/* libs/pixelflinger/codeflinger/load_store.cpp
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include <assert.h>
#include <stdio.h>
#include <cutils/log.h>
#include "GGLAssembler.h"
namespace android {
// ----------------------------------------------------------------------------
void GGLAssembler::store(const pointer_t& addr, const pixel_t& s, uint32_t flags)
{
const int bits = addr.size;
const int inc = (flags & WRITE_BACK)?1:0;
switch (bits) {
case 32:
if (inc) STR(AL, s.reg, addr.reg, immed12_post(4));
else STR(AL, s.reg, addr.reg);
break;
case 24:
// 24 bits formats are a little special and used only for RGB
// 0x00BBGGRR is unpacked as R,G,B
STRB(AL, s.reg, addr.reg, immed12_pre(0));
MOV(AL, 0, s.reg, reg_imm(s.reg, ROR, 8));
STRB(AL, s.reg, addr.reg, immed12_pre(1));
MOV(AL, 0, s.reg, reg_imm(s.reg, ROR, 8));
STRB(AL, s.reg, addr.reg, immed12_pre(2));
if (!(s.flags & CORRUPTIBLE)) {
MOV(AL, 0, s.reg, reg_imm(s.reg, ROR, 16));
}
if (inc)
ADD(AL, 0, addr.reg, addr.reg, imm(3));
break;
case 16:
if (inc) STRH(AL, s.reg, addr.reg, immed8_post(2));
else STRH(AL, s.reg, addr.reg);
break;
case 8:
if (inc) STRB(AL, s.reg, addr.reg, immed12_post(1));
else STRB(AL, s.reg, addr.reg);
break;
}
}
void GGLAssembler::load(const pointer_t& addr, const pixel_t& s, uint32_t flags)
{
Scratch scratches(registerFile());
int s0;
const int bits = addr.size;
const int inc = (flags & WRITE_BACK)?1:0;
switch (bits) {
case 32:
if (inc) LDR(AL, s.reg, addr.reg, immed12_post(4));
else LDR(AL, s.reg, addr.reg);
break;
case 24:
// 24 bits formats are a little special and used only for RGB
// R,G,B is packed as 0x00BBGGRR
s0 = scratches.obtain();
if (s.reg != addr.reg) {
LDRB(AL, s.reg, addr.reg, immed12_pre(0)); // R
LDRB(AL, s0, addr.reg, immed12_pre(1)); // G
ORR(AL, 0, s.reg, s.reg, reg_imm(s0, LSL, 8));
LDRB(AL, s0, addr.reg, immed12_pre(2)); // B
ORR(AL, 0, s.reg, s.reg, reg_imm(s0, LSL, 16));
} else {
int s1 = scratches.obtain();
LDRB(AL, s1, addr.reg, immed12_pre(0)); // R
LDRB(AL, s0, addr.reg, immed12_pre(1)); // G
ORR(AL, 0, s1, s1, reg_imm(s0, LSL, 8));
LDRB(AL, s0, addr.reg, immed12_pre(2)); // B
ORR(AL, 0, s.reg, s1, reg_imm(s0, LSL, 16));
}
if (inc)
ADD(AL, 0, addr.reg, addr.reg, imm(3));
break;
case 16:
if (inc) LDRH(AL, s.reg, addr.reg, immed8_post(2));
else LDRH(AL, s.reg, addr.reg);
break;
case 8:
if (inc) LDRB(AL, s.reg, addr.reg, immed12_post(1));
else LDRB(AL, s.reg, addr.reg);
break;
}
}
void GGLAssembler::extract(integer_t& d, int s, int h, int l, int bits)
{
const int maskLen = h-l;
#ifdef __mips__
assert(maskLen<=11);
#else
assert(maskLen<=8);
#endif
assert(h);
if (h != bits) {
const int mask = ((1<<maskLen)-1) << l;
if (isValidImmediate(mask)) {
AND(AL, 0, d.reg, s, imm(mask)); // component = packed & mask;
} else if (isValidImmediate(~mask)) {
BIC(AL, 0, d.reg, s, imm(~mask)); // component = packed & mask;
} else {
MOV(AL, 0, d.reg, reg_imm(s, LSL, 32-h));
l += 32-h;
h = 32;
}
s = d.reg;
}
if (l) {
MOV(AL, 0, d.reg, reg_imm(s, LSR, l)); // component = packed >> l;
s = d.reg;
}
if (s != d.reg) {
MOV(AL, 0, d.reg, s);
}
d.s = maskLen;
}
void GGLAssembler::extract(integer_t& d, const pixel_t& s, int component)
{
extract(d, s.reg,
s.format.c[component].h,
s.format.c[component].l,
s.size());
}
void GGLAssembler::extract(component_t& d, const pixel_t& s, int component)
{
integer_t r(d.reg, 32, d.flags);
extract(r, s.reg,
s.format.c[component].h,
s.format.c[component].l,
s.size());
d = component_t(r);
}
void GGLAssembler::expand(integer_t& d, const component_t& s, int dbits)
{
if (s.l || (s.flags & CLEAR_HI)) {
extract(d, s.reg, s.h, s.l, 32);
expand(d, d, dbits);
} else {
expand(d, integer_t(s.reg, s.size(), s.flags), dbits);
}
}
void GGLAssembler::expand(component_t& d, const component_t& s, int dbits)
{
integer_t r(d.reg, 32, d.flags);
expand(r, s, dbits);
d = component_t(r);
}
void GGLAssembler::expand(integer_t& dst, const integer_t& src, int dbits)
{
assert(src.size());
int sbits = src.size();
int s = src.reg;
int d = dst.reg;
// be sure to set 'dst' after we read 'src' as they may be identical
dst.s = dbits;
dst.flags = 0;
if (dbits<=sbits) {
if (s != d) {
MOV(AL, 0, d, s);
}
return;
}
if (sbits == 1) {
RSB(AL, 0, d, s, reg_imm(s, LSL, dbits));
// d = (s<<dbits) - s;
return;
}
if (dbits % sbits) {
MOV(AL, 0, d, reg_imm(s, LSL, dbits-sbits));
// d = s << (dbits-sbits);
dbits -= sbits;
do {
ORR(AL, 0, d, d, reg_imm(d, LSR, sbits));
// d |= d >> sbits;
dbits -= sbits;
sbits *= 2;
} while(dbits>0);
return;
}
dbits -= sbits;
do {
ORR(AL, 0, d, s, reg_imm(s, LSL, sbits));
// d |= d<<sbits;
s = d;
dbits -= sbits;
if (sbits*2 < dbits) {
sbits *= 2;
}
} while(dbits>0);
}
void GGLAssembler::downshift(
pixel_t& d, int component, component_t s, const reg_t& dither)
{
const needs_t& needs = mBuilderContext.needs;
Scratch scratches(registerFile());
int sh = s.h;
int sl = s.l;
int maskHiBits = (sh!=32) ? ((s.flags & CLEAR_HI)?1:0) : 0;
int maskLoBits = (sl!=0) ? ((s.flags & CLEAR_LO)?1:0) : 0;
int sbits = sh - sl;
int dh = d.format.c[component].h;
int dl = d.format.c[component].l;
int dbits = dh - dl;
int dithering = 0;
ALOGE_IF(sbits<dbits, "sbits (%d) < dbits (%d) in downshift", sbits, dbits);
if (sbits>dbits) {
// see if we need to dither
dithering = mDithering;
}
int ireg = d.reg;
if (!(d.flags & FIRST)) {
if (s.flags & CORRUPTIBLE) {
ireg = s.reg;
} else {
ireg = scratches.obtain();
}
}
d.flags &= ~FIRST;
if (maskHiBits) {
// we need to mask the high bits (and possibly the lowbits too)
// and we might be able to use immediate mask.
if (!dithering) {
// we don't do this if we only have maskLoBits because we can
// do it more efficiently below (in the case where dl=0)
const int offset = sh - dbits;
if (dbits<=8 && offset >= 0) {
const uint32_t mask = ((1<<dbits)-1) << offset;
if (isValidImmediate(mask) || isValidImmediate(~mask)) {
build_and_immediate(ireg, s.reg, mask, 32);
sl = offset;
s.reg = ireg;
sbits = dbits;
maskLoBits = maskHiBits = 0;
}
}
} else {
// in the dithering case though, we need to preserve the lower bits
const uint32_t mask = ((1<<sbits)-1) << sl;
if (isValidImmediate(mask) || isValidImmediate(~mask)) {
build_and_immediate(ireg, s.reg, mask, 32);
s.reg = ireg;
maskLoBits = maskHiBits = 0;
}
}
}
// XXX: we could special case (maskHiBits & !maskLoBits)
// like we do for maskLoBits below, but it happens very rarely
// that we have maskHiBits only and the conditions necessary to lead
// to better code (like doing d |= s << 24)
if (maskHiBits) {
MOV(AL, 0, ireg, reg_imm(s.reg, LSL, 32-sh));
sl += 32-sh;
sh = 32;
s.reg = ireg;
maskHiBits = 0;
}
// Downsampling should be performed as follows:
// V * ((1<<dbits)-1) / ((1<<sbits)-1)
// V * [(1<<dbits)/((1<<sbits)-1) - 1/((1<<sbits)-1)]
// V * [1/((1<<sbits)-1)>>dbits - 1/((1<<sbits)-1)]
// V/((1<<(sbits-dbits))-(1>>dbits)) - (V>>sbits)/((1<<sbits)-1)>>sbits
// V/((1<<(sbits-dbits))-(1>>dbits)) - (V>>sbits)/(1-(1>>sbits))
//
// By approximating (1>>dbits) and (1>>sbits) to 0:
//
// V>>(sbits-dbits) - V>>sbits
//
// A good approximation is V>>(sbits-dbits),
// but better one (needed for dithering) is:
//
// (V>>(sbits-dbits)<<sbits - V)>>sbits
// (V<<dbits - V)>>sbits
// (V - V>>dbits)>>(sbits-dbits)
// Dithering is done here
if (dithering) {
comment("dithering");
if (sl) {
MOV(AL, 0, ireg, reg_imm(s.reg, LSR, sl));
sh -= sl;
sl = 0;
s.reg = ireg;
}
// scaling (V-V>>dbits)
SUB(AL, 0, ireg, s.reg, reg_imm(s.reg, LSR, dbits));
const int shift = (GGL_DITHER_BITS - (sbits-dbits));
if (shift>0) ADD(AL, 0, ireg, ireg, reg_imm(dither.reg, LSR, shift));
else if (shift<0) ADD(AL, 0, ireg, ireg, reg_imm(dither.reg, LSL,-shift));
else ADD(AL, 0, ireg, ireg, dither.reg);
s.reg = ireg;
}
if ((maskLoBits|dithering) && (sh > dbits)) {
int shift = sh-dbits;
if (dl) {
MOV(AL, 0, ireg, reg_imm(s.reg, LSR, shift));
if (ireg == d.reg) {
MOV(AL, 0, d.reg, reg_imm(ireg, LSL, dl));
} else {
ORR(AL, 0, d.reg, d.reg, reg_imm(ireg, LSL, dl));
}
} else {
if (ireg == d.reg) {
MOV(AL, 0, d.reg, reg_imm(s.reg, LSR, shift));
} else {
ORR(AL, 0, d.reg, d.reg, reg_imm(s.reg, LSR, shift));
}
}
} else {
int shift = sh-dh;
if (shift>0) {
if (ireg == d.reg) {
MOV(AL, 0, d.reg, reg_imm(s.reg, LSR, shift));
} else {
ORR(AL, 0, d.reg, d.reg, reg_imm(s.reg, LSR, shift));
}
} else if (shift<0) {
if (ireg == d.reg) {
MOV(AL, 0, d.reg, reg_imm(s.reg, LSL, -shift));
} else {
ORR(AL, 0, d.reg, d.reg, reg_imm(s.reg, LSL, -shift));
}
} else {
if (ireg == d.reg) {
if (s.reg != d.reg) {
MOV(AL, 0, d.reg, s.reg);
}
} else {
ORR(AL, 0, d.reg, d.reg, s.reg);
}
}
}
}
}; // namespace android