JdwpNetStateBase::WritePacket(ExpandBuf* pReply, size_t length) { DCHECK_LE(length, expandBufGetLength(pReply)); if (!IsConnected()) { LOG(WARNING) << "Connection with debugger is closed"; return -1; } MutexLock mu(Thread::Current(), socket_lock_); return TEMP_FAILURE_RETRY(write(clientSock, expandBufGetBuffer(pReply), length)); } /* * Write a buffered packet. Grabs a mutex to assure atomicity. */ ssize_t JdwpNetStateBase::WriteBufferedPacket(const std::vector<iovec>& iov) { MutexLock mu(Thread::Current(), socket_lock_); return WriteBufferedPacketLocked(iov); } ssize_t JdwpNetStateBase::WriteBufferedPacketLocked(const std::vector<iovec>& iov) { socket_lock_.AssertHeld(Thread::Current()); DCHECK(IsConnected()) << "Connection with debugger is closed"; return TEMP_FAILURE_RETRY(writev(clientSock, &iov[0], iov.size())); } bool JdwpState::IsConnected() { return netState != nullptr && netState->IsConnected(); } void JdwpState::SendBufferedRequest(uint32_t type, const std::vector<iovec>& iov) { if (!IsConnected()) { // Can happen with some DDMS events. VLOG(jdwp) << "Not sending JDWP packet: no debugger attached!"; return; } size_t expected = 0; for (size_t i = 0; i < iov.size(); ++i) { expected += iov[i].iov_len; } errno = 0; ssize_t actual = netState->WriteBufferedPacket(iov); if (static_cast<size_t>(actual) != expected) { PLOG(ERROR) << StringPrintf("Failed to send JDWP packet %c%c%c%c to debugger (%zd of %zu)", static_cast<char>(type >> 24), static_cast<char>(type >> 16), static_cast<char>(type >> 8), static_cast<char>(type), actual, expected); } } void JdwpState::SendRequest(ExpandBuf* pReq) { if (!IsConnected()) { // Can happen with some DDMS events. VLOG(jdwp) << "Not sending JDWP packet: no debugger attached!"; return; } errno = 0; ssize_t actual = netState->WritePacket(pReq, expandBufGetLength(pReq)); if (static_cast<size_t>(actual) != expandBufGetLength(pReq)) { PLOG(ERROR) << StringPrintf("Failed to send JDWP packet to debugger (%zd of %zu)", actual, expandBufGetLength(pReq)); } } /* * Get the next "request" serial number. We use this when sending * packets to the debugger. */ uint32_t JdwpState::NextRequestSerial() { return request_serial_++; } /* * Get the next "event" serial number. We use this in the response to * message type EventRequest.Set. */ uint32_t JdwpState::NextEventSerial() { return event_serial_++; } JdwpState::JdwpState(const JdwpOptions* options) : options_(options), thread_start_lock_("JDWP thread start lock", kJdwpStartLock), thread_start_cond_("JDWP thread start condition variable", thread_start_lock_), pthread_(0), thread_(nullptr), debug_thread_started_(false), debug_thread_id_(0), run(false), netState(nullptr), attach_lock_("JDWP attach lock", kJdwpAttachLock), attach_cond_("JDWP attach condition variable", attach_lock_), last_activity_time_ms_(0), request_serial_(0x10000000), event_serial_(0x20000000), event_list_lock_("JDWP event list lock", kJdwpEventListLock), event_list_(nullptr), event_list_size_(0), jdwp_token_lock_("JDWP token lock"), jdwp_token_cond_("JDWP token condition variable", jdwp_token_lock_), jdwp_token_owner_thread_id_(0), ddm_is_active_(false), should_exit_(false), exit_status_(0), shutdown_lock_("JDWP shutdown lock", kJdwpShutdownLock), shutdown_cond_("JDWP shutdown condition variable", shutdown_lock_), processing_request_(false) { Locks::AddToExpectedMutexesOnWeakRefAccess(&event_list_lock_); } /* * Initialize JDWP. * * Does not return until JDWP thread is running, but may return before * the thread is accepting network connections. */ JdwpState* JdwpState::Create(const JdwpOptions* options) { Thread* self = Thread::Current(); Locks::mutator_lock_->AssertNotHeld(self); std::unique_ptr<JdwpState> state(new JdwpState(options)); switch (options->transport) { case kJdwpTransportSocket: InitSocketTransport(state.get(), options); break; #ifdef ART_TARGET_ANDROID case kJdwpTransportAndroidAdb: InitAdbTransport(state.get(), options); break; #endif default: LOG(FATAL) << "Unknown transport: " << options->transport; } { /* * Grab a mutex before starting the thread. This ensures they * won't signal the cond var before we're waiting. */ state->thread_start_lock_.AssertNotHeld(self); MutexLock thread_start_locker(self, state->thread_start_lock_); /* * We have bound to a port, or are trying to connect outbound to a * debugger. Create the JDWP thread and let it continue the mission. */ CHECK_PTHREAD_CALL(pthread_create, (&state->pthread_, nullptr, StartJdwpThread, state.get()), "JDWP thread"); /* * Wait until the thread finishes basic initialization. */ while (!state->debug_thread_started_) { state->thread_start_cond_.Wait(self); } } if (options->suspend) { /* * For suspend=y, wait for the debugger to connect to us or for us to * connect to the debugger. * * The JDWP thread will signal us when it connects successfully or * times out (for timeout=xxx), so we have to check to see what happened * when we wake up. */ { ScopedThreadStateChange tsc(self, kWaitingForDebuggerToAttach); MutexLock attach_locker(self, state->attach_lock_); while (state->debug_thread_id_ == 0) { state->attach_cond_.Wait(self); } } if (!state->IsActive()) { LOG(ERROR) << "JDWP connection failed"; return nullptr; } LOG(INFO) << "JDWP connected"; /* * Ordinarily we would pause briefly to allow the debugger to set * breakpoints and so on, but for "suspend=y" the VM init code will * pause the VM when it sends the VM_START message. */ } return state.release(); } /* * Reset all session-related state. There should not be an active connection * to the client at this point. The rest of the VM still thinks there is * a debugger attached. * * This includes freeing up the debugger event list. */ void JdwpState::ResetState() { /* could reset the serial numbers, but no need to */ UnregisterAll(); { MutexLock mu(Thread::Current(), event_list_lock_); CHECK(event_list_ == nullptr); } /* * Should not have one of these in progress. If the debugger went away * mid-request, though, we could see this. */ if (jdwp_token_owner_thread_id_ != 0) { LOG(WARNING) << "Resetting state while event in progress"; DCHECK(false); } } /* * Tell the JDWP thread to shut down. Frees "state". */ JdwpState::~JdwpState() { if (netState != nullptr) { /* * Close down the network to inspire the thread to halt. If a request is being processed, * we need to wait for it to finish first. */ { Thread* self = Thread::Current(); MutexLock mu(self, shutdown_lock_); while (processing_request_) { VLOG(jdwp) << "JDWP command in progress: wait for it to finish ..."; shutdown_cond_.Wait(self); } VLOG(jdwp) << "JDWP shutting down net..."; netState->Shutdown(); } if (debug_thread_started_) { run = false; void* threadReturn; if (pthread_join(pthread_, &threadReturn) != 0) { LOG(WARNING) << "JDWP thread join failed"; } } VLOG(jdwp) << "JDWP freeing netstate..."; delete netState; netState = nullptr; } CHECK(netState == nullptr); ResetState(); Locks::RemoveFromExpectedMutexesOnWeakRefAccess(&event_list_lock_); } /* * Are we talking to a debugger? */ bool JdwpState::IsActive() { return IsConnected(); } // Returns "false" if we encounter a connection-fatal error. bool JdwpState::HandlePacket() { Thread* const self = Thread::Current(); { MutexLock mu(self, shutdown_lock_); processing_request_ = true; } JdwpNetStateBase* netStateBase = netState; CHECK(netStateBase != nullptr) << "Connection has been closed"; JDWP::Request request(netStateBase->input_buffer_, netStateBase->input_count_); ExpandBuf* pReply = expandBufAlloc(); bool skip_reply = false; size_t replyLength = ProcessRequest(&request, pReply, &skip_reply); ssize_t cc = 0; if (!skip_reply) { cc = netStateBase->WritePacket(pReply, replyLength); } else { DCHECK_EQ(replyLength, 0U); } expandBufFree(pReply); /* * We processed this request and sent its reply so we can release the JDWP token. */ ReleaseJdwpTokenForCommand(); if (cc != static_cast<ssize_t>(replyLength)) { PLOG(ERROR) << "Failed sending reply to debugger"; return false; } netStateBase->ConsumeBytes(request.GetLength()); { MutexLock mu(self, shutdown_lock_); processing_request_ = false; shutdown_cond_.Broadcast(self); } return true; } /* * Entry point for JDWP thread. The thread was created through the VM * mechanisms, so there is a java/lang/Thread associated with us. */ static void* StartJdwpThread(void* arg) { JdwpState* state = reinterpret_cast<JdwpState*>(arg); CHECK(state != nullptr); state->Run(); return nullptr; } void JdwpState::Run() { Runtime* runtime = Runtime::Current(); CHECK(runtime->AttachCurrentThread("JDWP", true, runtime->GetSystemThreadGroup(), !runtime->IsAotCompiler())); VLOG(jdwp) << "JDWP: thread running"; /* * Finish initializing, then notify the creating thread that * we're running. */ thread_ = Thread::Current(); run = true; { MutexLock locker(thread_, thread_start_lock_); debug_thread_started_ = true; thread_start_cond_.Broadcast(thread_); } /* set the thread state to kWaitingInMainDebuggerLoop so GCs don't wait for us */ CHECK_EQ(thread_->GetState(), kNative); Locks::mutator_lock_->AssertNotHeld(thread_); thread_->SetState(kWaitingInMainDebuggerLoop); /* * Loop forever if we're in server mode, processing connections. In * non-server mode, we bail out of the thread when the debugger drops * us. * * We broadcast a notification when a debugger attaches, after we * successfully process the handshake. */ while (run) { if (options_->server) { /* * Block forever, waiting for a connection. To support the * "timeout=xxx" option we'll need to tweak this. */ if (!netState->Accept()) { break; } } else { /* * If we're not acting as a server, we need to connect out to the * debugger. To support the "timeout=xxx" option we need to * have a timeout if the handshake reply isn't received in a * reasonable amount of time. */ if (!netState->Establish(options_)) { /* wake anybody who was waiting for us to succeed */ MutexLock mu(thread_, attach_lock_); debug_thread_id_ = static_cast<ObjectId>(-1); attach_cond_.Broadcast(thread_); break; } } /* prep debug code to handle the new connection */ Dbg::Connected(); /* process requests until the debugger drops */ bool first = true; while (!Dbg::IsDisposed()) { // sanity check -- shouldn't happen? CHECK_EQ(thread_->GetState(), kWaitingInMainDebuggerLoop); if (!netState->ProcessIncoming()) { /* blocking read */ break; } if (should_exit_) { exit(exit_status_); } if (first && !netState->IsAwaitingHandshake()) { /* handshake worked, tell the interpreter that we're active */ first = false; /* set thread ID; requires object registry to be active */ { ScopedObjectAccess soa(thread_); debug_thread_id_ = Dbg::GetThreadSelfId(); } /* wake anybody who's waiting for us */ MutexLock mu(thread_, attach_lock_); attach_cond_.Broadcast(thread_); } } netState->Close(); if (ddm_is_active_) { ddm_is_active_ = false; /* broadcast the disconnect; must be in RUNNING state */ ScopedObjectAccess soa(thread_); Dbg::DdmDisconnected(); } { ScopedObjectAccess soa(thread_); // Release session state, e.g. remove breakpoint instructions. ResetState(); } // Tell the rest of the runtime that the debugger is no longer around. Dbg::Disconnected(); /* if we had threads suspended, resume them now */ Dbg::UndoDebuggerSuspensions(); /* if we connected out, this was a one-shot deal */ if (!options_->server) { run = false; } } /* back to native, for thread shutdown */ CHECK_EQ(thread_->GetState(), kWaitingInMainDebuggerLoop); thread_->SetState(kNative); VLOG(jdwp) << "JDWP: thread detaching and exiting..."; runtime->DetachCurrentThread(); } void JdwpState::NotifyDdmsActive() { if (!ddm_is_active_) { ddm_is_active_ = true; Dbg::DdmConnected(); } } Thread* JdwpState::GetDebugThread() { return thread_; } /* * Support routines for waitForDebugger(). * * We can't have a trivial "waitForDebugger" function that returns the * instant the debugger connects, because we run the risk of executing code * before the debugger has had a chance to configure breakpoints or issue * suspend calls. It would be nice to just sit in the suspended state, but * most debuggers don't expect any threads to be suspended when they attach. * * There's no JDWP event we can post to tell the debugger, "we've stopped, * and we like it that way". We could send a fake breakpoint, which should * cause the debugger to immediately send a resume, but the debugger might * send the resume immediately or might throw an exception of its own upon * receiving a breakpoint event that it didn't ask for. * * What we really want is a "wait until the debugger is done configuring * stuff" event. We can approximate this with a "wait until the debugger * has been idle for a brief period". */ /* * Return the time, in milliseconds, since the last debugger activity. * * Returns -1 if no debugger is attached, or 0 if we're in the middle of * processing a debugger request. */ int64_t JdwpState::LastDebuggerActivity() { if (!Dbg::IsDebuggerActive()) { LOG(WARNING) << "no active debugger"; return -1; } int64_t last = last_activity_time_ms_.LoadSequentiallyConsistent(); /* initializing or in the middle of something? */ if (last == 0) { VLOG(jdwp) << "+++ last=busy"; return 0; } /* now get the current time */ int64_t now = MilliTime(); CHECK_GE(now, last); VLOG(jdwp) << "+++ debugger interval=" << (now - last); return now - last; } void JdwpState::ExitAfterReplying(int exit_status) { LOG(WARNING) << "Debugger told VM to exit with status " << exit_status; should_exit_ = true; exit_status_ = exit_status; } std::ostream& operator<<(std::ostream& os, const JdwpLocation& rhs) { os << "JdwpLocation[" << Dbg::GetClassName(rhs.class_id) << "." << Dbg::GetMethodName(rhs.method_id) << "@" << StringPrintf("%#" PRIx64, rhs.dex_pc) << " " << rhs.type_tag << "]"; return os; } bool operator==(const JdwpLocation& lhs, const JdwpLocation& rhs) { return lhs.dex_pc == rhs.dex_pc && lhs.method_id == rhs.method_id && lhs.class_id == rhs.class_id && lhs.type_tag == rhs.type_tag; } bool operator!=(const JdwpLocation& lhs, const JdwpLocation& rhs) { return !(lhs == rhs); } bool operator==(const JdwpOptions& lhs, const JdwpOptions& rhs) { if (&lhs == &rhs) { return true; } return lhs.transport == rhs.transport && lhs.server == rhs.server && lhs.suspend == rhs.suspend && lhs.host == rhs.host && lhs.port == rhs.port; } } // namespace JDWP } // namespace art